Jarrett
Most Obnoxious Member 2016
To some degree, I've always loved roller coasters since my mother got me a copy of old school Rollercoaster Tycoon from the library and ended up buying it for me because I loved it so much, and I still have the disk from over fifteen years ago. I know very few enthusiasts who have never played a coaster game, but which one is your favorite? Here's a rundown of all the major ones, in case you've not played all of them.
Theme Park- This is the original roller coaster game, it's so dated that when it first came out it was packaged with an external CD drive. I've played a version adapted to Nintendo DS and it feels like a watered down version of the super familiar Rollercoaster Tycoon. You get a grid and you get to build flat rides and pretty simple roller coasters on it while managing the park financially.
Rollercoaster Tycoon- By far the most famous coaster game, Chris Sawyer's iconic Rollercoaster Tycoon has kickstarted god knows how many aspiring roller coaster engineering dreams. Keeping Theme Park's grid structure (though isometrically projected unlike Theme Park), players have the option to build flat rides, a wide variety of different roller coasters, tracked rides, paths, scenery, and modify the landscape of your park. This is unarguably the most iconic and famous theme park game that has ever been made, one of the most famous PC games ever made, and there's even argument that it's one of the great classics in PC gaming. It has also been recently adapted into RCT Classic, an iPad version of the iconic game. To my knowledge, it was also the first coaster game to come with expansion packs, with players able to add content from the Corkscrew Follies and Loopy Landscapes packs.
Rollercoaster Tycoon 2- Rollercoaster Tycoon 2 was essentially an expanded version of the original game. Key additions to the game included the ability to add buildings to your parks, expanded theming and scenery options, and the ability to create park landscapes and coaster layouts and save them for use later. The game is also known for a licensing deal with Six Flags that allowed users to manage in-game versions of a few American and European Six Flags properties. It was also the first coaster game to come with themed expansion packs, with Time Twister offering content themed to different historical eras and Wacky Worlds offering content themed to different geographical regions of the world.
Rollercoaster Tycoon 3- RCT3 is one of the most commonly played coaster games by enthusiasts, though its popularity has dwindled somewhat recently. Like the other two games in the franchise, RCT3's coasters are built by laying track pieces end-to-end, similar to building a Brio train set as a child. However, this was the first of the games to be done in 3D, unlocking the isometric perspective of the first two. This allowed numerous features, including the game-changing Coaster Cam that allows a POV of the coaster to be "ridden." This feature allowed for much more advanced landscaping, building construction, and of course, ease in designing a coaster. This was also the first coaster game to feature a Sandbox mode, allowing the user to just mess around and build what they want without a game objective. Two expansions, Soaked! and Wild!, were added as well as a plethora of user-created custom content that can be downloaded.
NoLimits Coaster- Ole Lange's NoLimits software was the first coaster game that was strictly a simulator, with no way to "win" or "lose," just for the purpose of building coasters. Users would get a blank map and shape a layout using a series of nodes placed on a 3D XYZ grid. No in-game infrastructure features existed but the ability to import 3DS objects existed, while other users used the game's four-sided catwalk supports as polygons to build simple structures. Another very popular coaster game, NoLimits was known for being the ultimate in versatility. Users also created programs to augment the program, such as the Construction Kit, Track Packager, and Object Creator. It was also the first coaster game to provide a live accelerometer readout feature, allowing you to read the forces as the train traverses the layout.
NoLimits 2- A much more advanced take on NL1's simulator approach, this coaster game introduced a WYSIWYG editor, an easier way to import 3D objects, scripting, different types of track nodes, the ability to build full-scale working parks, and an improved support design system. Today it's one of the most popular coaster games among enthusiasts if not the most popular. This program also took its predecessor's force bar and adapted it as a g-force comb, allowing the user to see the effect that the layout has on the force in real time as they shape the track.
Planet Coaster- One of the newest coaster games and most popular today, Planet Coaster was a fun take on NL's simulator. There's equal emphasis on building for fun and meeting objectives. Their advanced coaster builder closely resembles an additive version of that of NoLimits 2, but with numerical parameters that can be edited by hand, and a snap feature. It also has a heatmap feature that can display forces, speed, and other statistics as a colored tube running the length of the track. Planet Coaster also once again reinvented the building designer as RCT2 did, allowing grids to be created on a freeform surface and stall windows to be added to facades.
Rollercoaster Tycoon World- One of the most heavily panned coaster games ever released, this continuation of the iconic RCT franchise introduced advanced shaping to their coasters and was expected to rival Planet Coaster, but has dramatically lower ratings on Steam. This is the only coaster game on this list I have never played but I've heard plenty of horror stories.
