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Strongest and weakest parks for operations/throughputs

Matt N

CF Legend
Hi guys. Queues are a fact of life at a theme park, but some parks do better at shifting them than others. At some parks, efficiency is the name of the game, whereas at others, things can just be a bit sluggish. With this in mind, I'd be interested to know; what are some of the strongest and weakest parks you've been to for operations/throughputs? Which parks keep the queues moving and which parks are a bit slower, in your view?

In terms of stronger parks, I would say Universal Orlando is one of the best places I've been in recent years for operations and throughputs. Those queue lines move; there were queue lines in that resort that literally never stopped moving once! Revenge of the Mummy, Hagrid's, Skull Island: Reign of Kong, Spider-Man... and that's just a few off the top of my head! Hulk, VelociCoaster and Hagrid's all managed a solid 1,600pph or so by my timing, which is not to be sniffed at!

Of course, you can't have a thread about operations without mentioning Europa Park. They are phenomenal! While Silver Star is a thing to behold with its 1,700pph throughput, I was perhaps most impressed with Euro Mir. Despite its 16-rider trains, they were getting 1,300-1,400pph on there with ease even without any kind of aid like an offload station, a conveyor or a dual load; Europa does impressively well with smaller ride vehicles!

For my last stronger park, I'm actually going to be slightly controversial and say that while not perfect, I don't think our UK Merlin parks do half as badly on ride throughputs as many like to make out. At Alton Towers, Wicker Man regularly exceeds its theoretical throughput, and I'm led to believe that Thirteen often does as well. Nemesis, Galactica and Oblivion also get above 1,000pph regularly, which is no mean feat, and when the baggage hold is open and 4 trains are running, I actually think Smiler does very well, getting a solid 900pph or so! Thorpe Park also has pretty solid operations, with Inferno regularly getting over 1,000pph, Stealth doing at least a solid 800-900pph or so, and Hyperia also doing well despite some of its limitations. Legoland and Chessington are somewhat weaker, I feel; some of the dispatches there seem a little bit slower, but still not too terrible for the most part (although Vampire was taking nearly 4 minutes to dispatch on my 2023 visit, largely due to an absolutely crippling lack of platform staff).

In terms of weaker operations, many would think I might say PortAventura, of the parks I've visited, but I actually didn't think that PortAventura's operations were that bad, contrary to popular belief. They were not particularly brilliant, but they weren't awful either. That said, there's definite room for improvement; for starters, I think they could cut out a good few seconds by getting some of those self-closing baggage holds from Mack for the ride platforms, as a fair few seconds seemed to be wasted on Shambhala in particular by the staff member having to lug that giant cupboard door shut on the baggage cages!

I'd actually go potentially slightly controversial and say that some of the weakest operations I've experienced at a major park would probably be at SeaWorld Orlando and Busch Gardens Tampa in Florida. Both of the SeaWorld parks in Central Florida were a bit ropey in terms of throughputs on my last visit. At SeaWorld, Pipeline was doing 4-5 minute dispatches and religiously stacking for multiple minutes on 2 trains, Manta was running 2 trains/1 station and religiously stacking for multiple minutes, and Kraken was parking in the station for 3+ minutes at a time on 2 trains. Mako and Ice Breaker were perfectly OK, though, with Mako running 2 trains and getting a throughput of 900-1,000pph or so and Ice Breaker managing intervals of 2 minutes or so in the brief snapshot I saw. At Busch, Kumba was on 1 train, and Iron Gwazi was often parking in the station for over 3 minutes.

But I'd be interested to know; what are some of the strongest and weakest parks you've visited for operations/throughputs?
 
Best operations is 100% Europa park. Watching Voltron consistently cycle like absolute clockwork during my latest visit just blew my mind. And when you spend a lot of money on travelling and staying somewhere for a few days, it’s really great to feel like the park do everything in their power to make your guest experience great. For me there is no wonder Europa is so consistently praised.

Bottom of my list is Port Aventura. The park is beautiful with a great line up of coasters. But I find it hard to warrant spending the money to go again until they get something new. Between the terrible operations and the awful queue jumping, it’s just a frustrating stressful experience in all honesty.

In regards to UK parks, Thorpe probably gave me my best experience this year. The hyperia team were filling up trains so fast!
 
