What's new

Alton Towers | Nemesis Reborn | B&M Retrack | 2024

For anyone interested, I managed to see Nemesis Reborn for the first time last weekend (23rd & 24th March). I promised a longer written review of the project in my trip report from the weekend, so here it is!

Let me start with the theming and overall Forbidden Valley area. The change in vibe from Nemesis to Nemesis Reborn has certainly been divisive throughout the construction process, but I have to say that overall, I'm a big fan of the final product. The area looks absolutely fantastic, and in my view, the new changes have added a real energy to Forbidden Valley that it arguably lacked before. I heard a review describing the new-look Forbidden Valley as "dynamic", and I have to say that that is an excellent descriptor, in my view! Pretty much every new theming element in the area has some degree of audio, movement, or both, and it does give off a sense that things are happening around you and really elevates the atmosphere beyond that of the previous area. In terms of some particular positives for me, these include:
  • I have to say that the eye is an absolutely stunning piece of theming; it's just huge, and while I did not personally see the teeth move, I think it still really delivers on visual impact alone! The screen is very convincing, and overall, I do think that it serves as a very cool focal point of the new area!
  • I was originally unsure on the loss of the original queue layout, which involved you going under the ride, but I have to say that the new queue was a pleasant surprise! It's littered with bits of theming, and they've woven some very nice bits of storytelling into it, in my opinion. As I said about the wider area above, most of these new theming pieces have some degree of audio or movement. I particularly like the helicopter near the stall turn, which has some nice audio, smoke and movement, and the Phalanx lab, which has some nice bits of storytelling audio associated with it. Overall, I do think that the back portions of the queue are overall far more interesting than they were before, and while the lack of queueing under the ride is a loss compared to the previous iteration, I think the new theming and storytelling makes up for it!
  • On that subject, I do really like the new views of the ride the queue provides. It is very cool to be able to look over the whole ride area, and you do still get a couple of the close encounters that the old queue was good for. The stall turn comes pretty close at one point, and you are also close to the first drop!
  • The new station is awesome, and a huge improvement on what came before! I always said that I liked the idea of turning the station into the inside of the monster, and I have to say that I think they've executed this brilliantly! The new dispatch sequence is brilliant, the new audio in there is brilliant, the lighting is brilliant, the theming is brilliant... it's just brilliant all round, really!
  • I have to say that I think the Nemesis monster itself looks better than it did before. I think the darker grey/black paint job really suits it, the new tentacles look brilliant, the tail at the back looks better, and overall, I think they've done a really good job of refurbishing it! It's faithful to what was already there while also being enhanced and looking wonderfully shiny and new!
  • Perhaps controversially, I think that the new soundtrack is awesome, and much improved on what was there before! I'm not too much of a music nerd, so I can't go into too many specific nerdy details, but I personally think that the new soundtrack sounds a lot more exciting, dramatic, and just overall more catchy and pleasing to my ear! It sounds like the soundtrack to a really awesome Hollywood monster movie, and I personally much prefer it to the old one, as good as the old one was.
  • I really like some of the new triggered effects. For instance, I think that even something as simple as the smoke spraying the train going through the zero-g roll is really cool and really adds something to the overall theming!
  • I've heard people say that the overall area gives off quite a "Swarm" vibe, and I do agree with this somewhat. However, I've always loved Swarm Island at Thorpe Park as an area, so that's certainly no bad thing, in my view!
There are probably more, but those are just some of the ones I could think of! However, I don't think the new theming is perfect. Some minor areas for improvement from me are:
  • As much as I do really like the new black aesthetic of the area and fences (it's definitely grown on me a lot since the initial reveal!), I think that if I'm being really pedantic, they could have gone for some slightly more interesting ride area fencing. For instance, maybe even just having some red lights on top and slightly more beefed up fencing, to give off the impression of it being in an enclosure similar to something like the raptor paddock on VelociCoaster, would have been really cool!
  • Again, I'm being really pedantic here, but I do think that the helicopter near the stall turn is perhaps slightly too small. The one at the entrance to the area looks absolutely brilliant and is really impactful, but I think this one is perhaps a bit too small to have that sort of impact.
  • If we're thinking wishfully, I would have loved to have seen the budget stretch to a retheme of Galactica to make it fit with the rest of the area, as that ride does stick out like a sore thumb when the rest of the area is so wonderfully themed and cohesive. However, I fully appreciate that that's wishful thinking, and I'm happy that they put more into the rest of the area as opposed to spreading themselves too thinly and trying to include Galactica if the budget didn't allow for it.
Let's now discuss the ride itself. Now, you might think that there isn't loads to discuss because, well, it's the same Nemesis it's always been. And to an extent, that is true. However, I still feel like I want to talk about it a little, as the retrack has given me some thoughts.

