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Last Cred Review

Did a full 10 hour day at La Ronde yesterday. To say we walked out with all eight coasters (no kiddy cred) and drop tower under our belts would be failing to describe a miracle, courtesy of Saturday crowds and crews making Canada’s Wonderland look like Europa Park.

Sitting at 138 now but Goliath (#135) and Vampire (#137) were the highlights; good mix of whip and forces on each. Latter was my first Batclone as well, was surprisingly intense. Anyways there’s a good park in here but I’m not coming back for any reason barring a new coaster.
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125. Untamed
Due to the hype and having already ridden Zadra I was ready to potentially be dissapointed, this was definitely not the case however!

They really did an amazing job on this conversion. The double inverting corner stall is amazing and so weird and roll at the end is a fantastic inversion as well. I also liked the cutback-esque inversion a lot more than I thought I would.

What sets this ride apart for me is the air time though. Even though it is mostly ejector, they still managed to bring a lot of variety due to the outerbanks and off-axis hills.

Even the plaza is very nice with the massive sign and water feature (especially for Walibi).

Currently ranks number 3 in my ranking, right behind Zadra and Hyperion.
 
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What a coincidence. My last credit was

362. Untamed
I do enjoy a good Eurofighter and this one is solid. That being said, the front row is stupidly rough while the back row is incredibly smooth. I love the lodge theming and all the little touches the park did to make it fit into the park. The park really needs more high capacity coasters though. I'm glad Untamed has a hidden single riders queue behind the station. That cut a potential hour wait into 10 minutes.

And then
361. Yankee Cannonball
The queue for this was brutal with the heavy crowds and single train operations. Since the park doesn't offer front of line passes, the line moves at a decent clip. The ride itself is ok. The buzz bars are really nice but the ride doesn't really give much airtime. It is really smooth and you can tell the park cares about keeping this in top shape. I was only able to get one ride in because of how packed the park was. First time riding, I waited 45 mins.

Due to the crowds, I had to skip the Frisbee, the rotor and the kiddie cred. Canobie is a great park though. I definitely see why people love this park
 
Got a few creds this week to cap off the year at Flamingoland and Drayton Manor:

Velocity
Great launch, great first airtime hill, however the rest is a bit bumpy and not that fun. The restraints aren't that comfortable and it's not overly smooth. Yet this was the second best coaster for me!

Kumali
Really wanted to like this more than I did, but it's quite rough - albeit not as bad as a normal SLC. The bottom of the first drop is great for the forces and the zero-g roll is very graceful compared to the rest of the ride. The loop and cobra roll are ok and the helix at the end does nothing. If B&M had built this it would have kicked ass. I even got a front row ride and still didn't care for it.

Mumbo Jumbo
Looks interesting, but it's very mediocre, except the first drop and the two inversions. The shoulder restraint things above you also don't help.

Hero
Utter ass, and not fun at all. Seemed to get worse as the ride went on, but at least it didn't KO me for the day.

Sik
Took an hour or so to open because someone drove into the fence - classic England. Not riding Colossus this year made this more interesting and it's easily the best coaster in the park. The restraints and smoothness alone make it better than Colossus. However, the first drop is also way better. The inline twists at the end are all individually great but the 4 in a row is just a bad design choice in my eyes. The best part was actually the two corkscrews - you get some pretty strong whip going into both of them. The loop, hill, and the cobra roll are ok. Also it's the only coaster that was really presented at all.

Runaway Mine Train
Kiddy +1 cred, rough as hell.

Dino Roller
Another kiddy +1, but if you're alone you can sit in the middle of the seats and get a few laterals.

Twistosaurus was the only other coaster open, but I was drained throughout my visit and thought all the teacup-esque spinning would be a horrible idea. I'd basically done it all in one day and speedrun the park.

Gold Rush
The only cred I needed at Drayton Manor. However this might be one of the best of the creds I got this week. Gold Rush has gone under the radar compared to the UK's more flashy additions this year, but it's well presented, it's a terrain coaster, it's smooth, it's got great reride value with the two modes, and it's genuinely quite whippy for the small size. You're not going to get powerful launches or ejector airtime as it's a family coaster, but the fact it has smaller versions of the whippy transitions intamin is known for makes it a sleeper hit for me and a great cred to end the year. I think I liked the second variant better, as it makes the best elements happen later on, plus it has warmed up by then. I got on it 5 and a half times. How does that happen you might ask? Halfway through there is a shed where you either get launched forward or backwards halfway through depending on setting. On my second ride it broke down inside the shed, so half a ride you go! Very much exceeded expectations.

Wave is a bonus as I have had the cred for ages. Sadly, while it's much smoother and a bit more comfortable as a sit down coaster, it's lost some of its character in the zero-g roll. No longer do you jump into the air, you are somewhat stapled. The corkscrews are aggressive on the front right though, but it really has gone to show that I am more travelled than I was when I last rode it.
 
Right then time to put something down from Nagashima I guess:

Hakugei: Never easy going against the grain but I can't ignore the sheer brutality of this thing if you have long legs I'm afraid. The elements are all fantastic, the speed is great, the airtime is insane and I can definitely see why people love this but ultimately it's all ruined if the airtime is slamming your legs into the rock hard restraints and you're too busy dreading the sheer intensity of the darn thing and therefore the experience is entirely negated for me I'm afraid. I've been as positive as I can. It's also a smidgeon short for me. Just goes to show everyone's experiences are different, but after this I'm not rushing to bag my 3rd RMC I have to say. On the plus side bucket list shortened somewhat. I still love Zadra though-4/10 (edited from 6 as 6 would indicate a coaster that I somewhat enjoy with many flaws. This isn't that...)

Steel Dragon 2000: And now from 'should be positive but ends up being negative' to the exact opposite.
Whilst I was somewhat looking forward to clocking my first giga, as well as the longest rollercoaster in the world, I hadn't heard much positives about this and honestly wasn't expecting too much. So imagine my pleasant surprise when I now have to boot something out of my top ten for this:

The coaster is butter smooth on the whole. There IS a rattle, that is beyond dispute, but it is very heavily sedated because of those lovely b and m clamshell restraints. I didn't think I feared any rollercoaster at all but that ludicrous one minute lift hill did make me somewhat question this I have to say. I've ridden Hyperion without issue but this somehow feels a LOT higher even than that I think....so cool.

That first drop is glorious and the second is solid too. The problem comes after this with the turnaround section which is by far the worst part of the ride and you have to brace yourself for a little. Any ride which has to be ridden defensively loses points in my book.

But after this part there's a lovely set of about 8 or so bunny hills giving glorious airtime which some find repetitive but I personally loved. I have to subtract for the twisted turnaround section which lasts too long (maybe 10-15 seconds) but take this and that rather nasty (though perfectly manageable overall) rattle away and we're looking at a potential 10/10. As it's stands I think it maybe just a tad difficult to marathon, though I did manage 4 rides in a row without issue for the most part. Very solid for a coaster that's nearly a quarter of a century old and right now my vote for the world's most underrated coaster-8.5/10
 
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