PanteraEnt
Roller Poster
Hello,
This is Steve with Pantera Entertainment. Our company develops for PS3, Xbox, and PC.
We have a new title coming out called for PC called 'Theme Park Studio'. We basically have merged Hyper Rails, an older title of ours, with our new proprietary graphics' engine.
Here is a link with a screenshot, video, and some descriptive text.
http://www.facebook.com/ThemeParkStudio
It only contains one video and screenshot. I will be updating it with more screenshots and tutorials over the next months. If you would like to keep up to date, we hope you will 'Like' our facebook page.
I am posting to this forum hoping to get some feedback. We started out with a specific UI style, seen in the video. Later, when we decided to merge our graphics' engine, we switched to windows gui. This gave it a more technical look, less game-like. Although the game-like style was lost, the advantages gained included better performance, customization, and dialogs that can be hidden, resized, docked, or pinned.
There are numerous other dialogs, the screenshot I posted only shows the node, particle, track and train dialogs. I will be uploading more screenshots and tutorials as we progress. We will also be looking for beta testers in the near future.
Feedback is welcome. Thank you
Steve
This is Steve with Pantera Entertainment. Our company develops for PS3, Xbox, and PC.
We have a new title coming out called for PC called 'Theme Park Studio'. We basically have merged Hyper Rails, an older title of ours, with our new proprietary graphics' engine.
Here is a link with a screenshot, video, and some descriptive text.
http://www.facebook.com/ThemeParkStudio
It only contains one video and screenshot. I will be updating it with more screenshots and tutorials over the next months. If you would like to keep up to date, we hope you will 'Like' our facebook page.
I am posting to this forum hoping to get some feedback. We started out with a specific UI style, seen in the video. Later, when we decided to merge our graphics' engine, we switched to windows gui. This gave it a more technical look, less game-like. Although the game-like style was lost, the advantages gained included better performance, customization, and dialogs that can be hidden, resized, docked, or pinned.
There are numerous other dialogs, the screenshot I posted only shows the node, particle, track and train dialogs. I will be uploading more screenshots and tutorials as we progress. We will also be looking for beta testers in the near future.
Feedback is welcome. Thank you
Steve