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Paultons Park | Drakon | Gerstlauer Eurofighter | 2026

I’m here today. My mum and dad have deserted me to ride the train, so I’ve joined the queue again… first impressions from the first go are that it’s definitely the smoothest of the Euro-Fighters I’ve ridden, and that the stall is quite good, but that I definitely found it a bit of a thigh crusher restraints-wise and I don’t have vaguely large thighs.

I also stopped at the top of the lift hill on my first go, which was… interesting!
 
I’m here today. My mum and dad have deserted me to ride the train, so I’ve joined the queue again… first impressions from the first go are that it’s definitely the smoothest of the Euro-Fighters I’ve ridden, and that the stall is quite good, but that I definitely found it a bit of a thigh crusher restraints-wise and I don’t have vaguely large thighs.

I also stopped at the top of the lift hill on my first go, which was… interesting!
Can confirm it's smooth! Well done to everyone involved in the project
 
I hate to be negative about it but I genuinely can’t see how this is in anyway a good coaster.

Eurofighters are just not good and this layout also doesn’t look any good.

But Yay Paultons.
My thought is that despite my disappointment in the ride type compared to what could have been, it’s overall a fun coaster that I think the audience will enjoy. It’s not going to shatter your universe if you’ve ridden loads of coasters, and if you don’t enormously rate Euro-Fighters (as I don’t) I don’t see it converting you, but it is smooth for the ride type and the stall is genuinely quite good (or would be if it wasn’t for the restraints)

If it had lap bars, I’d rate it more highly. I found the OTSRs made the stall in particular quite uncomfortable, but it might not help that the operator seemed to put extra effort into stapling me in on all 3 of my rides…
 
As a coaster, Drakon is...fine.

It's a Eurofighter. Everyone here presumably has ridden one and knows what to expect.
It has quite a lot of laterals which did lead me to bump into the restraints. It is a smooth ride currently, so let's hope that doesn't develop into an issue. The stall is good fun.

It does seem like a good fit for the park. And between that and Storm Chaser they've got a perfect thrilling duo at the park.

The real win for Drakon,and Valgard more broadly, is the theming, style and overall atmosphere in the area. They've stepped up and smashed it out the park. It's a gorgeous area to be in and I really enjoyed my time just exploring the area. Vild Swing is a great addition. Raven breaths new life into the ride. The Feasting Hall looks gorgeous, and the Golden Apple drink is a fun themed food option.

I also adore that there's a 'sheep-powered wheel' that turns when the lift hill starts on Drakon. Such a cool effect.

Paultons clearly know who and what they are, and have carved out that niche. They are still a little rough round the edges and I still question some of their choices, but they're moving upwards constantly.

Oh, and Valgard has over 100 barrels in the area. It's great fun trying to find them all.
 
As a coaster, Drakon is...fine.

It's a Eurofighter. Everyone here presumably has ridden one and knows what to expect.
It has quite a lot of laterals which did lead me to bump into the restraints. It is a smooth ride currently, so let's hope that doesn't develop into an issue. The stall is good fun.

It does seem like a good fit for the park. And between that and Storm Chaser they've got a perfect thrilling duo at the park.

The real win for Drakon,and Valgard more broadly, is the theming, style and overall atmosphere in the area. They've stepped up and smashed it out the park. It's a gorgeous area to be in and I really enjoyed my time just exploring the area. Vild Swing is a great addition. Raven breaths new life into the ride. The Feasting Hall looks gorgeous, and the Golden Apple drink is a fun themed food option.

I also adore that there's a 'sheep-powered wheel' that turns when the lift hill starts on Drakon. Such a cool effect.

Paultons clearly know who and what they are, and have carved out that niche. They are still a little rough round the edges and I still question some of their choices, but they're moving upwards constantly.

Oh, and Valgard has over 100 barrels in the area. It's great fun trying to find them all.
110 barrels to be precise!
 
I really enjoyed Drakon yesterday. I was perhaps in a minority of enthusiasts in that I was pretty happy with the Eurofighter choice when it was announced. A big step up in thrill and finally a custom layout coaster at Paultons!

It's smooth, has great interaction with Raven, and has a decent theming feature with the spinning wheel.

My minor gripe is that the ride area lacks path interaction to watch the ride, and it could benefit with some more theming features like tunnels or fire effects for added drama.
 
After coming home from Paultons, I've decided I'm going to take a stab at a slightly longer review of Valgard. Let me start with the area and wider theming...
The Area/Theming
Overall, I think they've done a lovely job with the area! The theming is all absolutely lovely, and they've finished it off very well! In terms of a few specific points of interest:
  • There are some very nice details around! One of my particular favourites was the sheep "powering" the lift hill for Drakon, but I thought that there was loads to look at!
  • As someone who wrote a post a few days ago remarking that Paultons' theming lacked theatre and pizzazz, I do have to concede that Drakon is somewhat of an improvement in this regard; I was particularly surprised by the pre-lift section, which is very nicely done!
  • People (myself included) griped for years about Cobra being unthemed and lacking atmosphere, and it looks a damn sight better now; they've done an absolutely brilliant job with Raven! Even just having the themed queue and station and little bits like the clock towers in the middle and the area around it has enhanced the overall atmosphere no end!
  • The Feasting Hall is an absolutely excellent indoor space, with some lovely details and a beautiful interior finish. I particularly liked the big fireplace and the big viking ship!
  • I didn't really notice The Edge not being cohesively themed in; as much as including it would have been nice, it's tucked away somewhat and I don't think it sticks out like too much of a sore thumb.
  • One minor gripe I would raise is that I think Drakon could maybe have used some theming that interacted slightly more with the ride and/or was slightly more visible to riders. When queueing, you can see some nice details in the ride area, including a shipwreck that lights up with some fake fire and some spikes, but I don't think these are terribly noticeable when on the ride; after the initial interaction with Raven, it does feel a tad like you're riding over some generic nice landscaping. I think more visible theming interactions from on-ride in the vein of Storm Chaser and Pterosaur in the same park or Raven in the same area, or Merlin coasters like Nemesis, Swarm and Wicker Man, might have been nice.
All in all, though, I think it's a lovely area and continues Paultons' streak of very nicely detailed and finished off areas. The park are certainly onto another winner alongside Lost Kingdom and Tornado Springs, and compared to an area like Drayton Manor's 2022 attempt at Vikings, I think it's absolutely night and day!