Overall, it's great to have Nemesis back in the lineup. It's an excellent, excellent coaster, and getting back on it over the weekend definitely reinforced how much it adds to Alton Towers' lineup. I have long held the view that I don't rate Nemesis as highly as many enthusiasts, and while I stand by that view to an extent and would say that the retrack hasn't drastically changed my opinion of it, I think that I have a newfound appreciation for it in some ways and that I would perhaps rank it a few spots higher than I did before visiting Alton last weekend. I had 2 rides; a row 7 inner seat and a row 4 outer seat. To me, the ride felt a little bit faster in spots (particularly the two turnarounds), definitely smoother (it certainly didn't have any of the headbanging that the original was prone to in its latter years!), and definitely just as thrilling and exciting as it ever was! This isn't anything new, but I have to say that riding Nemesis again gave me a new appreciation for some of the more unique aspects of its layout design. That opening salvo, where the speed just builds and builds out of nowhere, is particularly awesome and so exciting, and I have to say that I think that the way the ride keeps its pace right to the end, closing with that snappy final corkscrew, is just brilliant! And overall, I think there's something intangibly... pleasing about the way it rides. Is Nemesis my favourite coaster at Alton Towers? Definitely not. I definitely enjoy Wicker Man discernibly more than the rest of the coasters in the park, and I think that Oblivion may also usurp Nemesis for me too. However, Nemesis is a very solid 3rd place within Alton Towers for me, and while not a top 10 coaster, I'd definitely say it's a top 20, possibly a top 15 if I'm feeling generous (I haven't quite decided on its exact placement post-retrack yet; it was at #18 out of 111 before, but I could definitely see a touch of upwards movement if I took another look...).

One thing I've often heard discussed is a notable rattle on the retracked version. I don't know if I just rode on the "good" train both times I did it, but if people hadn't mentioned it, I honestly wouldn't have thought anything of this rattle despite having a relatively low roughness tolerance. The ride felt perfectly smooth to me; I hardly felt a thing on the row 7 inner seat ride, and while the rattle was slightly more noticeable on the row 4 outer seat ride, it was certainly nothing that even vaguely impacted enjoyment for me. I'd liken it more to the relatively benign "Mack rattle" on Icon than the rather distracting bounce on something like Mandrill Mayhem.

So overall, then, my view of Nemesis Reborn is profoundly positive. I think the project deserves all of the plaudits it is getting, and while I can quibble all I like about not rating it quite as highly as many, it's simply great to have Nemesis back at Alton Towers. She really is back with a vengeance!

Here are some photos I took of the ride and area:
IMG-0819.jpg

IMG-0820.jpg

IMG-0823.jpg

IMG-0825.jpg

IMG-0824.jpg

IMG-0846.jpg

IMG-0847.jpg
Great review Matt...

On the subject of Galactica, did you notice the crashed coach / bus? If so, did you notice what the electronic tour guide thingy majig is called on the sound recording playing there? I can't help but wonder if they're building to something with the new flat...
 
Great review Matt...

On the subject of Galactica, did you notice the crashed coach / bus? If so, did you notice what the electronic tour guide thingy majig is called on the sound recording playing there? I can't help but wonder if they're building to something with the new flat...
It makes reference to EVE, doesn't it?

I would absolutely love it if they did eventually find a way of tying Galactica into the Nemesis/Phalanx universe in some capacity!
 
It makes reference to EVE, doesn't it?

I would absolutely love it if they did eventually find a way of tying Galactica into the Nemesis/Phalanx universe in some capacity!
Yes it does. It would be awesome wouldn't it?

Excuse the pun, but their themes are not exactly 'worlds apart' are they?

