Hutch
Strata Poster
After doing a bunch of traveling in the first half of the year, I decided to take a break from planning things and more or less keep my summer open. Well, it’s a good thing I did that as it meant I could book an emergency trip to Atlanta on a few weeks’ notice to grab ArieForce One. Once word got out that Fun Spot Atlanta was cooked, I knew I needed to get down there. Hadn’t been yet and there was no way I was gonna let a major RMC be a missed cred.
I ended up going down during the park’s final weekend of operation, which was far from my first choice, but my friend who I was planning this trip with couldn’t do any other weekend in July. So such is life. We also made plans to do Lake Winnie and Alabama Adventure, rounding out the weekend of sh—tty little theme parks.
Of course, a couple weeks ahead of the trip—after we had booked everything—my friend had to change his plans and could only join me for Alabama Adventure on Sunday, so I wound up on my own for the first two days. Well, not entirely alone as I ran into some familiar faces.
Day 1 - Fun Spot Atlanta
Last Friday I flew down early in the afternoon and landed at around 3:00. I decided to hit up Fun Spot that afternoon, thinking it wouldn’t be as busy as Sat/Sun (spoiler alert: wrong!). After grabbing my rental car, I was tempted to go straight from the airport to the park, but it was HOT, and I needed to change out of my work clothes. So I swung by my hotel first, did a little regroup, and ended up arriving at Fun Spot Atlanta around 5:00.
I picked up a wristband—which unfortunately was not needed—and went straight to Arie Force One. The parked looked ROUGH. There was actually somewhat of an atmosphere thanks to extra crowds, but I’d imagine a typical day would look kinda sketch.


I joined the queue of ArieForce One—already a bit of a line—and immediately saw it was broken down. A train full of riders were stuck on the brake run with a ride op walking down to hand them little paper cups of water. Shortly afterward they got them out, put one of the trains into storage, and cycled a few empties on the other one.


Soon it opened back up, confirmed by the cheers in the station, and I got on in about another twenty minutes. I wound up sitting in front of @ECG, who was accompanied by none other than Joe Draves and Alan Schilke (the latter of which was his first ride!).
As expected ArieForce One is (edit: WAS
) amazing. Unlike Intamins, which obviously deliver, RMCs tend to hit immediately on the first ride, giving me a pretty good idea of where it’ll end up in the rankings. It’s not gonna be my favorite but it ended up barely cracking the Top 10. No element is wasted.

I really enjoyed the finale for the sheer brutality of it, but I understand why not everyone likes it. It does toe the line of being too much, and slamming into the brakes requires you to brace with your arms or engage your core.
Couple other surprise highlights: the bunny hill after the dive loop had actual ejector airtime that always caught me off guard. There’s also a powerful corner before the last inversion which pins you in your seat.
My favorite moment was the top of the double up though. The ride is chock full of sharp ejector moments, but this is a nice sustained one that keeps you out for a bit. It’s amazing in the back seat, made even better with the arcade roll following up.

I wasn’t quite ready to get another ride yet, what with the queue getting longer and the ride down to one train, so I checked out the other creds. Hurricane Coaster’s line also looked rough, but I grabbed Sea Serpent. Some other goons had the same idea, so at least shame was limited/shared.

I braved AF1’s queue again, this time taking an hour. Yes, it was on single train ops, but it was still spending way too much time in the station.





I stayed near the back again—still incredible—but I wasn’t in the best mood considering it was a pain to get on. I realized I shouldn’t have bothered with the wristband. I went back to finally suck up the queue for Hurricane. This was extra painful considering it was one train for a capacity of six, but I got on after about 25 minutes when the ride op asked for a single rider. Thank god!

Heard nothing but janky things about this one and it was pretty bad. Some of the drops are kinda fun but the turns were sooo bad. I don’t know what it is, but it felt like it was going to tear itself apart.

I was gonna grab another ride on AF1 but I cringed when I saw the state of this line:

Well it turns out they closed the line early (this was around 8:45 at this point), and honestly I was kinda relieved since I didn’t want to wait for that. And I needed food. Apparently they opened the line back up at around 9:30 when they realized they were gonna empty the queue too soon, but I couldn’t have planned for that.




