ava1enzue1a
Mega Poster
I've always thought "ejector" airtime was a sensation of, well, you literally feel like you're going to be ejected right out of your seat, haha, more so if the restraints were taken out of the equation. Basically, negative Gs. Correct me if I'm getting this concept wrong.Kebab said:Ejector - When the air-time feels forced, often took with intense speed. (i.e. El Toro's hills)
From my experiences, I'd say the best moments for this would be both Goliath's @ SFMM and Magnum's 3rd hill.
I'd say Griffon's first drop for this.Kebab said:Floater - Gentle air-time often found on drops, or large-crested hills. (i.e. Silver Star)
Not sure about this one. Although, recalling the best from my memory - Mantis' vertical loop, as I recall being afraid that my phone would slip out of my pocket. This "hang-time" did occur, I wasn't able to hold onto my pocket due to the side restraints, but phone did stay in pocketKebab said:Hang-Time - Created by taking inversions slowly, feeling of falling upside-down. (i.e. Shockwave loop)
Anyway, surprised no one mentioned either Tower of Terror II or Superman: Escape from Krypton. Never rode them personally, but I've heard and can imagine that pure airtime is experienced for most of the ascent and descent. No?
/my two cents.