Essentially, isn't it just a flying Taron? ?
Well, once your tasked with coming up with a layout of 1200+ meters track on that footprint, you're going to end up at something Taron-esque eventually.
I would agree that they both use their special features as sort of an excuse for their more simplistic layout in terms of element choice. With Taron it's the perception of very high speeds when rushing through the theming, and with F.L.Y. it's the fact that, well... you're flying
In terms of actual ride experience though, I'd barely consider them similar. Already at the beginning, while Taron highlights its launch as a feature in itself with sound and proper acceleration, for F.L.Y it is just a way to get the damn train moving. This becomes more extreme the further you sit back, the 2nd launch is essentially non-existent in the back half of the train.
What you do have is a couple of hand-picked transitions and are airtime-moments that are more forceful than the track would suggest, which is very similar to Taron. While I would agree that F.L.Y. wears its influence on its sleeve, nobody is going to get off the ride and think to himself "well, didn't they build something like this 4 years ago?"
It is strange though, on one side it being so incredibly different from all other flying coasters in the world, while at the same time having two perceived sister-coasters in the same goddamn park (2nd one being Black Mamba for the GP, as they love to point out that they have seen Inverted track somewhere else in the park already
)