Re: Busch Gardens Tampa | Cobra’s Curse | Mack spinning coas
I honestly think they should've waited until it was running properly before releasing a POV. It's obviously running in testing mode and stopping on the MCBRs at the moment, which is why they're cutting the video to s**t like that.
Re: Busch Gardens Tampa | Cobra’s Curse | Mack spinning coas
The theming reminds me of Thirteen. Not sure how I feel about it, but it makes me even more angry they've done the elevator like that - the I-beams, the brash colours... If they can theme the queue why can't they do the same to the elevator?
Slightly different aestheic, but compare this...
All the scaffolding and the archaeological finding/restoration thing that's going on - like guests are entering a construction site. Hex would have been a much better reference!
Re: Busch Gardens Tampa | Cobra’s Curse | Mack spinning coas
The thing is, you can create an incredibly detailed themed experience using that type of theming and narrative, but this sort of doesn't work? Especially THAT **** COBRA.
Re: Busch Gardens Tampa | Cobra’s Curse | Mack spinning coas
Not keen on the projection mapping. I think it could be a alright if it occasionally and subtly 'comes to life' without demanding too much attention, but if they're full on pre-shows it'll be punishing
[youtubevid]https://www.youtube.com/watch?v=MFbWlSrWw8M[/youtubevid] https://www.youtube.com/watch?v=MFbWlSrWw8M
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