Former ride op here:
Every coaster track is divided into safety zones called "blocks".
Typically, to prevent collisions, there can only be one train per block. A sensor at each end of the block can tell when a train passes. (Normally magnetic or a photo-eye, but can be a physical device.)
A block boundary must have a means of stopping the train if the previous train has not cleared the next zone.
Here's an example:
The station is a block.
From where the track exits the station to the top of the lift hill is a block.
From the top of the lift hill to the end of the brake run before the station is a block.
In this case, you can have two trains, maximum. One in the station and one on the lift OR One on the lift and one on the track OR one on the track and one in the station.
If you dispatch a train too early, the lift will stop the train at the top until the previous train re-enters the station. If this happens, usually the lift hill cannot be restarted by the operators and a supervisor or maintenance will have to restart the lift. At 6F we called it a 'block violation' or say that the ride had 'set up'.
MOST rides will have more blocks than three for two trains to minimize the likelyhood of violating the safety blocks during routine operations. That's why the brake run is normally long enough to hold more than one train, then the brake run can be more than one block.
If you want to run three (or more) trains on a ride, you need even more blocks. A MCBR is always the end of a block, so as to be able to stop the train if the one before has not cleared the next section of track.
Clear as mud?
A 'typical' Wild Mouse coaster will have about 13 or more blocks to run only 6 cars. So there are plenty of MCBRs in the UK.