JSMarsden
Roller Poster
Crazycoaster said:I have a feeling that the second half of the cobra roll is so janky because of clearance issues with the first half of the batwing next to it. They had to design the cobra roll around this other element, forcing it lower, with a later/quicker "roll" into the half loop.
In a similar fashion, the second half of the batwing has to pass clearances with the first half of the cobra roll, meaning it forces the train higher than it really should. And this caused the rollbacks, which eventually lead to the crash. So while the cause of the actual accident was down to human error, the original cause of the rollback that caused the accident was the design of the coaster itself.
These weird design limitations can also be seen in the last inversion, which is too flat to be a corkscrew, but too wide to be an inline twist. But if it wasn't like that, it wouldn't have reached the turn to the brake run.
In all honesty I was thinking similar things, seems like Gerst was given the task of forcing all of the elements in, whilst having a strict space and this was the best they could do? (which is quite a good attempt). I like the look of it from afar, it looks very impressive. The worst inversions like you said are 2nd part of last cobra, and the last 2 inline (corkscrew? whatever) twists.
Even if you watch the train from the sides going through these elements you can see how its thrown into them. I guess there were no alternatives and they'jolts' probably seemed acceptable - which I suppose Gerst thinks the same.
Its a great coaster and a fun one at that - the best part about the ride is the 2 lift hills (never usually a positive!), giving a longer ride (which used to make queuing for kinda worth it, when they were of a decent length!)
With regards to the last 2 inlines though, surely they could have done them flatter and changed the corner slightly. Although I suppose its already tight enough. (Do you think they just got to that bit, put it in RCT and clicked auto complete?)