I only had a week between returning from my previous trip to traveling again, this time to Chicago for my cousin’s wedding (well, “second wedding,” as they got married in October 2020, so this was the chance for everyone to celebrate together). We flew in a few days early too, which gave me the opportunity to prioritize a visit to
Six Flags Great America.
Ironically, despite visiting Chicago many times in the past to see family, I had never visited the park before. The last couple of visits were during the winter, and generally all the visits were limited to a weekend, and we obviously had things going on. This time, I made sure it was gonna happen.
Thursday, June 9th
I invited three of my cousins to join me, which worked out great because one of them was able to drive us up. I was planning to visit the park regardless if people joined me or not, but I underestimated the public transportation options (it was either gonna be an expensive Uber or an unnecessarily longer bus and train ride).
We arrived inside Six Flags Great America just in time for opening. The plan was to see if Maxx Force was running or not (conveniently at the front of the park), as that will depend on our game plan. I was actually surprised to see it open up on time. I thought I heard it had been closed for a while, plus the park’s website said “Coming Soon,” whatever that meant.
I figured it would take us 20 or 30 minutes to get on, but of course 10 minutes into the wait it breaks down. We waited a little longer, but decided to sack it because one: I wanted to get going on the cred run, and two: we found out there was a single rider, so we could easily try it later on in the day.
We made our way around to
Joker, which had already built up a fairly respectable queue. Luckily this one also had a single rider, so all four of us managed to ride within 10 minutes.
My feelings on these rides have ranged greatly in the past, from kind of loving them to wanting to die. Luckily this one wasn’t too offensive. I got a few solid flips and it didn’t dump me on my head.
But I’m kinda over these now. I think the constant fear of getting a brain aneurysm has prevented me from enjoying the ride.
It’s a good thing we did
Flash: Vertical Velocity next, because the queue later in the day spilled outside the entrance. It was only a station wait at this point.
This is another model I used to really like. Impulse coasters are still good rides, but this is the third one I’ve done at this point, so it’s kinda hard to get excited for them, especially as a shuttle coaster. Wicked Twister was the best of them, and that’s obviously gone (though that revival in China looks promising).
The original
Batman: The Ride was excellent. It actually turned out to be my second favorite ride in the park. It’s great to see it still kicking ass after—*looks at date—holy **** it’s now been 30 years!
I still prefer Great White and the Over Georgia model. Those ones are smoother, but this one makes up for it with the intensity. It also has some surprisingly nice landscaping, which is a nice change from the typical concrete.
The Big Daddy was up next.
Little concerning upon approaching
Goliath, as most of the queue was already full, but no worries there as we found the single rider queue. The single rider queues are basically shared with the flash pass queue in this park. But this one in particular was around the corner from the main entrance, with the single rider sign turned around so nobody could recognize it unless you were actually looking for it. This obviously worked in our favor because nobody else was using it, allowing us to bypass a 30 minute queue.
And the park handles single rider as it should be, assigning you to rows of odd numbered groups. I was lucky enough to be assigned back row for my first ride!
The biggest takeaway from Goliath is that it’s the most different from any other RMC I’ve ridden up to this point. I guess it’s actually their oldest model I’ve done (2014), which was before they started experimenting with the “let’s cram as much airtime as we can in such a small space” scheme that you find with Storm Chaser, Steel Vengeance, Twisted Timbers, and others.
But that’s part of the reason why Goliath is easily my least favorite RMC I’ve ridden. That’s not to say that I didn’t enjoy the bigger elements here. It’s more so that the ride really is too short. I could forgive the ride time so long as there were more standout elements, but half the elements didn’t quite connect with me.
The drop is great as expected, as is the airtime hill, where you get sustained ejector. The stall was a highlight too of course. Though I surprisingly found myself preferring Intamin’s take on the stall from Velocicoaster and Pantheon. But I’d say that’s more to do with the comfort of the trains and them taking the inversions at faster speeds.
