Hello. I've been a reader of Coaster Force for about 10 years as I've always been a fan of Roller Coasters (in an artistic sense). But only recently (in the scheme of time) I have become active in this small community of RCT3 players. So welcome to a thread dedicated to me sharing my wares.
My approach to RCT3 seems to be different from other users. Fundamentally I share the same ideas and aims as other users. Examples such as Exciting Theming, Exploiting Terrain and Landscaping to enhance Coaster Layouts, and aversions to Helixes of Deaths and stupid bends.
Where I am unique is that I have no regard for realism. Mainly due to that I've never ridden a Roller Coaster (riding a Junior Pirate Ship ride when I was 6 had made me have a fear of Airtime for years). I could have ridden Air, but the school person (who I pittied as he was a billy-n-mate and had no one to go with round Alton Towers on a School Trip) didn't want to go on it. Ironically he was eager to ride Corkscrew, so I have no idea why he was more scared of a Flying Roller Coaster than a traditional one that gives you more whiplash than a woman with a...
Due to my disregard of realism, it means my track layouts tends to be more, imaginative or intense. They also occasionally could kill you from brain trauma. I like being innovative with track-element sequencing. The most extreme example to date is the Corkscrew Drop. A sequence of Corkscrews and Inverted Corkscrews spiralling down to the floor.
I'm starting to ramble on. I said what I needed to say. Properly introducing myself and stating what I am about.
I've started this thread to share what I've made. I feel like the contests aren't quite right for me as my design Philosophy clashes with the majority of participants. I can never compromise with the realism aspect.
The first media I shall share are screenshots of my Intamin entry that got corrupted by who knows what. Enjoy/squirm [before I added custom supports and made the area better]
(I'll be using a different hosting site from now on so I can embed images.)
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
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P.S. What I constitute as Realism is: Replication of reality. I.E. fiddly elements added like hyper realistic supports. Or Impulse Coaster can only exist in one plane.
I still make sure that when you ride the coaster via POV that you don't feel agony on behalf of the rider or get your head chopped off by the floor.
I also have the mentality of being time efficient. There's no point making a perfect creation if you spend 6 hrs making the perfect tunnel. If the benefit of doing it properly isn't worth the time, then I won't do it. I have other more enjoyable things to do. At the end of the day, RCT3 is a game. If you're not enjoying playing it then don't.
My approach to RCT3 seems to be different from other users. Fundamentally I share the same ideas and aims as other users. Examples such as Exciting Theming, Exploiting Terrain and Landscaping to enhance Coaster Layouts, and aversions to Helixes of Deaths and stupid bends.
Where I am unique is that I have no regard for realism. Mainly due to that I've never ridden a Roller Coaster (riding a Junior Pirate Ship ride when I was 6 had made me have a fear of Airtime for years). I could have ridden Air, but the school person (who I pittied as he was a billy-n-mate and had no one to go with round Alton Towers on a School Trip) didn't want to go on it. Ironically he was eager to ride Corkscrew, so I have no idea why he was more scared of a Flying Roller Coaster than a traditional one that gives you more whiplash than a woman with a...
Due to my disregard of realism, it means my track layouts tends to be more, imaginative or intense. They also occasionally could kill you from brain trauma. I like being innovative with track-element sequencing. The most extreme example to date is the Corkscrew Drop. A sequence of Corkscrews and Inverted Corkscrews spiralling down to the floor.
I'm starting to ramble on. I said what I needed to say. Properly introducing myself and stating what I am about.
I've started this thread to share what I've made. I feel like the contests aren't quite right for me as my design Philosophy clashes with the majority of participants. I can never compromise with the realism aspect.
The first media I shall share are screenshots of my Intamin entry that got corrupted by who knows what. Enjoy/squirm [before I added custom supports and made the area better]
(I'll be using a different hosting site from now on so I can embed images.)
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
http://www.flickr.com/photos/21289101@N ... hotostream
P.S. What I constitute as Realism is: Replication of reality. I.E. fiddly elements added like hyper realistic supports. Or Impulse Coaster can only exist in one plane.
I still make sure that when you ride the coaster via POV that you don't feel agony on behalf of the rider or get your head chopped off by the floor.
I also have the mentality of being time efficient. There's no point making a perfect creation if you spend 6 hrs making the perfect tunnel. If the benefit of doing it properly isn't worth the time, then I won't do it. I have other more enjoyable things to do. At the end of the day, RCT3 is a game. If you're not enjoying playing it then don't.