Well I guess that guarantees a backwards launch out of the station unless the trains actually go backwards through the circuit first.
Well I guess that guarantees a backwards launch out of the station unless the trains actually go backwards through the circuit first.
Because there is literally no launch track in front of the station, just that turn.Forgive my ignorance, but why does this guarantee a backwards launch out the station? I don't really pay attention to these finer details so am confused what gives it away.
Then wouldn't that just a normal full circuit roller coaster??I think they could seriously increase the throughput on shuttle coasters if they just connected the track at either ends. that way the train could continue forward to the station and you could have multiple on the circuit at once
BasedI think they could seriously increase the throughput on shuttle coasters if they just connected the track at either ends. that way the train could continue forward to the station and you could have multiple on the circuit at once
That's genius... If they extended the layout a little, added a few block brakes in, they could have even more trains.I think they could seriously increase the throughput on shuttle coasters if they just connected the track at either ends. that way the train could continue forward to the station and you could have multiple on the circuit at once
Star Trek is another great example...Switchback at ZTD is a full circuit, even has a one way lift hill. Uses a little switch track to great affect. I think gerst have done a steel coaster shuttle full circuit with lift hill somewhere.
Mystique at Walibi Rhône-Alpes and next year Palindrome at Cotaland.Switchback at ZTD is a full circuit, even has a one way lift hill. Uses a little switch track to great affect. I think gerst have done a steel coaster shuttle full circuit with lift hill somewhere.
The quoted throughput, 720 rph, adds up perfectly to one train, with 6 rows, every 2 minutes. 1 minute ride time, 1 minute load time.Mystique at Walibi Rhône-Alpes and next year Palindrome at Cotaland.
I am still intrigued by John Wardley's words: he said that he was impressed by how they could maximize capacity on this coaster with a shuttle layout. Maybe we read too much into his words but I can't think of a way to fit a second train.
It’s seemingly touch and go as to whether the ride has 6 or 7 rows, so we could yet be in luck. The planning application says 6, but both the renderings and people in the know suggest it will be 7…The quoted throughput, 720 rph, adds up perfectly to one train, with 6 rows, every 2 minutes. 1 minute ride time, 1 minute load time.
Sadly, I don’t ‘think’ there is any hidden secret here.
Edit: The really sad thing is that if they had gone for 7 rows, as with most B&M coasters, that would have been a much more respectable 840 rph… 8 rows 960 rph…
But the stated throughput, and associated calculations, also support 6 rows.It’s seemingly touch and go as to whether the ride has 6 or 7 rows, so we could yet be in luck. The planning application says 6, but both the renderings and people in the know suggest it will be 7…
Interesting… I must have been mistaken then. Thought I’d read that it was stated in one of the consultations / press conferences / interviews. :/The throughput hasn’t been stated in the plans… That’s all enthusiast speculation at this point. From what I’m hearing it’s closer to 1200pph. How true that is it to be confirmed of course.