What's new

Park - Midwinter Night's Dream

scw55

Hyper Poster
Park under development.

This is an arctic situated park. Despite the bitter environment, this park has grown to become very profitable over the last five years! The park has organically developed over these initially challenging years. The park has expanded and developed distinct themes that pave an exciting road to the future.

There are two roller coasters within the park at the moment. One Vekoma and one B&M Hyper. The Vekoma has already fused nicely within the park. The Hyper, in contrast will have a greater emphasis on space.



1B07E7168344866F67AAF66C369EB9F07DDF3EEB

BA0619D05B50919F4E55597B00D78B7678511BA7

1707F2A8924A3381115B2C47B356016C0D70BB2D

6CEC73A60D775D91242C7338AD41C9361A8483A2

1DC12C2FE3494342BD646534F01EED1D484FFD19

C449D71025AEFE978972FFDF01B3871076BCDFA2

AF651F8CC6F0F56D5CE2152594BA80E959A61C1A

1B79AF1F6633DDF3C87EB902C291868F2BF7301E

9E2B5BF0761C0B6DD8C7786B1DA5E9AB7AFCB01F

A31EC7424657757A32F3ABADBB03FAA2A3306481

36935583995A478924074AC5C4178431EF49F99B

9B20EF95B4AEDF677D53AD72C67911B63551E020

BC7E130A4A85B826D71AAB5C5464C6450600F6F6

4446008F58ABD75F8F25FA5BBBD8CFC3EA3BA1E4

8A8933ACC3E55460D880AAB578325E7784387841

B5AAF7C47A9C363C90C36AF2708E32C10E213A14

6B15B834CAEFC859242660FA9146811D7381BCF6

C07B76E1FEA74552811225CBE04D794934253D6D

EA21648BA32EB87E5562B06C5D748D8ABBAD0391

550A9758813EB04D4BAF94E941DF11CF2700A38F
 
I have done a bit more work.
6F9E0A9CBD90FECF837DF9D34CD8C436DA29197D

I have built a family ride called Wendigo Herd. I won't record a PoV since I feel indifferent about the layout and how I themed it. I find it hard to must the enthusiasm to theme family coasters unless they are a novelty (family wing rider). What you cannot see is the flood of human flesh occupying the pathway to the ride. Expanding the path sideways does not help. The ride is so popular that visitors are blocking paths until the queue has space again.

CFD9D1BF12745B3E86FA6F67F26F8BED131DF71E

This is my first proper attempt at "skinning" a flat ride. Normally I theme the surrounding area and queue. Here I have enclosed it. It was fun and tricky. I did something basic and mathematical. I love how scenery is free to clip. I wanted a strange victorian barn feel. It fits snuggly between the industrial rides and the creepy abandoned chapel hypercoaster.

18A2720CB78980644C8D23BF0BCCC6BCC94857D6

And finally, have a teaser for my next coaster project. No prizes for guessing the ride type. I am having fun adding scenery to this. This coaster will be more scenery centric compared to the last. I had to tear myself away from it. It is currently 1am and I ought to sleep soon!!!
 
After suspense; you are correct! Because it would be too strange to have a vertical drop on any other B&M track type.
I haven't done much more theming on the coaster. When I get free time, I am itching to do more work. The next question, which is harder, what theme will it be?

I wouldn't say it's obvious; but if I revealed you it, you could see why the screen shot heavily implies it.
 
76545FA84EE437CB040571AD5C17E8C10622CA8A


Another teaser.

The theme is Viking. I built a station from a photo reference and I am dissatisfied with its appearance.
I thought I'd download some workshop pieces for inspiration... however... I got disheartened by the copious amount of pieces used to make something that looks decent. Some works still look terrible despite having loads of pieces. So, I feel currently burned out from Planetcoaster since it's too challenging for me to reach the next level I need. It's fine adding fine details to something you are passionate about and have a strong idea in mind. But, my theme I don't know enough about. I am not interested enough to do fine detail. So, I will have a bit of a break until I can muster the enthusiasm to push my park.

