Overall, this concept seems more terrible the longer you think about it. Every time it floats to the top of my mind, a new drawback seems to be apparent.
Then there's the concept of a station at both ends. For one, it means you need to have twice as many ride ops. On very quiet days, when the coaster has no lines, they would have to administer the queue somehow too, to ensure there are guests at both stations so the trains can be sent back and forth. If a large group of people goes to one of the stations, they would have to wait for somebody else to show up at the other station to send the trains back.
The usual "exit through the gift shop" concept is impractical for this coaster, as the two exits are spaced so far apart. Unless you want two gift shops, of course ... The same goes for on-ride photos. The idea is to funnel all the riders past the photo kiosk to entice them to buy photos. If they have to seek out a separate kiosk, most won't give ORPs a thought.
So yeah, this coaster doesn't come across as a very good idea. At all. Had it not been for their experiences at Mirabilandia, I'd be expecting Parques Reunidos to build a few of them.
This seems to be the case indeed. At least it helps alleviate the terrible capacity somewhat. Except it also means a horrendously short ride time - it's literally just a helix and an airtime hill. At 0:47 in the video, there's a clip showing both vehicles exit their stations. At 0:55, they have stopped at the other end. That's an eight-second ride time if we assume the clip isn't sped up. The ride will also spend the vast majority of its time loading/unloading passengers. Just because it only spends 8 seconds in motion doesn't mean it won't take more than a minute to offload and load more guests. With that in mind, it wouldn't have mattered much for capacity if the track was twice as long. If we're being optimistic and assuming they can dispatch once every minute, the ride will have a theoretical hourly throughput of ... 240. That's ... not good.Given that the 'end' of the track (where the turntable is) also has numbers 1-4 marked on the ground in the animation, is it possible this is like a two station thing as well? As in you only ride from one side to the other, then get off and exit, and another group rides back to the original side?
Then there's the concept of a station at both ends. For one, it means you need to have twice as many ride ops. On very quiet days, when the coaster has no lines, they would have to administer the queue somehow too, to ensure there are guests at both stations so the trains can be sent back and forth. If a large group of people goes to one of the stations, they would have to wait for somebody else to show up at the other station to send the trains back.
The usual "exit through the gift shop" concept is impractical for this coaster, as the two exits are spaced so far apart. Unless you want two gift shops, of course ... The same goes for on-ride photos. The idea is to funnel all the riders past the photo kiosk to entice them to buy photos. If they have to seek out a separate kiosk, most won't give ORPs a thought.
So yeah, this coaster doesn't come across as a very good idea. At all. Had it not been for their experiences at Mirabilandia, I'd be expecting Parques Reunidos to build a few of them.