Screaming Coasters
Strata Poster
When the Apple Console comes out, it'll smash everything.
kimahri said:The saturn seems to be a quite a good console considering some of it's exclusives.
shame it didn't sell.
How much was it? and how much was it comapired to it's competition?
Furie?
Absolutely fabulous post, a pleasure to read.furie said:kimahri said:The saturn seems to be a quite a good console considering some of it's exclusives.
shame it didn't sell.
How much was it? and how much was it comapired to it's competition?
Furie?
The Saturn was a funny one. Between the MegaDrive and SNES era, you had a gluck of "next Gen" consoles :roll:
There was the 3DO, Jaguar, CD-i (and probably some others) that essentially jumped on the new CD-Rom and 3D technologies that were just emerging.
They all thought - we have the latest stuff and everyone will jump ship from their old befuddled Nintendo and Sega consoles.
What they failed to realise is that there's a return on investment people like to get from a console. Generally, early adopters will want a lot of years of play because they paid a lot for the console close to release - plus they have invested heavily in a games catalogue.
Late investors are cheapskates and only buy when the the console is cheap and the games are cheap. They get to play the games their rich mates played three years ago for half the cost.
Generally, you'll find that people will not give up their console for a new one until around 5 to 7 years after the console release. You'll always have some people who "must have", but they're a real minority in larger scheme of things.
Atari, Panasonic and Phillips all failed to understand this and produced a half gen update well within the product life time of the Mega Drive and SNES.
Sega thought they had it right with a full next gen console - but they were still within the 5-7 year period, AND they shot themselves in the foot. Christmas 1994 when the Saturn was released, the best selling console was? The Mega Drive/Genesis. Sega slashed costs to get rid of their stock, and all the cheapskates bought it. Millions of the things :lol:
The Saturn was rushed to market to beat the hype machine Sony were building with their new console - the Playstation. They didn't quite have the technology right and were trying to break new ground in the way games were designed. It made the console stick out as it wasn't liek anything the industry worked on currently. So nobody could code it as well as they could the PSX.
In mid 1995 the Playstation came out at about $100 less than the Saturn and took everything. Sega had botched the Saturn missing out on video compression and light sourcing - the two things that really made the PSX stand out.
Properly coded, the Saturn was probably better, it had dual CPU's for instance. However, it was just released too early against much cheaper competition still in life cycle(Mega Drive) against a hype machine built around a new console which promised the world.
Of course, Sega failed to learn from this and repeated EXACTLY the same thing with the Dreamcast. They rushed to market to get the next big thing on the shelves first. They competed directly against a massively price cut PSX and in the marketplace against a promised astounding PS2 (which came with the added bonus of a DVD drive).
So they were still in the PSX/N64 life cycle, perceived better tech due very soon and stiff competition.
Sony played that round very well, they got the PSX down in price well before PS2 launch to get people bought into the brand. Then they converted those users to the PS2 over time (with the backwards compatibility). It's why the PS2 did so well, even though in reality, the Dreamcast was probably a better bit of technology.
Sony of course tried repeating this again this gen. They failed for the same reasons Sega failed though (I say fail, we'll come to this). The technology was too complex and out of standard for coders - something we're still suffering from (as PS3 owners) away from first party developments. Again, cost was too high and Sony dropped in against a much cheaper and more appealing tech (the Wii AND the 360). This round has been a real wild one though. Prior to this gen, there were patterns - but I think that this round is heading to 1984 meltdown if we're not careful. At the moment, it certainly appears to me to be VERY similar to the fervent atmosphere in the very early 80's.
Now, I say the PS3 has failed. It's not really fair. The PS3 has now outsold the total number of X-Box units shifted. The 360 is about 10 million ahead. Considering that the X-Box was a fair success, both consoles are actually doing very well - it's just compared to the Wii that they are flagging - in terms of console sales generally, they're doing very well for this early on in the life cycle.
I have to say, looking at the past, the world is NOT ready for another new console (even a Wii 2) in the next two - three years. I think it will happen, but I think it will be a failure. Timing is wrong, and anyone who does it will simply "do a Sega".