Matt N
CF Legend
Hi guys. As you probably all know by now, I love a good ranking topic, and it feels like ages since I’ve done one, so today, I decided to do a new ranking topic, and I decided to rank something different; how about ranking the theme park simulation games you’ve played? I know that a number of you are into theme park simulation games, and I’m guessing that most of you have encountered them at some point in your lives, so I thought this might be a fun, and slightly different ranking topic to do, and I’d be very interested to hear your opinions on some of the different theme park simulation games!
I’ll get the ball rolling with my personal ranking.
In terms of the more well-known, PC-based ones, I’ve only played Planet Coaster and RCT3, but I’ve also played some of the iOS theme park games as well, as well as a 3DS theme park game. My ranking of the ones I’ve done is as follows:
But how would you rank the theme park simulation games you've played?
I’ll get the ball rolling with my personal ranking.
In terms of the more well-known, PC-based ones, I’ve only played Planet Coaster and RCT3, but I’ve also played some of the iOS theme park games as well, as well as a 3DS theme park game. My ranking of the ones I’ve done is as follows:
- Planet Coaster (Frontier, PC) - I’ve been playing Planet Coaster regularly since 2017, and it’s the easy winner for me. The game is so flexible, letting you do just about anything you want to do, the graphics are just blissful and the coaster builder, as well as the grid builder, is just brilliant! It also feels very relevant, with up-to-date ride types, which I like! Admittedly it isn't the easiest game to jump right into initially, but once you've gotten the gist of it, it's very simple to use and interact with, and you can build wonderfully realistic stuff within it once you've got the hang of the mechanics! Sure, there are things I’d change about it (I’d add certain ride types, and also add the ability for more complex elements like switch tracks, as well as different station designs and operational paradigms to allow for greater throughput on rides), but that’s just me picking at flaws; PlanCo is the perfect theme park simulator, in my opinion, and an easy steal for #1!
- RollerCoaster Tycoon 3 (Frontier, PC) - I do have a huge soft spot for RCT3, I’ll admit! It was the first proper PC theme park simulation game I ever played when I first started playing in 2014, and I had many a fun time playing this! Sure, it’s a little bit basic compared to Planet Coaster, and it was certainly showing its age somewhat by the time I stopped playing in 2017 (both in terms of graphics and in terms of ride types on offer), but it certainly gave me a lot of enjoyment, and given it came well before Planet Coaster, it offers a decent degree of flexibility and shares some of Planet Coaster’s great attributes! I do also like the ability to include zoo and waterpark elements (if you chose to purchase RCT3 Wild and RCT3 Soaked) within your parks, which PlanCo does lack, and it also has certain more retro and weird ride types that PlanCo lacks. Overall, RCT3 was a game I had great fun playing, and it was certainly a great introduction to the world of PC theme park simulators, in my opinion!
- Coaster Crazy (Frontier, iOS) - This is where my memory starts to get a little hazier, as I didn't spend quite as much time playing these and many were played a long time ago, and also where my rating drops quite markedly. That's nothing against the mobile and 3DS theme park games by any means, but I'm increasingly realising that I think the greater flexibility of the PC ones is more my style. In terms of this particular game; it was certainly quite kiddified in comparison to some of the others (although probably no more so than any of the other iOS and console ones; I'm mainly comparing to the PC ones here), but I remember it being pretty good fun, and it comes out on top because I remember the coaster builder actually being fairly decent on this one, if not necessarily mind-blowingly accurate in terms of physics! As well as that, it provided a feature to ride along on the coasters you built, which was cool! This was more of a coaster builder as opposed to a full theme park simulator, however, so it lacks that overall breadth and flexibility that the PC ones have.
- RollerCoaster Tycoon 3D (n-space, Nintendo 3DS) - Before RCT3, this was probably the theme park game I played most, and for the time, it was a fun one! It's slightly different to the others, as it's more story-based (you are a budding theme park developer being trained by a retired roller coaster engineer), but the same basic principles do ultimately apply. The coaster builder is somewhat basic (the most interesting elements you can do are banked turns, and you can only build wooden coasters), but does the job, and as a 10 year old playing it, I thought the feature where it took your "on-ride photo" (took a webcam photo of you and put you into the train) as you were riding was quite cool! However, the game did lack a bit of flexibility; I could only build about 3 rides before it came up with "Sorry kiddo; local zoning laws forbid you from building any more". Still, RCT3D was fun for what it was, and certainly one that 10/11-year-old me enjoyed playing!
- Theme Park (EA, iOS) (Note: I'm not referring to the more famous Bullfrog game here; this is the iOS app released by EA in the early 2010s) - Theme Park was quite a basic game in terms of mechanics, in hindsight, which is why it ranks lower, but I thoroughly enjoyed it when I used to play it on my iPad in my early days of theme park enthusiasm! In terms of how it worked; from memory, you were allocated a plot of land with a few set "ride plots" and "facility plots", and you could fill your park with a selection of rides and facilities from a selection of pre-built rides and facilities. To be honest, it wasn't so much a theme park simulator as it was "FarmVille: Theme Park Edition", wherein you build stuff on pre-set plots, but there's not much flexibility, customisation or ability to interact with the stuff you've built, and stuff takes real time to build (for instance, a coaster would take 24 hours to "build", which could be sped up if you forked out £5 or so), although Theme Park did not utilise Facebook integration like some of the games of this style did. Overall, Theme Park was a game that I in my early enthusiast days thoroughly enjoyed playing, although I'm unsure that the style of it would appeal to me as much now.
- RollerCoaster Tycoon 4 Mobile (Atari, iOS) - To be honest, this one is probably quite similar to Theme Park, perhaps more flexible as it did allow you to create coaster layouts, but it ranks last for me because I didn't play it for anywhere near as long as I played Theme Park due to its heavy reliance on Facebook integration inhibiting my enjoyment somewhat. The game interface was perfectly good and all, but I seem to remember quitting after building a coaster, and the game saying I needed 3 Facebook friends to give me tools to open it even once I'd waited 24 hours or whatever for it to be built. As I didn't have 3 Facebook friends playing the game, that stifled me somewhat unless I wanted to fork out actual money.
But how would you rank the theme park simulation games you've played?