Slayed, I'd think that for someone who's a mod or admin or whatever it is you do on these boards, you'd actually READ posts.
Um...duh? I don't think any viewpoint given on this ride by us HASN'T been opinion...
2. KK and TTD aren't? (in terms of layout only). FvN's got 8 elements. that's plenty.
KK and TTD launch riders at obscene speeds and heights. FvN...doesn't. And the layout is incredibly bland. Hill, turn, helix, inline...lift...pointless launch...brakes? Did they forget the entire second half of the ride?
3. More like 3/4, and it's been done on purpose to fit with the theme - I have no problem with it. It's also a world first (hard to claim these days).
You're right, it is about 3/4 of the way through the ride. Of course, this is of little difference, given that the ride is probably 40 seconds long.
However, the point still stands - the pacing is going to die, and personally, I don't think any amount of theming is going to salvage the fact that this thing is going to last about 40 seconds.
There's nothing interesting. You aren't getting any nifty inversions. You're getting a hill, a large swoopy turn, and a Magnum XL-200 turnaround. So exciting!
5. Surely the bigger thrills are indoors.
Haha, what? The indoors section is a lift hill, a couple of turns, and a brake run. The outdoors section - you know, the launch to the outdoors and the "HILL AND TURN AND KNOT AND INLINE OMG!" everyone is creaming about? Is outdoors. It lasts about ten seconds.
Hell, the ride time could probably be cut in half if you just remove the lift...that's how short this thing is.
6. MEANDER?! I don't call a BV drop into an overbank and launching into a brake run at 100 km/h meandering!
Haha. You mean apart from the fact the ride does basically nothing after the drop? Oh! An overbank! You mean...the things that Gerstlauer trains crawl over...and a launch! Sweet! Except...oh. Now it's brake time.
Leave it up to FvN to launch a ride in to the brake run...haha. So lame. At least Intamin had the courtesy to launch its simple rides in to a large element at high speeds first (and I don't know what you've ridden, but 60 mph isn't "high speed").
I really don't know what you all expected from this ride - some world-conquering behemoth apparently.
I love how you exaggerate the way people felt about this ride to support what is otherwise (and still is) a poor argument.
We were in no way expecting a world-beater - what we were expecting was a ride with a substantial layout that would be COMPLEMENTED by its theming. The way it stands, FvN looks like the kind of coaster that really has no substance to its layout, and the ride will be made or broken by its theming. That's just not a formula for success - especially for a ride that's supposed to be marketed in the "thrill" category.
FvN really does NOTHING that hasn't been seen before, and it doesn't do any of it in an especially exciting way. Many of us are disappointed, and I think we have every right to be, given what was promised.