I rode it last night as well. An 8.5/10 in my book. Here's the scoop;
Positives
- Copperhead Strike has 3 great moments of hangtime; respectively the heartline roll, 1st loop and cutback/inverted tophat.
- The launches were more forceful than I was expecting at first.
- The airtime hill after the first loop gives some very solid ejector air.
- The queue has some pretty solid theming attempts for being at a regional park. There are several tiny little details present all around.
Negatives
- There is no resemblance of airtime on the second launch.
- Copperhead Strike's layout seemed to emulate lots of whippy and fast transitions, however, in real life this is not the case.
- It didn't disappoint my expectations, but Copperhead Strike didn't exceed them either.
Copperhead Strike is probably my 3rd favorite coaster at Carowinds, just behind Afterburn and Fury 325 - however, it's not in my top 20.