Did Nemesis originally get to FV via that very same worm hole back in the day?
Is Galactica a subdivision of Phalanx, or part of the same evil mega corp?
Did the Phalanx stumble upon that wormhole whilst experimenting on Nemesis?

It's really not beyond the realms of imagination to tie them together in a way that feels like it's always fit, but we just didn't know it.
 
It's coming, might be this week, might not, might be this year, might be next, I don't know when, but I know for sure it is coming!!!
 
Thoughts from my visit over the weekend:

I prefer the original theming of both the coaster and the area. Less is more. All the military stuff just chokes the sense of mystique and makes it feel generic. I personally despise anything military / top secret that has an air of “that’s classified!”, so that’s unfortunate.

The eye is really fun. Another in my group quipped that the ‘teeth’ were actually eyelashes - oooOooOoo Nemmy, you’re so flirty!

The paint job on the monster is monochromatic and ‘one tone’ looking during the day. I recall the paint job looking a bit more ‘layered’ after the 25th repaint, although I could be misremembering it. The whole area looks great at dusk though - really fun.

The ride area is quite barren from all the vegetation that was removed but hopefully that will be fixed over time as it grows back. It can’t be helped.

Looking down into the pit from up top is sort of interesting, but I think it was better queuing ‘within’ the ride than queuing ‘around it’.

The paint job on the track is fun and different, but I fear it’s going to age very quickly - it already looked a bit grubby and water-stained.

Inside the station is great and a big improvement. Not having a queue for the front row is a bit sad but oh well.

The ride experience… hmm. It still has the same, world class set of elements in the front half with that descending helix really packing a punch…

…. but it’s now it’s all juddery and shonky?! Wtf did they do to it! Really disappointing. I can’t tell if it’s a certain train but I had 6 rides and maybe 4 of them were distracting. The smoothest rows were the front and back rows, weirdly. The outside seats were shakier. For those wondering, yes this rattling is similar to Banshee.

That back row ride was fiiiierce… I had to have a sit down! It still packs a wallop. What a beast!

They have seemingly reprofiled the ‘boring turnaround’ bit before the last inversion, IMO, which is an improvement as it now feels like it’s ‘diving’ into the hole a bit more. I approve of this change!

*****

Hmm. A bit of a mixed bag then. I’m not sure if I can still class it as an ‘elite’ ride, which makes me a bit sad! But, remember the good times and all that…

I’ll probably only be able to form a final opinion after another visit, when not viewing it through such super critical eyes.

Oh, and some bonus info from a Q&A session that happened with a senior project manager:

- The track is filled with gravel, not sand. This is apparently part of B&M’s standard design.

- The box shape of the track spine is a slightly different shape than the shape on the original track.

- When asked about the waterfalls coming back, he said this was, unfortunately, not part of the ‘original brief’ and the inference was he personally would have loved to see them come back himself. Hmm. Didn’t sound too promising but you never know.

- The rails for the track were built in France, then shipped to Ohio for assembly.

- The track pieces in the queue are brand new pieces that ‘didn’t fit’. Apparently manufacturing new pieces caused a lot of anxiety about opening on time.
 
It's a shame to hear about the waterfalls not being part of the plans, it seems like they're definitely a thing of the past now.

Also, has the track definitely been reprofiled before that last inversion? On my rides and looking at pictures/videos, I personally can't seem to see any differences to the original 👀
 
I just bloody knew those track pieces weren't recycled old ones, we watched all of the old pieces get taken to that scrap yard, and they're still there...

BTW @Nitefly we did get to look down into the pit in 1994, the queue used to pass the station then go up and around the turnaround that way, before doing a little dance around the top there and dropping back to the station. I know you were referring to the new part along the straight edge of the quarry wall, and that you probably did this extended queue yourself at some point. But just wanted to point out to others that this was when the queue was best, when you got the best of both worlds.

You're also the first person I've seen with any actual criticism of Reborn, the weirdest thing is I think some of it is fair. For starters, it fills me with joy that you remember just how good the original theming was, not the mid noughties onwards theming, but how it was always intended to look, with the station, bus, waterfalls of blood, Nemesis Nosh, drill, very deliberate textured paint effects on every inch of metal around the ride. It was always the best themed coaster in the UK, it just got massively neglected over time.

