BBH
Giga Poster
A few days ago, a game called Parkitect was announced on Kickstarter by Vancouver-based indie developers Texel Raptor.
The game is in a similar style to RCT 1 and 2 with an isometric view, although the graphics have been (heavily) modernized and composed in almost a cartoon style. Coaster editing is more dynamic, with the user being able to independently determine the size and bank angle of a turn. Shops must be stocked manually by maintenance people, which in the future will have to be done behind-the-scenes by designing service roads, etc. The game, obviously in very early stages, is available for viewing and backing on Kickstarter via this link.
Pictures:
G-force visualization a la NL2.
"Ride node editor" a la Theme Park Studio.
The game is in a similar style to RCT 1 and 2 with an isometric view, although the graphics have been (heavily) modernized and composed in almost a cartoon style. Coaster editing is more dynamic, with the user being able to independently determine the size and bank angle of a turn. Shops must be stocked manually by maintenance people, which in the future will have to be done behind-the-scenes by designing service roads, etc. The game, obviously in very early stages, is available for viewing and backing on Kickstarter via this link.
Pictures:
G-force visualization a la NL2.
"Ride node editor" a la Theme Park Studio.