That leaves the dive loop and the spooning overbanks. These elements are decent, but given the modest length of the ride, I kind of need a third of the ride to not be overbanks. They’re certainly more unique than say a B&M overbank as they give a little bit of laterals, but I’d like something a little more violent.
And I think the dive loop is the weakest part of the ride. It’s fine. The most interesting part about it is actually the headchopper when you dive into the structure.
But of course, I still really liked the coaster, and it’s the best ride in the park. It’s in my Top 30 (though it probably won’t last through the end of the year). It just needs to do a bit more, or swap some of the elements with more intense ones.
Knowing how easy the single rider line was, we kept moving on with the cred run and saved re rides for later.
American Eagle only had one side running (no idea if they got the other side open later).
Wasn’t expecting great things, but it was fine honestly. It probably would’ve been more enjoyable if it was actually racing, but on its own the bland layout sticks out a lot more. There was some solid airtime at the start (the hills are much lower than the first drop), and the big helix was pretty amusing, but the rest was pretty forgettable.
Our position in the park set us up well for lunch. We found a lunch spot with several dining options together. Most of the lines were somewhat crowded, so we settled for the empty deli shop for some turkey burgers.
X-Flight was up next.
This was kinda cool for me to ride. I remember seeing the announcement animation of this over ten years ago, back when I started to become interested in coasters. That was my first time learning about B&M wing coasters too, so I used to think this looked pretty cool.
Obviously since then I’ve ridden my fair share of wingriders, so my expectations were pretty modest here. But X-Flight was good.
I’d put it in the middle of the wingriders I’ve done. It’s basically Swarm’s layout with a couple of differences for the better. And the stuff it does is actually interesting, unlike Wild Eagle. X-Flight also has locked vest restraints, but I didn’t find it as much of an issue than those other two.
But it’s not quite as exciting or interesting as Thunderbird or Gatekeeper. It has some good inversions and a pretty nice flow, and it surprisingly has some intense turns towards the end.
The thing that kept me from really liking it however was the slight vibration it has. I’ve had smooth rides on all the other models I’ve done, so it was a little surprising for this one not to be the case.
Some decent attempts at theming:
The queue for
Raging Bull appeared quite long, extending nearly to the entrance (without using much of the switchbacks). It was all a deception however, as we got on in less than 20 minutes. I keep forgetting Six Flags likes to do this dumb thing where a staff member holds off the queue before reaching the station, then lets people go arbitrarily. It literally doesn’t do anything besides make the queue appear longer than it actually is.
Anyway, word on the street was that Raging Bull was pretty useless unless you sat in the very back row for the first drop. And that’s exactly what we did.
I heard from multiple people that the first drop was bonkers in the back, and while I was ready to be disappointed, they weren’t wrong. Like holy ****, it got me. I don’t know how it’s possible, but it’s a legit ejector pop on a B&M, which I’m not sure you can say about on any other B&M, besides maybe Mako’s drop in the back row (that one really feels like you’re falling out of your seat).
Of course, the rest of the layout didn’t really do a whole lot, but it was honestly better than I thought it’d be. The trimmed camelback is obviously a thing, but I still got a little tug of weak floater in the back. It’s probably nonexistent in the front though.
The drop off the midcourse is also fun, and there’s another little airtime hill which tries to do something. Even the final few turns were kinda fun. They didn’t do a whole lot, but that’s where I started to see what B&M was trying to do with the hyper-twister layout.
I could see this being a genuinely good ride if it wasn’t cucked by the trim. I’d almost go as far as saying that I’d like to see B&M take another stab at this style. But then again, they’ve perfected the out-and-back model so maybe stick with what they know best.
Raging Bull is obviously among the worst B&M hypers, but I might actually prefer it over Intimidator and Apollo’s Chariot, solely for the first drop in the back row. That moment truly is amazing and it’s the best element in the park. I know, you’re probably thinking “you shouldn’t judge a ride based on one row.” You’re not wrong, I’m sure this ride sucks in most seats. But I only did the back row, so that’s all I have to base it off of
.