The rattle comments are fair too, it's definitely worse on the outer seats. The original thing about one train being worse turned out to be that one train was massively overspeeding I'm told, hence the B&M interventions in opening week.

One thing I do not agree with though... It's absolutely definitely still elite!!! Go and stand in the naughty corner for that one! 😂🤣😂
 
Does anyone know if the rattle is something that's actively being worked on?

Or do we just have to accept that Nemesis has a rattle now?
 
Does anyone know if the rattle is something that's actively being worked on?

Or do we just have to accept that Nemesis has a rattle now?
I kind of like it. It reminds me of the old Nemesis. I tried Reborn for the first time on Monday and it was actually really rough. The next ride was glossy smooth however.
 
Nemesis Reborn is unnaturally rattly & shaky much more than the original was at the end of its life Hate to thing how its gonna develop over the next 30 years!
But my god train 1 row 8 is an absolute mess, every stall, pull out of loop and final bend shakes the life outta you
Very unpleasant
 
Also, has the track definitely been reprofiled before that last inversion? On my rides and looking at pictures/videos, I personally can't seem to see any differences to the original 👀

I’m not ‘absolute sure’ but I do think you can see a difference in these vids, which corresponds with what I described.

I’m specifically talking about the track between the loop and the final inversion.

Original:


Reborn:


The banking is relatively more consistent on the original, whereas on reborn it seems to ‘level off’ horizontally slightly at the half way point before rebanking - creating a more exacerbated (and more exciting) ‘diving’ motion.

The original felt like you ‘floated’ down into the tunnel, whereas reborn has a bit more ‘bite’.

It is subtle - have a look and see what you think :)
 
I’m not ‘absolute sure’ but I do think you can see a difference in these vids, which corresponds with what I described.

I’m specifically talking about the track between the loop and the final inversion.

Original:


Reborn:


The banking is relatively more consistent on the original, whereas on reborn it seems to ‘level off’ horizontally slightly at the half way point before rebanking - creating a more exacerbated (and more exciting) ‘diving’ motion.

The original felt like you ‘floated’ down into the tunnel, whereas reborn has a bit more ‘bite’.

It is subtle - have a look and see what you think :)
I see it... I think I agree

Also, I started those two POVs at exactly the same time, using the first support after the pre drop as the marker. At first, through the first inversion and helix it looked like Reborn was quicker, but then it looses pace on the original... BADLY. Reborn pulls into the brakes a good while after the original!

Shame, it's never felt like that to me on any of my rides, to me it felt like the speed was the same, if not marginally better (Perhaps because it is on the best part of the ride.)
 
I see it... I think I agree

Also, I started those two POVs at exactly the same time, using the first support after the pre drop as the marker. At first, through the first inversion and helix it looked like Reborn was quicker, but then it looses pace on the original... BADLY. Reborn pulls into the brakes a good while after the original!

Shame, it's never felt like that to me on any of my rides, to me it felt like the speed was the same, if not marginally better (Perhaps because it is on the best part of the ride.)

I guess the speed will fluctuate all over the place depending on number of riders, temperature, rain etc.

It did feel broadly similar to me in respect of pacing - some of the rides were very intense so we still have that.

… what you definitely can hear in that reborn POV is that rattling / clanking - clunk clunk 🙈

There is some clanking noises in the original POV as well, to be fair, but it’s a different sort of shuffle / sound… I always found original Nemmy to be impressively smooth. Unlike this new crispy version!
 
From what I can see, it doesn't immediately look as though the stall turn has been reprofiled. To compare, here are off-ride shots of Nemesis Reborn and Nemesis V1 from roughly the same angle:
Nemesis Reborn Stall Turn.png
Nemesis V1 Stall Turn.png
However, I definitely get what people mean from having watched the POVs together. The stall turn looks from the POV as though it's taken slightly differently on Reborn versus the original, and it does look like some kind of subtle adjustment to the profiling might have taken place.

I also think the final turn at the end looks a bit more laboured than it did on the original, for some reason.
 
Random question, is the musical score still played with the high pitch sounds etc? The part of the soundtrack i’m referring to is in the video below.

(Was initially pulled in by the clickbait thumbnail but it’s an old video of how they used to dye the water red. Interesting none the less)

 
Top