Let me now move onto the main event...
Drakon
I was highly critical of Paultons building a Gerstlauer Euro-Fighter and have made no secret of the fact that it was far from my first choice of coaster for the park. Having ridden it, I do maintain that it maybe wouldn't have been my first choice and it has not converted me to Euro-Fighters as a ride type in a drastic way, but I acknowledge that it is a good coaster and I think it will go down well with the audience, and that I was perhaps overly harsh at points in the build-up period. To raise a few specific points of interest:
  • The stall does offer some very good hangtime. I'm quite surprised that Paultons went for such a dramatic inversion on their first ever inverting coaster, but I'm a fan of it and think it works well (or would if it weren't for the restraints... more on that later).
  • I always like the drop on these Gerstlauer Euro-Fighters, and this one is no exception; it offers some nice airtime!
  • The ride is definitely much smoother than I'd feared it might be; the tracking was generally very smooth throughout on my rides with minimal rattle or headbanging, although there were still odd sections where my head made mild, brief contact with the restraints.
  • The ride is perhaps the least intense of the Euro-Fighters I've ridden, and I wouldn't call it an especially forceful or impactful coaster on the whole even if I think the layout is mostly good fun. For the park, I think this works well, but I thought it was worth pointing out.
  • The first hill going over Raven doesn't really offer any notable airtime, which I was a little disappointed by. I understand that it probably had to be a certain height to clear Raven, but Gerstlauer, for all their flaws, are often quite good at injecting surprise airtime pops into their thrill coasters and a small part of me was hoping that it would be another surprise airtime burst from Gerst!
  • The ride also doesn't really have any airtime more widely aside from the drop, so doesn't continue Gerstlauer's tradition of incorporating good surprising airtime moments. I wasn't necessarily surprised by this given the layout, but I do think this is something that Saw, Speed and Smiler do better.
  • The main flaw I would raise, and a criticism that I 100% stand by from when the ride was initially announced, is that I think the OTSRs impede the ride and I would have preferred it with lap bars. On my 3 rides, I found that the OTSRs crushed my thighs and made the stall in particular somewhat uncomfortable. I begrudgingly accept the reasoning for OTSRs, but don't necessarily agree with the logic and think that some nice lap bars, as I know Gerstlauer offer, would definitely have made the ride more fun.
All in all, then, I think Drakon, while not my first choice, is a fun coaster that will suit the park well. It's a very welcome step up in thrill from Paultons Park, and I think the younger guests will like it! In terms of comparisons, it's currently my highest-ranking Gerstlauer thrill coaster for the reason that it's more comfortable to ride than the others, although as I said, it didn't convert me to Euro-Fighters in a drastic way and I've settled on a 6/10 and #49/148 overall. I still personally rank Pterosaur, Storm Chaser and Raven slightly higher within the park.

Finally, I'll briefly touch on Vild Swing...
Vild Swing
I'd never ridden one of these ART wild swings before, so I was interested to get on one for the first time. All in all, I'd say it was OK, but nothing to write home about as someone who's not a big fan of flat rides. The swinging is quite good fun, and early on, none of the sensations feel overly intense, but I would say that the cycle was maybe a bit long for me and I was starting to wear of the repetitive rotating motion by the end. If you’re keener on flats than I am, though, I think you’ll like it!

So all in all, then, I’d say Valgard is a great addition to Paultons Park! The theming is delightful, Drakon is overall a fun coaster that will suit the audience well, and if you’re more of a fan of flat rides than I am, then I think you’ll enjoy Vild Swing! I also think Serpent’s Curse looks like it will be a fun addition for next year!

To close out the review, here are a few photos I took throughout the day:
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Valgard is a pretty solid addition to the park. We did not eat at the Feasting Hall but experienced all of the new rides.
Raven is what you would expect of a previously unthemed ride being given a new lease of life and a proper identity. The park did an excellent job and the queue is really nice. The ride still runs as good as it ever has been.
Drakon most notably lacks the path interactivity that Storm Chaser, Raven and Flight of the Pterosaur do, but the interaction with Raven is very brief but pretty cool. Theming is done pretty well and the queue gives you a neat angle of the ride. The coaster itself is very smooth, but unfortunately the twisty nature of the layout will send your head into the shoulder restraints on multiple occasions. The stall is by far the best part of the ride.
Vild Sving is the best new attraction in the area, and in my opinion, the new second best ride in the park after Storm Chaser. The onboard audio is there but very quiet, but these Wild Swing rides are fantastic attractions that absolutely deserve the success they are seeing. After watching the NebulaZ plague theme parks, it's refreshing to see another mass-cloned attraction that I'm actually willing to ride.
Valgard is nice but definitely lacks the completeness of an area like Tornado Springs, but hopefully Serpent's Curse fixes that. It's a real shame about the shoulder restraints on Drakon, because they completely ruin what would have otherwise been a very fun roller coaster.
Paultons Park continues to be the best-managed theme park in the UK, but I wouldn't say the best outright. I still don't feel a need to visit more than once every new coaster, but I respect what they go for.
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