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Rookburgh (including F.L.Y) @ Phantasialand

Trax

Hyper Poster
I am not sure if I should post this already... but honestly, after moving in with both of our s/os, we finally found the time and motivation again to keep on going. But every bit of additional motivation is welcome. We already broke the 400,000 parts barrier (Klugheim had ~220,000) and it's just getting more annoying.
Oh yes, and we're below 30fps already :)

Coasterforce.jpg

Coasterforce2.jpg
 
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Holy smokes, it's been over a year since the last update!
To be fair, we took yet another longer break from the project as it is really exhausting to build. However, with PlanCo 2 being close to being released, we decided to push this project to a release state before PlanCo 2 is released.

We were already at ~80% with pretty much everything above ground being done. We are currently working underground and are still touching up some details and optimising the performance.
Here is another teaser:
CF.jpg
View attachment 34409
 
Another week gone by, so how about a new picture?
The "lift" is close to being finished, same goes for the darkride part itself. The only parts that are still looking bare in comparison are the station and the lockers.


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Yes, the ceiling isn't finished yet:
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I think it's safe to say that this is the best recreation I've ever seen on Planet Coaster! It's insane how accurate and detailed it is 😍

Great work!!
 
Astonishing work @Trax; that’s beautiful!

I must ask, however; how did you get the flying Vekoma track style with launches in the game? I thought the only flying coaster was a B&M and the only inverted ride type with a launch functionality was the impulse coaster?
 
Black Magic 😃
We used a mod that allows for pretty much all Train-types to be placed on any ride. Yes, you could place a locomotive on an rollercoaster. Yes, that is a stupid thing to do. Yes, I did try it 😃

The mod also allows for LSMs to be placed on any coaster type, although the track will be invisible if there is no model for it. But, with it being LSM track, it does also work without the mod, making FLY possible in the first place. The track you see on the launches is actually fake.
 
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