MouseAT
Hyper Poster
Until this year, I hadn't been to Thorpe since it opened, so I'd never had the opportunity to ride it, and hadn't really had any desire to go to Thorpe in order to ride it. I did write some thoughts during my trip report from earlier this year, which I think still sums it up quite nicely.
In short, technical issues aside, it's a long, dragged out, inconsistent attraction, with a few nice ideas in amongst a massive amount of faff. Everything good gets lost amongst all the wasted time, money, and potential.
I guess they were going for an exitable kind of "WTF?" as an intended reaction... and ended up with more of a confused, underwhelmed "WTF?" instead.
MouseAT said:I was persuaded to check out DBGT, as I’d never done it, and it’s probably the most stereotypically "Merlin" train wreck of an attraction I can think of:
All in all, big fat "meh" to DBGT. It’s high time that Merlin learned that they’re supposed to be in the business of building Theme Park rides, and running the ones they have reliably, not building half-assed proof of concept walkthrough attractions that belong in technology museums or midway attractions.
- Initial pre-show waffle that goes on far too long? Check!
- Introduction of pointless evil corporation that has no actual relevance to the storyline, could easily be omitted to streamline everything, but probably exists so that the park can sell branded merch? Check!
- Random character-driven scene that wouldn’t be out of place in one of the Dungeons? Check!
- Opening scene on the train? Surprisingly, this part of the attraction works reasonably well. The VR is fairly well done, the setting is creepy enough, the sense of the train moving is good, and if this made up the majority of the attraction time, I’d be OK with it.
- Pointless scene getting off and on the trains, with more character driven BS involved? Check!
- Second on train VR sequence? Yep, and this time they had to ruin the immersion by adding a load of virtual people reacting to what’s going on. People that you know aren’t there, and are likely sat where your friends are. Seriously, the empty train from the first half of the attraction was more immersive. The pay-off at the end of the VR sequence wasn’t exactly bad, per se, just underwhelming after all of the faff that preceded it.
- Final sequence on the way out of the ride? Nice idea in principle, underwhelming in practice.
I also passed up Inferno whilst experiencing DBGT. I do like B&M inverts, and hadn’t ridden Inferno in a while, so that was not a worthwhile trade-off.
In short, technical issues aside, it's a long, dragged out, inconsistent attraction, with a few nice ideas in amongst a massive amount of faff. Everything good gets lost amongst all the wasted time, money, and potential.
I guess they were going for an exitable kind of "WTF?" as an intended reaction... and ended up with more of a confused, underwhelmed "WTF?" instead.