Gazza said:
Extremis works IMO because its just one feature of a larger dungeons tour. None of the individual things on the tour are that special, but together, its alright.
But what they have done here is make it a standalone attraction, when it simply isn't strong enough to be.
THIS. I said exactly that as we came off it. I've just written for the front page about this, but it's half an "attraction".
SPOILERS AHEAD
It does appear we were missing the leg ticklers, but the underground section (that looked like something they had left over from Ice Age 4D) was just WFT?
The problem was there just wasn't anything to give you an idea of context. Why was I going into this military base? Why are the military yelling at me and calling me name? Am I a prisoner? Unwelcome scientist? Unwanted member of the public? WHAT???
If there's been a covered queue with some kind of information video to set the scene, then it would have immediately felt like it was a better experience. The tension could have started to build there, just as it does with the Hex queue. When you have context, the ride would seem a
little better as part of a package.
Generally though it's pretty sub-par, but mostly because there is no suspension of disbelief. The lift feels like naff lighting effects because it is. The egg looks like a kinder surprise, because it's clearly plastic. There doesn't feel like an escaped monster in the Ice Age room because you have no idea why it would be in a such a dull place and why it's suddenly started drizzling. If there was a flashing projection of the scuttling creature, or growling noises or something. I just sat there wishing I had an umbrella.
As we left, the other people in the lift with us all looked
very disappointed (we'd queued for less than ten mins by the way). Then the lift started banging and stuff and everyone became agitated. It was actually brilliant and the atmosphere really lifted and everyone was suddenly into it. Then the door opened and it was time to get your bags and leave. So you were left with a feeling like you get leaving Charlie. Lots of "could be better", followed by a cool lift thing - only condensed into a three minute "experience".
To answer Roller Monkey's question then, as a pre-show to Nemesis? Brilliant. As separate attractions? It's awful.
Mark said:
So by the sounds of things then, they have done exactly what they did with 13. They have taken a ride that has the perfect sort of 'intensity' for the family market and then dressed it up and promoted it like an 'adult' attraction. Do they never learn? Considering the type of ride experience that it offers surely a theme that was less 'horror' and more family orientated would actually make the attraction more successful? Alton seem really insistent upon creating 'scary' or horror related attractions but why?
Horror is certainly popular with the teen thrill-seeker market so it's like they are aiming at a particular demographic market but then serving it up with an actual ride experience that simply can not match. Which again, like 13, leaves people feeling cheated. I just don't get it...
The thing is, when you take away all of Alton's hype and bull, 13 is still a decent family coaster. You still get a mildly fun roller coaster trek through the woods, a mildly surprising and mildly fun drop, then the decent enough backwards bit. It's not a great ride, but it's also "fine". At least it's a complete thing.