I agree with Universal and Europa Park as having top teir operations. I would also add in Parc Astérix as they dispatch trains at the same rate as Europa, their bobsled coaster often has two trains going up the lift hill at the same time, that's how fast their operations are. The Disney parks also do manage to do huge throughputs, but because of the amount of Genie+ users who get priority it's harder to notice. Phantasialand also has great operations for the most part.

Other parks that I would say are good but not on the same level are Liseberg, Energylandia and the Walibi parks.

Another vote for Port Aventura, properly the worst operations I have seen for a park of that size. There are plenty of smaller parks I can think of with bad operations like Flamingo Land and Oakwood, but I guess that's not a fair comparison as there is less demand at those parks.
 
I'd actually go potentially slightly controversial and say that some of the weakest operations I've experienced at a major park would probably be at SeaWorld Orlando and Busch Gardens Tampa in Florida. Both of the SeaWorld parks in Central Florida were a bit ropey in terms of throughputs on my last visit. At SeaWorld, Pipeline was doing 4-5 minute dispatches and religiously stacking for multiple minutes on 2 trains, Manta was running 2 trains/1 station and religiously stacking for multiple minutes, and Kraken was parking in the station for 3+ minutes at a time on 2 trains. Mako and Ice Breaker were perfectly OK, though, with Mako running 2 trains and getting a throughput of 900-1,000pph or so and Ice Breaker managing intervals of 2 minutes or so in the brief snapshot I saw. At Busch, Kumba was on 1 train, and Iron Gwazi was often parking in the station for over 3 minutes.
That upsets me - I'm glad I got the fastpass for BGT then. The Williamsburg park had exactly the issues Matt describes, Alpengeist sending trains about every five minutes which was criminal and sapped my enthusiasm for a lengthy session of lapping the ride (though it did give time to get off and go back around the single rider line!)

That's the worst I can remember encountering recently, though Great Adventure's ops weren't exactly marvellous.
 
Disney do an amazing job with the sheer number of staff and letting you take whatever on the ride with you. Watching Big Thunder Mountain load and dispatch trains from two stations at once is a thing of beauty.
 
The Dubai and Yas Island parks were terrible. A wait worth 4 trains can take half an hour on some rides. IMG World being the worst from my experience. Line skipping is also a huge thing there. Many slowing factors add up there: Slow Ops, people not knowing how to board a train and a lot of safety related hassle.

Also japanese parks, except Universal/Disney. The OPs run their routine efficiently, but there is just so much unnecessary safety stuff attached to it. Eejanaika beeing my favorite example.
 
For my last stronger park, I'm actually going to be slightly controversial and say that while not perfect, I don't think our UK Merlin parks do half as badly on ride throughputs as many like to make out. At Alton Towers, Wicker Man regularly exceeds its theoretical throughput, and I'm led to believe that Thirteen often does as well. Nemesis, Galactica and Oblivion also get above 1,000pph regularly, which is no mean feat, and when the baggage hold is open and 4 trains are running, I actually think Smiler does very well, getting a solid 900pph or so!

Which shouldn't be something to write home about...

Theoretical capacities:
Wicker Man: 952 pph
Th13teen: 1,400pph*
Nemesis: 1,400pph*
Galactica: 1,500pph*
Oblivion: 1,700pph*
Smiler: 1,200pph

*official number published by the Park

While exceeding theoretical capacity on Wicker Man is great, I don't think that reaching between 60% and 75% should be considered "strong operation".

Parc Asterix was pretty decent the last times I visited, with Toutatis and Tonnere de Zeus being the best ops at the park.
Walibi Belgium also has what I'd consider good operations. Not stellar, but definetly good.
And Olympia Looping can have stellar operations, even putting Europa-Park to shame. When one op is responsible for one car, and starts to push down your accordion restraints as soon as you're seated, there is no chance for anything to slow down.

For the bad ones,
I raise you Australian and especially Japanese parks. End of discussion :-)
IMG Worlds of Adventures was also abysmal.
Port Aventura is also a bad example.
RMCs seem to have a bad throughput by design, thanks to the seatbelt setup. Not the fault of the operators, just a bad design.

Dishonorable mention: Phantasialand.
They used to have decent ops, and sometimes they still do. On the other hand, I measured Taron with 680pph whilst being on a 60 minute wait, and F.L.Y. running even worse with a 45 minute wait. It's kind of coin flip between decently fast operations and slow ones.
 
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I haven't yet had the honour of experiencing chinese dispatches, but I am not looking forward to them. The only park outside of Disney had a walk-on queue on their count, so no troubles there.
 
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