So, which one is your favorite? I'm actually going to hold off this time, see what others say.
Theme Park- This is the original roller coaster game, it's so dated that when it first came out it was packaged with an external CD drive. I've played a version adapted to Nintendo DS and it feels like a watered down version of the super familiar Rollercoaster Tycoon. You get a grid and you get to build flat rides and pretty simple roller coasters on it while managing the park financially.
Rollercoaster Tycoon- By far the most famous coaster game, Chris Sawyer's iconic Rollercoaster Tycoon has kickstarted god knows how many aspiring roller coaster engineering dreams. Keeping Theme Park's grid structure (though isometrically projected unlike Theme Park), players have the option to build flat rides, a wide variety of different roller coasters, tracked rides, paths, scenery, and modify the landscape of your park. This is unarguably the most iconic and famous theme park game that has ever been made, one of the most famous PC games ever made, and there's even argument that it's one of the great classics in PC gaming. It has also been recently adapted into RCT Classic, an iPad version of the iconic game. To my knowledge, it was also the first coaster game to come with expansion packs, with players able to add content from the Corkscrew Follies and Loopy Landscapes packs.
Rollercoaster Tycoon 2- Rollercoaster Tycoon 2 was essentially an expanded version of the original game. Key additions to the game included the ability to add buildings to your parks, expanded theming and scenery options, and the ability to create park landscapes and coaster layouts and save them for use later. The game is also known for a licensing deal with Six Flags that allowed users to manage in-game versions of a few American and European Six Flags properties. It was also the first coaster game to come with themed expansion packs, with Time Twister offering content themed to different historical eras and Wacky Worlds offering content themed to different geographical regions of the world.
Rollercoaster Tycoon 3- RCT3 is one of the most commonly played coaster games by enthusiasts, though its popularity has dwindled somewhat recently. Like the other two games in the franchise, RCT3's coasters are built by laying track pieces end-to-end, similar to building a Brio train set as a child. However, this was the first of the games to be done in 3D, unlocking the isometric perspective of the first two. This allowed numerous features, including the game-changing Coaster Cam that allows a POV of the coaster to be "ridden." This feature allowed for much more advanced landscaping, building construction, and of course, ease in designing a coaster. This was also the first coaster game to feature a Sandbox mode, allowing the user to just mess around and build what they want without a game objective. Two expansions, Soaked! and Wild!, were added as well as a plethora of user-created custom content that can be downloaded.
NoLimits Coaster- Ole Lange's NoLimits software was the first coaster game that was strictly a simulator, with no way to "win" or "lose," just for the purpose of building coasters. Users would get a blank map and shape a layout using a series of nodes placed on a 3D XYZ grid. No in-game infrastructure features existed but the ability to import 3DS objects existed, while other users used the game's four-sided catwalk supports as polygons to build simple structures. Another very popular coaster game, NoLimits was known for being the ultimate in versatility. Users also created programs to augment the program, such as the Construction Kit, Track Packager, and Object Creator. It was also the first coaster game to provide a live accelerometer readout feature, allowing you to read the forces as the train traverses the layout.
NoLimits 2- A much more advanced take on NL1's simulator approach, this coaster game introduced a WYSIWYG editor, an easier way to import 3D objects, scripting, different types of track nodes, the ability to build full-scale working parks, and an improved support design system. Today it's one of the most popular coaster games among enthusiasts if not the most popular. This program also took its predecessor's force bar and adapted it as a g-force comb, allowing the user to see the effect that the layout has on the force in real time as they shape the track.
Planet Coaster- One of the newest coaster games and most popular today, Planet Coaster was a fun take on NL's simulator. There's equal emphasis on building for fun and meeting objectives. Their advanced coaster builder closely resembles an additive version of that of NoLimits 2, but with numerical parameters that can be edited by hand, and a snap feature. It also has a heatmap feature that can display forces, speed, and other statistics as a colored tube running the length of the track. Planet Coaster also once again reinvented the building designer as RCT2 did, allowing grids to be created on a freeform surface and stall windows to be added to facades.
Rollercoaster Tycoon World- One of the most heavily panned coaster games ever released, this continuation of the iconic RCT franchise introduced advanced shaping to their coasters and was expected to rival Planet Coaster, but has dramatically lower ratings on Steam. This is the only coaster game on this list I have never played but I've heard plenty of horror stories.
So, which one is your favorite? I'm actually going to hold off this time, see what others say.