Okay so here we are, time to give a little back, firstly I`ll share with you the areas inwich I said I would work on, the park entrance, shopping area and installation of a flat ride.
Then later we will see the extra work that has been done since the last update.
So lets start off with the entrance.
So its pretty generic looking and didnt take too long, its sort of a different angle to the park entrances I normally make, nothing too flashy considering it probably won`t feature too much in the finished park.
But it looks nice and fits in with the forest setting of the park.
So after the ticket office`s come the ticket turnstiles, again, really happy with this, its not much and werent hard to do, but it looks nice and fits in nicely, a real case of something small but looks nice.
So after entering the turnstiles, comes a small shopping area.
This has taken quite a while to do actually and although it don`t look like much, I`m happy with its progress, it`s been a lot of trail and error, with too many ideas going on and working with multiple new sets of CS, this area has soaked up lots of time.
I intend to get the shops full, perhaps turn the water hole into a fountain and place a statue in the grass area. There`s also a toilet building that you can`t see in the shot as its behind the camera that is in need of finishing.
Right now for some rides.
S&S Screamin Swing.
I like this, my favorite feature is how its set in with the queue, it looks much more realistic without the huge paved area that comes with the swing, so I simply just removed the perimeter fence and covered it with a mixture of Coasterboys path extensions and ShyGuys planters, resulting in something much nicer looking. The only thing with this is that its in a section of the park on its own as the surrounding area its blank, which will obviously change, and I might change the colour.
Bonus Content 1
Raven
Introducing, Raven, the winning B&M Hyper voted for by you, the first coaster to actually be 100% completed (Wingrider station is still incomplete) and it only took 1 day, granted it was a long day well over 10 hours infact, but I had the plan and idea for quite a while so it was a case of just executing it with the layout and theming.
Although complete an its whole area complete, filming won`t commence until the Intamin area of the park is complete as it sits directly infront of the lift hill and first drop, looking a bit silly and I can`t officially present it until that area is complete. I`m going to leave the stats hidden until then also, I`m genuinely happy with this and I thank you guys for helping me choose it, I was skeptical at first as to how I would integrate such a ride into the park, but I`m over the moon with the results I hope you guys are happy with it.
Bonus Content 2
Intamin Drop Tower.
Obviously in the Raven area, two reasons for this, the lack of free space in the area holds well the small footprint, also the height fits well next to Raven also, I was going to put it next to the Wingrider but it didn't look that good. Only other note is that I may change the green.
Bonus Content 3
Vekoma SLC
I`m not saying too much on this as it will feature as my entery for porte`s contest so I`ll keep the details and stats for that topic, although it won`t be posted there for a while as although the ride is 100% complete I need to film it and put the vid together.
That`s about it for now, if I cant get 1 or 2 more votes on the flats that would be really appreciated.
Thanks, Nick.