It was big mega park time with
Six Flags Magic Mountain. A few years ago I would’ve dreaded coming here, expecting to deal with the usual Six Flags bull**** but on a larger scale. And a year round park with this many creds gives more potential for unexpected ride closures and whatnot. Nowadays, I’m less bothered by that kind of stuff, and we had two days to at the park, so we didn’t have to be in full-time cred rush.
Additionally, the club had set up some morning ERT on a few of the rides each day, with today starting out with West Coast Racers, Apocalypse, and SeX2. This gave us a great head start on nabbing some of the creds without having to worry about slow queues later.
With early arrival times, we stayed at a local hotel down the road. You get quite the greeting when you roll up to the entrance.
After some faff by the entrance, we wandered over to the back of the park for some creds. First impressions of the park is that it was surprisingly more pleasant than I expected (at least in the area on the way).
West Coaster Racers then. Actually pretty good and a lot of fun! But Premier still has one of the most poorly designed trains out there. The shoulder straps karate-chopped my neck going into one of the large corkscrews, but other than that it was fine.
The midcourse TV break actually wasn’t too long either… perhaps less than a minute. At least it guarantees duels the whole duration. And that’s the best part of the ride too. It’s visually fantastic, flipping over the other track, looking up and seeing riders beneath you. I wouldn’t say any of the specific elements are memorable, but the dueling aspect makes it a good time.
Apocalypse might be a contender for the ugliest coaster. Not only is the structure in terrible shape, with the wood rotting away to a greenish-grey color, the whole plot is on top of a slab of concrete. Six Flags must’ve loved the idea of a post-apocalyptic theme, because it gave them an excuse to not maintain the area. There's trash and stains everywhere.
The coaster itself doesn’t fare much better. The layout and pace are actually perfectly fine, but it just runs like hell. The pacing does give it some redeeming qualities, but halfway through you kind of want the ride to be over. I have Wildcat ranked below it, but now that that thing is gone for the better, Apocalypse is now the worst GCI. But it has a lot of potential to be great, if it ran smoothly.
Alright,
X2 time. At this time, this was easily one of my top bucket list coasters, not because I necessarily thought it would be incredible, but because I’ve done nothing like this. Sure, I’ve done freespins and Zacpsins, but those couldn’t prepare me for something like this. I started out conservative, riding towards the front and taking the inside seat… went through the ride… reached the brake run, and I was left pondering...
Yes, the ride is wild. But it’s also very awkward in the way the seats shuffle around. It didn’t leave me smiling, or shook, or buzzing. Stuff like facing down the first drop and being backflipped later on is obviously intense, but it didn’t give me that rush that so many people get. Maybe I hyped it up too much.
Let’s just try again and pick another row. Heard the back was more intense, perhaps that’ll give me that holy **** feeling.
Did second to last row, outside seat… NEVER AGAIN.
It was bad. The constant back and forth movement with the seats were too unpleasant, and the raven turn at the end gave me a headache. This was the definition of a rough ride. I was almost gonna call it quits there, but since we had ERT and could reride without leaving the station, I might as well ride it once more before it gained any sort of queue. I ended up going with the same seat I had my first ride. Definitely much better up there, but the awkward rumble in the seats continued to bother me, and the headache I got last ride didn’t leave me in the best shape.
Our ERT session was up and the park had just opened (10:30 AM). We had a maintenance shop tour scheduled for 11, which was over by Batman, so a couple of us decided to attempt Full Throttle on the way over there before the queue got too long. Not even ten minutes after general park opening, we had already missed our window. The queue had already extended down the ramp, and we bailed after realizing that they were stuck on one train ops, as we would’ve missed the meetup time for the tour. The plan for now would’ve been to try it again towards the end of the day, but it constantly had a full queue with advertised 90+ minutes. With one train, that must be a torturous wait.
We were actually able to sneak a quick ride on
Wonder Woman: Lasso of Truth. Lots of fun here with a great layout. I only just rode Jersey Devil last summer but I already forgot how whippy that dive loop is, as well as the surprising amount of positive gs throughout, which you don’t often see with RMC.
But somehow, it’s already in worse shape than its eastern counterpart. JDC already had a couple of valleys that weren’t as smooth, but those same moments on Wonder Woman were much more questionable. Combine that with the similar shoulder strap issues—they’re just unnecessary and get in the way of the airtime.
