Hutch
Strata Poster
Take a look at your top ten (or some of your favorites, if you don't have a definite list), go through each coaster and think of improvements/modifications you wish the ride had to make it even better.
Here's what I think for my Top Ten.
1. Skyrush - Better restraint system to remove the airtime pain and squeeze in an extra bunny hill before the brakes.
2. Beast - Remove the trim brakes and replace that long straight section with some hills.
3. Millennium Force - Add an extra bunny hill right before the last overbank turn, exactly like the hill next to the station (the straight section next to the queue is the right spot to put that in).
4. Nemesis - Honestly I wouldn't change a thing. I enjoyed every element, some of which are incredible, and I'm satisfied with the pacing, length, theming, and interaction. Based on the rides I got, I have no doubt in saying that this coaster is perfect.
5. Maverick - Get rid of the trim after the second launch, even if it means slightly slowing down the launch itself. And even though I don't mind the restraints, why not replace them with lap bars or Taron style trains?
6. Mako - I love the layout of this, it doesn't really need a change. Can't really think of anything I'd prefer over what it is now.
7. Phoenix - Another tricky one. The turnarounds are the weak parts as they don't really do anything, but I can't think really think of anything different that could've been there.
8. Top Thrill Dragster - It's too short a ride. An extra hill that gives great airtime (more like Stealth's, not Kingda Ka's) or some extra turn like Xcelerator would be nice.
9. Storm Chaser - Remove shin restraints. I rode it with the old/slow wheels so maybe if I ride it now I could be wowed by it.
10. Wicked Cyclone - Remove shin restraints. But more importantly find a way to improve the pacing, perhaps using the wheels that Storm Chaser uses.
Here's what I think for my Top Ten.
1. Skyrush - Better restraint system to remove the airtime pain and squeeze in an extra bunny hill before the brakes.
2. Beast - Remove the trim brakes and replace that long straight section with some hills.
3. Millennium Force - Add an extra bunny hill right before the last overbank turn, exactly like the hill next to the station (the straight section next to the queue is the right spot to put that in).
4. Nemesis - Honestly I wouldn't change a thing. I enjoyed every element, some of which are incredible, and I'm satisfied with the pacing, length, theming, and interaction. Based on the rides I got, I have no doubt in saying that this coaster is perfect.
5. Maverick - Get rid of the trim after the second launch, even if it means slightly slowing down the launch itself. And even though I don't mind the restraints, why not replace them with lap bars or Taron style trains?
6. Mako - I love the layout of this, it doesn't really need a change. Can't really think of anything I'd prefer over what it is now.
7. Phoenix - Another tricky one. The turnarounds are the weak parts as they don't really do anything, but I can't think really think of anything different that could've been there.
8. Top Thrill Dragster - It's too short a ride. An extra hill that gives great airtime (more like Stealth's, not Kingda Ka's) or some extra turn like Xcelerator would be nice.
9. Storm Chaser - Remove shin restraints. I rode it with the old/slow wheels so maybe if I ride it now I could be wowed by it.
10. Wicked Cyclone - Remove shin restraints. But more importantly find a way to improve the pacing, perhaps using the wheels that Storm Chaser uses.