The issue with the launch is, that we have no exact data as the launch track is not visible from the outside (trust me, I tried the legal ways). You might be able to see it if you start climbing, but I don't have to tell you why you should not even think about that.
So my estimate is just based on the sound of the train, and when it starts to show in the overbanked turn. In addition, we do not know, how exactly it accelerates. It could launch to full speed in a very short period of time, and just keep the speed, it could start slow and kick in in the end, or it can be something in between.
And: it's possible that the launch will push the train further, even if the first car/s have left the launch. Nothing prevents the LSM to keep pushing the back of the train.
What I can say for sure about the launch: It's intensity will be quite low. The train is very long, which makes it necessary to run the LSM modules on a low current to prevent them from overheating. You don't hear anything from the launch modules from outside, only the train (which is likely to use hard wheels, which are quite noisy). The overall speed required is quite low, as the first launch track is pretty high up, and the height difference to the first overbanked is not that big.
The obvious question you might want to ask now: If the ride is slow, will it be boring? Propably not. As the trains are quite long, and you are mostly laying on your chest, you will experience some forces at the ends of the train. Especially the exit from Launch 2 looks like a nice Airt... well Backtime in the front row. In addition, the ride will profit from the theming and near misses in the area.
So my estimate is just based on the sound of the train, and when it starts to show in the overbanked turn. In addition, we do not know, how exactly it accelerates. It could launch to full speed in a very short period of time, and just keep the speed, it could start slow and kick in in the end, or it can be something in between.
And: it's possible that the launch will push the train further, even if the first car/s have left the launch. Nothing prevents the LSM to keep pushing the back of the train.
What I can say for sure about the launch: It's intensity will be quite low. The train is very long, which makes it necessary to run the LSM modules on a low current to prevent them from overheating. You don't hear anything from the launch modules from outside, only the train (which is likely to use hard wheels, which are quite noisy). The overall speed required is quite low, as the first launch track is pretty high up, and the height difference to the first overbanked is not that big.
The obvious question you might want to ask now: If the ride is slow, will it be boring? Propably not. As the trains are quite long, and you are mostly laying on your chest, you will experience some forces at the ends of the train. Especially the exit from Launch 2 looks like a nice Airt... well Backtime in the front row. In addition, the ride will profit from the theming and near misses in the area.