After grabbing a few more photos, I hightailed it outta there, grabbing a Dominos pizza on the way back to the hotel.
Honestly, it wasn’t a great visit. ArieForce One is an easy 10/10, but waiting in that line with one train is rough, especially when I was pretty much on my own. I also felt bamboozled on the wristband—definitely didn’t get my money’s worth. And considering this park (well, coaster really) was the motive behind the trip, it wasn't a great start to the weekend.
But don’t worry, I’ve got more s—tty parks coming up next.
I ended up going down during the park’s final weekend of operation, which was far from my first choice, but my friend who I was planning this trip with couldn’t do any other weekend in July. So such is life. We also made plans to do Lake Winnie and Alabama Adventure, rounding out the weekend of sh—tty little theme parks.
Of course, a couple weeks ahead of the trip—after we had booked everything—my friend had to change his plans and could only join me for Alabama Adventure on Sunday, so I wound up on my own for the first two days. Well, not entirely alone as I ran into some familiar faces.
Day 1 - Fun Spot Atlanta
Last Friday I flew down early in the afternoon and landed at around 3:00. I decided to hit up Fun Spot that afternoon, thinking it wouldn’t be as busy as Sat/Sun (spoiler alert: wrong!). After grabbing my rental car, I was tempted to go straight from the airport to the park, but it was HOT, and I needed to change out of my work clothes. So I swung by my hotel first, did a little regroup, and ended up arriving at Fun Spot Atlanta around 5:00.
I picked up a wristband—which unfortunately was not needed—and went straight to Arie Force One. The parked looked ROUGH. There was actually somewhat of an atmosphere thanks to extra crowds, but I’d imagine a typical day would look kinda sketch.


I joined the queue of ArieForce One—already a bit of a line—and immediately saw it was broken down. A train full of riders were stuck on the brake run with a ride op walking down to hand them little paper cups of water. Shortly afterward they got them out, put one of the trains into storage, and cycled a few empties on the other one.


Soon it opened back up, confirmed by the cheers in the station, and I got on in about another twenty minutes. I wound up sitting in front of @ECG, who was accompanied by none other than Joe Draves and Alan Schilke (the latter of which was his first ride!).
As expected ArieForce One is (edit: WAS

I really enjoyed the finale for the sheer brutality of it, but I understand why not everyone likes it. It does toe the line of being too much, and slamming into the brakes requires you to brace with your arms or engage your core.
Couple other surprise highlights: the bunny hill after the dive loop had actual ejector airtime that always caught me off guard. There’s also a powerful corner before the last inversion which pins you in your seat.
My favorite moment was the top of the double up though. The ride is chock full of sharp ejector moments, but this is a nice sustained one that keeps you out for a bit. It’s amazing in the back seat, made even better with the arcade roll following up.

I wasn’t quite ready to get another ride yet, what with the queue getting longer and the ride down to one train, so I checked out the other creds. Hurricane Coaster’s line also looked rough, but I grabbed Sea Serpent. Some other goons had the same idea, so at least shame was limited/shared.

I braved AF1’s queue again, this time taking an hour. Yes, it was on single train ops, but it was still spending way too much time in the station.





I stayed near the back again—still incredible—but I wasn’t in the best mood considering it was a pain to get on. I realized I shouldn’t have bothered with the wristband. I went back to finally suck up the queue for Hurricane. This was extra painful considering it was one train for a capacity of six, but I got on after about 25 minutes when the ride op asked for a single rider. Thank god!

Heard nothing but janky things about this one and it was pretty bad. Some of the drops are kinda fun but the turns were sooo bad. I don’t know what it is, but it felt like it was going to tear itself apart.

I was gonna grab another ride on AF1 but I cringed when I saw the state of this line:

Well it turns out they closed the line early (this was around 8:45 at this point), and honestly I was kinda relieved since I didn’t want to wait for that. And I needed food. Apparently they opened the line back up at around 9:30 when they realized they were gonna empty the queue too soon, but I couldn’t have planned for that.




After grabbing a few more photos, I hightailed it outta there, grabbing a Dominos pizza on the way back to the hotel.
Honestly, it wasn’t a great visit. ArieForce One is an easy 10/10, but waiting in that line with one train is rough, especially when I was pretty much on my own. I also felt bamboozled on the wristband—definitely didn’t get my money’s worth. And considering this park (well, coaster really) was the motive behind the trip, it wasn't a great start to the weekend.
But don’t worry, I’ve got more s—tty parks coming up next.






































