There's always one .I don't know what to point to specifically but to me it's just a meh. The elements seem like they're dragged out more than they need to be so it's lacking something.
Always nice to see differing opinions on things, although I have to ask, which elements seem drawn out to you? To me, almost all of the elements seem to be mostly rapid-fire ones in quick succession.I don't know what to point to specifically but to me it's just a meh. The elements seem like they're dragged out more than they need to be so it's lacking something.
I'm hoping it rides more like the first inversion of Pantheon, or the first two on VelociCoaster: slow rolls but very playful with both the hangtime the way it moves you around. Not like gross hangtime you get on a jojo roll.The ONLY, literally SINGLE part that I'm not massively sold on is the first inversion. It's merely just a taste thing - I detest hangtime and it looks full of it. It just jars in the flow right from the get go.
Everything before the second launch has a weirdly slow and dull pacing apart from the first roll. I like the second half better (there's also a weirdly slow overbank-hill and following curve) but the first half seems so weirdly drawn out to me, that it's just a meh considering everything.Always nice to see differing opinions on things, although I have to ask, which elements seem drawn out to you? To me, almost all of the elements seem to be mostly rapid-fire ones in quick succession.
Everything before the second launch has a weirdly slow and dull pacing apart from the first roll. I like the second half better (there's also a weirdly slow overbank-hill and following curve) but the first half seems so weirdly drawn out to me, that it's just a meh considering everything.
Tbh I think the first half of supposed to be paced like it is, acts like a bit of a warm up. Personally I quite like snappy transitions when mixed with more graceful ones, makes the snaps pop!Everything before the second launch has a weirdly slow and dull pacing apart from the first roll. I like the second half better (there's also a weirdly slow overbank-hill and following curve) but the first half seems so weirdly drawn out to me, that it's just a meh considering everything
Yeah agreed here - those initial inversions of VC are so well executed as slower inversions; healthy amount of hangtime, while not lingering for too long.I'm hoping it rides more like the first inversion of Pantheon, or the first two on VelociCoaster: slow rolls but very playful with both the hangtime the way it moves you around. Not like gross hangtime you get on a jojo roll.
What I also like about those moments is that they start out at a slower pace before ramping things up for the rest of the layout. So I don't think the flow will be too affected here. If it were at the end of the ride, that'd be a little awkward.
That's probably the worst onride I've ever seen lol
Back row too!
Still far more entertaining than any of your posts on here lolThat's probably the worst onride I've ever seen lol
Think it's all about pacing. Pantheon definitely feels like it's missing something and it doesn't help that the outerbank is a little too high. Phanny is a good example of a short ride but done right but it's constantly throwing you around and hauling ass until the end.Always hard to tell though… the Phantom’s Revenge admirer in me says that ‘less’ can be more. But then, the Steel Vengeance admirer in me reminds me that more is definitely more.
I hate to add to "#Speedgate", but I'm not sure how much I trust this YT Channels povs given the sudden speed up at 1:25.
Back row too!