I like doing scenery like that screenshot. To the point. I feel ill at the thought of using tiny pieces. The game isn't precise enough to make it enjoyable.
 
I use the full version of Fraps. It was gifted to me when I was stressing about my limited options to capture footage on a different forum.
Most Planetcoaster people seem to use a Windows capture software thing.
-
I've calmed a lot down now. I have had time to think about my problem and I have some solutions to try.
I will thaw the surrounding area a little bit. But keep the snow in key places. This will help enhance the ride's theme. It will also address why the roofs aren't especially snowy. It will allow me to do more interesting things with natural scenery pieces (more variety of rocks and plants).
I will place workshop Viking buildings and Frankenstein them together. This will hopefully still yield good looking buildings whilst feeling like I was being creative and intuitive.
 
Here's the official reveal of that "mystery" coaster.
I introduce a work in progress. Helheim.
2A93DE494B6E4F8BFF3DCB7B8312C20DA6A800CA


Heavily based on the Nordic Goddess Hel, Helheim draws inspiration from Oblivion and Kraken. Helheim takes you on a bitter journey through the nordic underworld and into the freezing waters of the north. In a land where Spring is awakening, all shall soon discover that no one can escape Winter's grasp so easily.

DE82C63E54733836EFA80B935A6B150362DEC64B


The initial station I built I destroyed. It looked boring. It burnt me out from the game, as I saw other people's work and I felt how could I match their level of patience. I found my answer in a beautiful art book about cabins. I based the station off a cabin that looked like a nordic church. I utilised a lot of "my blueprints" to help speed up construction. The station isn't quite as traditional as I'd like, but it is mine.

05BB484230626A99013F12AC57DA11A266EC42C4

The towers and walls are both workshop items that I assembled together. I love coasters that showcase interesting track elements. Such as with Oblivion how much of a fuss Alton Towers put into the hole. Albeit, there isn't much to Oblivion beyond the drop into the hole.

CA52F8442F6E24A636CCC7532FD43AF00AA269E8

The frozen sea. There is much more to be done, but I like how it's shaping. My intent was to have a large pool of water with the coaster burrowing underneath . However, the game doesn't allow that. So, I had to adapt.

D9A8A9CA51414F6AD4BC6A7CADEECF4B5BAB1D38


So I switch the theming and landscaping to that of freezing. Cryo heavily implies frost, but Helheim is full-on ice. Poor Kraken.
 
Have a disappointing update.
This park is being put on ice. I found it was burning me out.
I've started a new park, also in challenge mode in a more neutral climate. This will let me pull a Alton Towers and do a multithemed park.
-
Challenge Park are a mixed bag for creation.
It's exciting to get rewarded in $$$ for your work.
Your park evolves organically like a real park might. i.e. you start humbly but eventually, you can grow into something impressive.

However, your options are limited by research and funds. But, this could push you to be creative in new ways.
Your design choices, to begin with, are based on finance, rather than aesthetics. This can be a good thing sometimes.

I will start building a sandbox park, but only after I have a strong enough idea. Off boundary water would be an awesome addition. I want to recreate my sea rock park again.
 
I don't have Planet Coaster (and to be honest, don't intend to any time soon), so I've no idea how easy/hard it is to create this stuff. That generally means that I'm pretty impressed by most of it! :p

I'm looking forward to seeing what you'll do next.
 
It's not hard. Just time consuming to make it extra special. Just, make sure you have the heart to add the little details. If you actually want to make something look very pretty, you'd be willing to put the effort in. If you are lazy and feel pressurised to, you'll burn out.
There's plenty of stuff on the workshop and in-game combinations if you feel like you just want to place things, rather than create everything from scratch yourself.
It's easy to make nice looking things. It's the extra special stuff that takes time.
 
Top