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How would you improve each coaster in your top 10?

1. Voltron - Honestly, a perfect coaster for me. Layout wise, no changes at all. Only improvement I can think of is perhaps adding a little more "voltron" theming near the back half of the coaster.

2. Zadra - Again, a pretty much perfect coaster! I've never had an issue with the RMC restrains so can't even suggest a change in them. Similar to Voltron, maybe adding a little more "dragon zone" theming in the actual ride area would be nice.

3. Taron - I'm a firm believer that Taron does not need any inversions, so I'll go with removing the trim brake on those final bunny hops as I feel it can sometimes hold the airtime back a little.

4. Iron Gwazi - Similar to Zadra, just a lot more theming would be nice as it's a pretty bland looking ride area. Even just more greenery and trees would be nice!

5. Toutatis - Just to help the pacing on this one, remove the hold brake on the top-hat. I must say though, I actually quite like that slow/silent moment before dropping back down.

6. Velocicoaster - The section over the bridge could do with a few more 'elements' rather than just banking around it - though I do enjoy the sense of speed you get on that part.

7. Hyperion - My only issue with this one is the queue system. The gated system seems to work fine on Zadra, but feels way too chaotic on Hyperion strangely? Think I'd just rather have one queue and staff allocating you to the rows. Oh, and It'd be nice if the splashdown effect worked all year round!

8. F.L.Y. - Another coaster that I honestly find perfect, but for the sake of this thread, punchier launches would be nice.

9. Balder - Perfect coaster for airtime lovers like myself, but I must admit the layout is repetitive (not that I have an issue with that!). But, perhaps a few more unique elements thrown in would be great.

10. Helix - Similar to F.L.Y. , punchier launches! The launch sections on this coaster honestly felt like "dead spots" which I feel shouldn't be the case on a coaster of this type 🤣
 
Eejanaika: Improve the pitifully slow operations, which is the common theme throughout Fuji-Q Highland.

Flying Dinosaur: Add some proper theming, as this one has minimal theming for a Universal coaster.

Nemesis Reborn: As is generally the case with Alton Towers, make sure it's consistently open and open on time.

Hyperia: Add a couple more hills after the splashdown element.

Stealth: Improve its reliability.

Untamed: Get better restraints.

Takabisha: Again, ops!

Voltron: Make every train a smooth ride, rather than just some of them.

Wodan Timbur Coaster: A Few more airtime moments would've been great.

Fujiyama: One more time, improve those pesky dispatches!
 
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