Wow, I was surprised by a lot of things.
-The rides in general were crap. There were some banking transitions that were so fast it hurt to watch, and a lot of Gs that would be unacceptable on a steel, much less a woodie. SMOOTH YOUR RIDES!!!!
-A lot of rides were too high above the terrain, including mine. The rest were a lot more terrain hugging, but due to that had quite a few G spikes.
Newton2 rides were too smooth, even for a GG coaster.
AHG rides had really weird banking transitions, with painful lateral Gs.
Handbuilding rides had the same as the AHG rides, plus painful vertical spikes.
Also, did the quad up have to have airtime in all 4 ups? In the contest description it was written as a "quadruple up airtime element", and quite a few of the quad ups didn't have airtime in each of the ups.