And of course, this version offers a couple of extra overbank turns, which don’t necessarily add much, but they’re fun enough. The other notable difference is that you have more vantage points of the ride, while JDC is more secluded. Too bad the plaza itself is rather uninspiring.
So it was time for the backstage shop tour. The head of maintenance invited us back to check out some trains and other stuff being worked on.
Dude had a lot to say, he mostly just kinda rambled on about whatever, but it was all very interesting stuff. Some of the things he shared include how long trains can last before requiring some maintenance—apparently different manufacturers have different standards, whether it’s number of cycles, minutes on the track, or days. The other fascinating fact was that working on a Wonder Woman train is more complex than an X2 train.
There was plenty more to say, but let’s check out some trains.
Superman car… which means spite.
Reason why Full Throttle is on one train operations:
Scream train split apart. Supposedly B&M trains are the easiest to work on.
Wheel covers for Batman. It was running two trains though, so perhaps these were spares or from another park.
Back inside the park, I did a reride on Wonder Woman since most hadn’t had a chance yet. The queue inside the building was pretty full at this point, but it still only took about 15 min. Love how these seemingly low capacity rides can just mow through people.
Added another
Batman: The Ride to my collection. This was one of the weaker ones, perhaps the weakest (it’s been eight years since I did the one at Great Adventure, but that also might be a contender). As usual the intensity is great, but it was kinda rattly. One of the corkscrews actually had an unpleasant transition.
Still very good though. The best part about it might be the refreshing paint job.
A few of us did
Lex Luthor: Drop of Doom while we were over here. It was a walk-on, and apparently it got up to a 40 min wait later, so it was a good thing we rode it when we did. It’s a nice long drop with plenty of airtime. Really like the open restraints.
Hiked up the hill. Superman’s queue was spilling outside, Tatsu was billed at about an hour, and
Ninja was having problems, but they got it open after we hung around for a few minutes. The timing here worked out great because they only had one train running, and the queue seems to fill up pretty easily. That would NOT be a fun wait.
Ninja was pretty good though! It’s my favorite Arrow suspended coaster, not that that’s a high bar to achieve. Iron Dragon is pretty tame, and Bat is a bit short. Ninja has some good speed but also lasts a good deal. Really enjoyed the swooping turns up on the hillside. It takes great advantage of the terrain…it’s just a shame they tore down all the trees and don’t have the fountains going below, so the area looks pretty ****.
I heard nothing but bad things from
Goldrusher, but it was actually pretty fun. Arrow mine trains are guilty pleasure, and this one was extra janky. Not exactly the most comfortable, but it’s all for the humor. Again, solid use of the terrain here. I even did a reride later because it was a walk-on.
We looped around for one of the kiddie creds,
Road Runner Express.
The park had set up a scheduled lunch for the club at their private pavilion, so we grabbed some lunch and hung around for a bit. There was also a basketball hoop and volleyball court, and I’m not kidding when I say some of us played volleyball for an hour. This was honestly the highlight of my weekend. Just playing some good ol’ volleyball with ****ing Tatsu in running in the background.
Speaking of Tatsu, it was time to grab that, but not before grabbing the other kiddie cred,
Speedy Gonzales Hot Rod Racers. Apparently +1 success varied on the ride op, but we got word that after a shift change they were cool with letting adults ride. So we got that out of the way.
And if you were wondering, Canyon Blaster was closed, and I guess it’s physically impossible for adults to even attempt Magic Flyer. Not that I really cared anyway.
Ok, you wanna know the biggest theme park hack ever?
Tatsu’s single rider line. It’s all the way up by the exit, nowhere near the entrance of the main queue (which was completely full and at least an hour long). Because it’s hidden, the single rider line is always empty, and the four-across seating leaves more potential for empty seats, so single riders can basically just walk on the next train. Even if we had a decent group of say, eight of us, we’d all get on in about a train or two. And some were even able to sit next to each other. Obviously you can’t choose your row, but that doesn’t really matter for flyers anyway.
