Anyone remember this, click me? :wink:
I always said i'd get around to making another game, and for the past few months i've been teaching myself a bit more programming and learning 3D gaming, and this is what i've come up with so far!
I've stared a Nemesis Inferno Simulator (if you hadn't guessed already) which, this time, is all in 3D glory! Why N:I? Two reasons really, one being that its the ride i've ridden most and hence I have a reasonable knowledge of how it runs, and second, it's a popular and well known ride in the UK.
The simulator isn't finished yet, and probably won't be this side of summer. Its alot more full on than my Cobra simulator, and I want it to be perfect when it comes out, with an actual gameplay element, targets and maybe levels, rather than just a load and dispatch routein.
As the operator of the ride, you'll have full control over everything, including:
- Individual rows of restraints.
- Open/closing Air Gates.
- Dispatching the ride.
- Controlling ride music.
- Controlling lighting in the station.
- Adding or Removing trains from the track via the transfer track.
- Emergency Stops.
- Random breakdowns (This is supposed to be Thorpe!)
- Fully working control panel.
I'll say this now, before anyone asks me, but you will not be able to leave the station area and view the actual ride layout. The main reason for this is that it would require the addition of physics and more complex 3D modelling, which is beyond what I am able to do. The only part of the ride outside of the station which you will be able to view is the transfer track.
The simulator will have to be downloaded and installed onto your hard drive, just like the Cobra Simulator was, since its using the same game engine. It will only run on Windows, so apologies to all you Mac and Linux people out there.
Over the next months as the game develops i'll update the status on here, and post more images and previews, and keep people informed as to what is going on.
[youtube]http://www.youtube.com/watch?v=DmzqDog9-P8&feature=channel_page[/youtube]
Note that currently, all of the objects and textures are temporary. I know that the textures are wrong in places, and stuff looks very blocky. It will all be changed for the final release. The reason the ride is currently assisted by 2 US army guys is that it was the only decent animated model I could find, without creating my own (which I will do closer to release.) :lol:
What i'm looking for from you guys is any tips, pointers, stuff that you would like to see added to the game, stuff like that. If you have any suggestions, please shout now. Its easier to add stuff in at the moment when i'm in the early stage of development.
Also, if anyone is good at 3D modelling (like Wings 3D e.t.c) and/or texturing, and would like to help out with that stuff, then please get in contact over PM or MSN. I can write the code alright, but my artistic skills when it comes to modelling and texturing is only average.