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having a hard time designing a park

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Anonymous

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:cry: Hey guys. I'm kinda discouraged right now because im playing rct3 and i would like to build a really decorative and cool park. I'm having a hard time trying to build scenery (make mountains, craters, adding foliage, and other terrain building) I also am having a hard time building buildings instead of placing the default facility buildings included in the game. Can anyone help me think of ideas on getting a really great, exciting park? I'm tired of creating parks with flat land, no foliage, and realistic scenery. I appreciate your help. God bless :)
 
Practice. Make loads of different things and find what works. You also need to learn how to use the terrain tools well, so practice will work with this aswell. You also need to have an idea of what the terrain of the whole park will look like, because trying to change it once you've started building is very difficult.

Buildings are similiar. I find buildings very hard, but techniques include looking at real buildings for inspiration, or sticking extra bits on the sides of blocky buildings. One thing to decide upon is whether you're going for a park that looks good from the air, or one that looks good from peep's eye level; this will affect the type of building you design.

With foliage I generally follow the rule of picking a few trees and bushes and only using them in each area.

Check the guides for more help on how to plan and create a good park. The one thing I would advise is to make sure you enjoy creating your park. If your heart is not in a project, then you won't get anywhre with it, and you'll be wasting hours on something that won't become anything of note.
 
I'm afraid it is just practice, practice, practice. The guides help (I look at them every so often and want to play again :lol: ).

Also, it's worth just playing... Don't try and do anything as such, just create a huge sandbox and try out ideas.

I have one park which I just use to test out ideas and to practice with theming, scenery, ride types, etc. A few parks I made came from this, where I just went "ahhhh, that looks cool, I'd love to expand this into a slightly bigger park".

I also get inspiration from things like films. You're limited to "themes", so watch films that fit those films and take note of what things look like and atmosphere. The time travel world I did I spent a lot of time producing a kind of "lost world" ideal, very lush, lots of wood and water in with it. Most of it came from the new King Kong film though and things like "walking with dinosaurs". When you look at it and think "that's capturing the essence I want", you know you're on the right track.

Couple of major tips.

1. Challenge yourself. Start with lots of very hilly areas and then produce the park around it, modifying the land to fit what you want to do.

2. Give yourself lots of room. Don't have the ride areas touching right onto each other. You'll often swear that you can't get the coaster to turn around because it's too close to a flat ride, or whatever. You can always fill in gaps with ornamental gardens, waters features, buildings, whatever...
 
Kinda like Furie's first tip there... I like to terrain the park first generally and build around the terrain like parks have to do really. Some terrain shaping can be done afterwards (Nemesis style) but mostly you can to work with the natural areas you've given yourself.


Also, another great tip for a good looking, realistic, park is to think about how it would have developed had it been open for 20 years already. Don't make every coaster a big world-beating B&M or Intamin 600 footer. I like to design and make a small footprint wildmouse and put in a couple of kiddie-coasters that do a few laps. Also include a Vekoma corkscrew or a double-looper! Then make 3-4 really big rides. Work within real world proportions. Check-out the normal height for a log flume and don't make yours 3 times as big... etc etc, you get the idea.
 
Everyone just said what I was going to say haha.
In RCT3, I just take it slow, I made a decent park in a week, and it was about 5 hours per day. Patience, my young padawan.
 
I'm kinda in the same boat. Making my first endeavor at indoor rides and scenery. Practice does seem to be the best way. Like, I've got one whole sandbox mode that's strictly me trying to figure this thing out, room by room.

And KillJoy, you have just made this nOOb feel welcome. Star Wars for the win, Master Jedi.
 
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