It was around 2 PM at this point. We were aiming to leave the park at around 4 PM, as we needed to get back in the city for a family gathering. I accepted that I wasn’t going to be able to knock off all the creds, so I prioritized the good stuff at this point. That meant no Demon (which would’ve been another ****ty Arrow), no Dark Knight (I don’t need another ****ing wild mouse), and no Whizzer (would’ve been interested to try it, but eh, didn’t want to wait).
But of course, we couldn’t skip
Viper.
And it was great! I knew going into it that people viewed this as a hidden gem, and it really is a genuinely good ride. I was unfamiliar with the layout too, so it was cool to see more cheeky airtime hills pop up.
It also has some fun laterals. We rode towards the back, and I wasn’t even ready for the first drop. There’s a slight turn to the left, meaning you get yanked over as you tumble downs. Some of the longer make this awful noise, but it has some solid laterals.
Having completed the loop of the park, we planned to make another attempt at Maxx Force, however they were having problems again and the entrance was blocked off. The staff out front said to come back in 15 minutes.
We skipped
Superman: Ultimate Flight earlier given its location at the front, so we went back there to pick it up. I was a little concerned about the wait here, as the other two clones set an example that Six Flags doesn’t know how to operate a flyer smoothly. But no issues here, and we were on in 10 minutes.
I really like B&M flyers, and despite the really simple layout here, I still think these Superman clones are good rides. And the pretzel loops are still one of the best inversions out there.
My cousins wanted to do Dark Knight, but I wanted to prioritize re rides on Goliath, rather than a lame +1 (I think they waited like 20 minutes). I broke off from the group and took advantage of the single rider.
Upon my third ride, I was at the front of the single rider queue when there was a shift change for the batcher. The station was empty, so of course I figured the batcher would start filling people in, and assign me wherever was available.
Instead, she disregards the standby queue, turns to me, and says “How many?”
“Oh, you know this is the single rider queue, right?”
“Go right ahead.”
So I just walked to the front row in an empty station.
And can confirm, Goliath is a front row ride. The overbanks are a little more interesting there, particularly with the floater and laterals.
I met my cousins back at the front of the park. We needed to get going, but I went and gave Maxx Force one more chance while they got the car. I went into single rider, but alas, it wasn’t happening. There were probably sixteen single riders in front of me. With one train operations, it took five minutes to send two train cycles, none of which used any single riders. I probably could’ve got on in half an hour, but I didn’t have enough time. Oh well.
Another day.
So only ended up getting 9 of the 16 creds, but honestly I’m pretty okay with that. Besides Maxx Force, all the other missed creds didn't look that good anyway:
- I wasn’t gonna bother with the two kiddie creds to begin with
- The other half of American Eagle wasn’t running, but as it’s mirrored, it’s practically the same
- Demon looked horrible
- **** the wild mouse
- I supposed Whizzer would’ve been fun for the novelty, but ehh
And honestly, a +9 is still more than most parks anyway. I think if this was like any typical Six Flags visit, I would’ve been pissed and blamed it on the park, but I actually had a nice day. And all the creds we did were all good at the very least.
This was easily the best Six Flags park I’ve been to. The biggest reason I say that is that I didn’t run into any of the expected BS you deal with Six Flags, whether that’s incompetent/rude staff or obnoxious teenagers. The operations were actually pretty good for the most part (easily the best and most consistent I’ve seen at a Six Flags), and the park has a genuinely good coaster selection.
The game-changer that helped put it above the rest of the chain however was the inclusion of single rider queues in some (not all) of the coasters and station bins in ALL the coasters, meaning you’re not harassed into buying a locker or have to worry about losing a phone or something. Little things like that make way for a far more streamlined experience.
The park is definitely not pretty (others might disagree, but I tend to have higher standards when it comes to that). It definitely LOOKS like a Six Flags park, which is why I’d rank it along some of the mid-tier Cedar Fair parks, like a Carowinds or Kings Dominion, which might be nicer parks but are lacking in the coaster selection. Great America has great coasters, but they’re all plonked down mindlessly and don’t look good.
Still got another report to whip up. Hoping to get that in before my next big trip!