I love B&M flyers. I’ve done Manta, Air, and all the Superman flyers, and really enjoy all of them. I love the feeling of flying and swooping around, and the pretzel loops are some of the coolest elements on any coaster. So you’ll be surprised to hear me say that Tatsu might be my least favorite of the bunch, solely because of its pretzel loop. I never imagined that it would be too much for me to enjoy. It’s obviously very intense and the gs are over the top, but by the time you get to the bottom the trains start to rattle your head around. It didn’t treat me well, and it’s only for a few seconds, but even going through the last roll and turn, I was kinda over it. And sitting on the brake run waiting for the team to dispatch the next train is kind of annoying.
That said, I can’t fault the ride otherwise. Others still adore it, and I recognize that it’s probably the best layout on a flyer in the US. It’s such a well-designed ride, and with the terrain, it’s not something anyone would dare try to make these days. I really admire that the pretzel loop is toward the end of the ride, so it’s not like Superman where you do the loop and the rest of the layout is pretty forgettable. It gives you a chance to appreciate the other elements first, before going “oh **** here we go” and getting dumped on your back. The swooping corkscrews are fun, the height is immense, and even the final turn into the brakes it quite forceful. I just wish the pretzel loop didn’t rattle my head around. Otherwise it’d easily be my favorite flyer.
I spent most of my remaining time in the park with a couple others in the back half. We did
Scream, which was ass!
By far the worst floorless. It’s a bit of a meme at this point, but the setting really is embarrassing. I was hoping the ride itself would still be decent, especially since its counterpart out east is one of the better ones, but it had a bad rattle, even going down the first drop. The only redeeming factor was the zero g roll.
Spite.
Got some rerides on Wonder Woman and Batman.
We also re rode Apocalyspe. Yeah it’s not good, but it’s still a woodie, so there was some enjoyment to be had for the wrong reasons.
And closed the night out with
Revolution. This was also on one train so the queue was pretty long throughout the day, but it finally died down so we managed to get on in about 10 minutes. It sucks to have a ride like this also be one train, since it’s not a short layout, and not a long train. (Obviously these photos were taken during the day)
They actually had a single rider queue here that we didn’t know about until the next day. I attempted it then, but after watching them send two cycles, it got to the point where it wasn’t worth waiting another cycle for the low chance of an opening seat.
Anyway, this was another solid supporting ride! Like Tatsu, I appreciate that they save the loop until much later in the layout. And the loop is great. It’s crazy how the vertical loops on Schwarzkopfs are consistently better than most modern vertical loops out there.
The park had closed, so we drove out, got some In-N-Out, and more or less did a direct hit to bed after that. We had FULL day, and I still hadn’t gotten used to the time zone, so I was exhausted pretty easily.
I might as well include
Day 2 here while I’m at it. Only a few remaining creds to discuss anyway.
So you’re probably wondering why I haven’t mentioned Twisted Colossus yet. We were actually supposed to get ERT on it on Saturday morning (along with Wonder Woman and Batman), but we got word Friday night that it was having problems, so they switched our ERT sessions around so they’d have Saturday to figure their **** out. During the maintenance tour, they broke the news that they weren’t gonna have TC ready for another week, which was a real bummer, but it is what it is.
Instead, Sunday’s ERT session had Full Throttle replace TC (along with WW and Batman).
I actually wasn’t eager to ride anything first thing. Despite sleeping nearly 10 hours, I woke up with a bit of a headache. I’m pretty sure it came down to not hydrating myself enough throughout the weekend. It was a good reminder that you really need to take care of yourself on these types of trips. Otherwise, you won’t be able to fully enjoy this hobby that we all love! I got better after a couple hours though. Basically took a couple of Advil and slurped on every water fountain I passed by.
So yeah, I hung outside
Full Throttle watching others enjoy for a bit. By the time I was ready to give it a shot, most folks had moved onto Wonder Woman, so I was able to stay on the train for a couple of rerides.
This was a bit of a theme throughout the weekend, but a lot the supporting coasters at this park exceeded expectations, which made up for the disappointments in X2 and Tatsu. Full Throttle is easily the best Premier I’ve ever done (still haven’t done Mr. Freeze yet). The launch is great, and the hangtime in the loop is pretty wild and a bit of a spectacle.
The rest of the ride ran very well, and it wasn’t too forceful, so it didn’t bother my headache at all. The midcourse swing launch is also quite fun, and the Crazy Train YOLO effects weren’t as cringe as expected.
