Literally every other project will have an animated prediction but this is just a Mystery, Weesnaw.We need an animated POV for this because I'm so confused right now
I think the 2nd option could be it, do that one bit backwards, hit the lift then roll back forwards through that bit and launch forwards. then the back red bit on its own could even just be a maintenance shed, its out the way and can easily take the trains off from the launch area.Ok, so I'm pretty sure I've cracked the layout. The cluster of footers at the top of the site was throwing me off initially, but I think this is it.
So, you'll exit the station and go up the lift. You'll make a ~225° turn to the right as some form of drop that will connect with the existing twisted s-hill that's been installed. Then you'll follow that track through to the launch straight. Here you will either come to a stop or have some sort of two-part swing launch where you will launch backwards through the lower section of the layout that takes you to the lift once again. You will go through the first section a second time until you reach the launch straight again, but instead of stopping and launching backwards, you will launch forwards into the remaining portion of the layout until you hit the brakes. ALTERNATIVELY, once you go up the lift a second time, you could drop backwards down the lift into the section you just traversed, then forwards through the launch into the final portion of the layout. This would solve the issue of the train facing backwards when it returns to the station if it isn't actually a spinner.
I'm pretty confident this is how the ride will work, and if it is then we will have a decently long and fun coaster on our hands!
This looks and sounds very feasible and sensible to me. The second option is a really cool idea and reminds me of Big Grizzly Mountain. The first option would work if it was a spinner as well.Ok, so I'm pretty sure I've cracked the layout. The cluster of footers at the top of the site was throwing me off initially, but I think this is it.
So, you'll exit the station and go up the lift. You'll make a ~225° turn to the right as some form of drop that will connect with the existing twisted s-hill that's been installed. Then you'll follow that track through to the launch straight. Here you will either come to a stop or have some sort of two-part swing launch where you will launch backwards through the lower section of the layout that takes you to the lift once again. You will go through the first section a second time until you reach the launch straight again, but instead of stopping and launching backwards, you will launch forwards into the remaining portion of the layout until you hit the brakes. ALTERNATIVELY, once you go up the lift a second time, you could drop backwards down the lift into the section you just traversed, then forwards through the launch into the final portion of the layout. This would solve the issue of the train facing backwards when it returns to the station if it isn't actually a spinner.
I'm pretty confident this is how the ride will work, and if it is then we will have a decently long and fun coaster on our hands!
I mean yeah I guess so. Besides the two versions of ride path I mentioned I guess you could also do the lift drop first and then forwards through the lift second. So I guess there are 3 possibilities for the ride path.@CrashCoaster actually thinking about it, didn't the MD say there could be multiple ride experiences so what happens if the ride is setup to run in any direction. so sometime it goes back to the lift hill and rolls back forwards, but other times it continues back round the circuit backwards instead and the station can handle a forwards facing or backwards facing car, that way then any combination. Or we could potentially be missing something all together and there could be another element that still hasn't been seen/ delivered yet e.g. seesaw etc.
I think it's a lot bigger than what you think, it's essentially Apocalypses area including the large bit where the archway used to be, the land where the big wheel used to be, the chip shop has been demolished and then goes right across past where the large outdoor seating area was, past the previous boundary of the park, overlaps the buffalo slightly and then surrounds the we assume now refurbished toilet block.This doesn't look very tall, but cool as hell. It is nice to see Drayton get something substantial after all these years. I'm kind of surprised they have that much space to work with, it's really not a particularly big area even after Apocalypse was closed and it gets really close to the other two nearby coasters.
I think it's a lot bigger than what you think, it's essentially Apocalypses area including the large bit where the archway used to be, the land where the big wheel used to be, the chip shop has been demolished and then goes right across past where the large outdoor seating area was, past the previous boundary of the park, overlaps the buffalo slightly and then surrounds the we assume now refurbished toilet block.
It's believed at some point flying Dutchman will be moved to a different area of the park to potentially expand the area a bit more.