I don’t remember the airtime on top of the loop being that impressive, but I was NOT ready for the brakes to be painful. You’re body falls down before getting shoved into the bar. Nothing super demanding, but just be ready for it.
Short ride, but it was good that we had ERT to get some quick rides in. Honestly, this was a great choice for ERT. It’s not the best ride in the park, but it saves us from dealing with a 90 min queue, and guarantees us some rerides that we wouldn’t have bothered with anyway.
Did another ride on Wonder Woman, but could only do it once as the issues with the smoothness took me out as my headache hadn’t quite subsided. Pretty annoying looking back on it, as others were able to have a solid whore session, but in the moment I just needed to take care of myself.
Pretty soon the park opened up. Someone needed Ninja so I went to ride with them, and then we got word in our group chat: “IT’S OPEN!!”. So everyone congregated to
Twisted Colossus!
After some disappointing rides on a couple of the park’s star attractions, and the initial spite of TC (and a couple other creds), this was a big win. The “dueling” aspect made things interesting, mostly because they weren’t guaranteed. The operations team proved to be the best team Six Flags has ever had, rushing people to get going and ready. The problem is, you can have the fastest ops available, but you still can’t guarantee a duel because riders always go on their own time. As much as I hate to say it, since the park has shot themselves in the foot with the mobius design, the easy solution I’d bring to the table is force people to get a locker, and get rid of station bins. Station bins add so much to the dispatch time, that it can really make-or-break a duel. But on top of that, sometimes dispatches were too quick. For example, a train with a quick dispatch would be able to catch up with the train on the green lift hill, but the next train arriving to the station wouldn’t even be hitting the brakes yet, causing THAT train to have no chance to catch up.
You’ve got to wonder what the park was thinking here when they commissioned this. You need everything to line up PERFECTLY in order to even get a half duel (quick dispatches while also having the next train ready on the brake run), let alone a double duel.
For what it’s worth, on my four rides, three of them were half duels, all while we were on the blue side. That’s what, a 37.5% successful duel rate?
At least the ride itself is still fantastic, duel or no duel. You’re kinda trained to expect no duel anyway, so when you actually DO get one, it’s an absolute blast. Funny enough, without the duel, you’re actually focused more on what the ride is actually doing to you, much like any typical coaster. That’s when you notice that the ride is actually more violent than expected, both with airtime and transitions. Most of us agreed it’s a front row ride, mainly for the airtime hill going into the turnaround. From a pure dueling standpoint, West Coast Racers is probably the better coaster, as you’re actually guaranteed a duel and visually the elements are better there, but Twisted Colossus obviously has more to offer element-to-element.
We did a few rides and moved onto other stuff. I gave Tatsu another chance–especially since single rider is so easy—but it was the same deal as yesterday. I gave X2 another chance, again staying towards the front on the inside, and while it was probably my best ride on it yet, it’s still not the most pleasant.
I thought I had missed my window on
Superman: Escape from Krypton, as it was down most of the day, but it finally opened up in the evening. It was just the left side (facing forwards), and it was longest queue of the weekend at about 40 minutes. And not an exciting one either as you’re in a tunnel with nothing to see. The ride was very fun though, better than the expected. I had heard that the launch is a bit of a snoozefest but it still had some force to it, and the floater at the top is quite good.
Finished the day off with another ride on Twisted, before hanging out for a little bit with everyone at the sports bar to watch the Super Bowl. I couldn’t stick around for too long, as I had red-eye that evening.
I’m not really sure how to rank the Six Flags parks anymore. I used to solely rank them on the level of bull****tery each park had on my visits, with the better parks lacking that, but lately my Six Flags visits have actually been pretty solid. On paper, Magic Mountain has the best lineup, and while X2 and Tatsu were disappointments, the RMCs make up for it, and the rest of the park has some really solid supporting creds. Riddler’s Revenge, Viper, and Goliath were all spiting, but it wasn’t a big deal: I hate standups, and Arrow mega loopers aren’t good, and while it would’ve been good to try a Giavanola, Goliath was never gonna be a world-beater anyway. I’m happy to revisit, as there’s obviously other parks in the LA area that I need to do.