So, Dirt 2 then... Review???
The original Dirt for me was one of the best early release titles for the "next Gen". I played my copy off and on for the best part of two years. For a simple racing game, that's a lot of time and effort. I ran through the main game completing it twice (on the second run upping the previous level I'd completed the races on). Some of the different races and vehicles were more challenging that others. Personally, I disliked the Rally and Rally X stages the most. Preferring the Raid, Buggy and hill challenge events.
So the game offered a massive amount of replay value, high production values and good fun.
Prior to Dirt, I'd been a big fan of Colin McRae Rally 4 - the first rally game to really grab my attention. Handling was superb, as was the ability to simply change the specs to match the road (so a degree of strategy was needed). It was all rally, but with a good selection of different rally classes to keep you going. It was a tough game, a real challenge.
So, we've moved from the Colin McRae games which are 100% rally focussed with a need to form a racing setup strategy. Onto Dirt where multiple racing disciplines are involved, less strategy, simpler game play.
What about Dirt 2? Well, oddly, it's stepping back a little towards the McRae rally games.
There are primarily only two type of event. Rally or Offroaders. Yes, you have Rally-X in the Rally cars and Trucks or buggies for offroaders - but essentially in a race you'll either be in a rally car, or some kind of offroad beast. There are different types of event based on those (gate crasher being a fun way to learn racing lines as you attempt to smash plastic gates in the track).
The question is, has the limit of vehicle types available made the game more focussed and better, or do you feel constricted. At least in Dirt, if you struggled with a Rally event, you had a lot of other options.
It works, kind of. There's not enough variety in there really. You'll end up choosing a Rally car, a truck and a buggy that suits you and always use that same car. So essentially out of a choice of 70 cars or something, you'll just be using the same three.
Does this make the game bad?
Well, not really. The game is one of the best presented games. EVER. It is slicker than Mushrooms comb! The way the music is blaring out of tinny PA speakers outside, then it muffles as you go into your trailer - then comes full on when it's loading. It's hard to explain, but it's the little details like this that make it such a brilliant experience.
As for the game? Well, it's a rally game - if you don't like rally games you're going to struggle. The cars don't react as well as they did in Colin McRae 4 - but they do react how you expect them too. It's not as real, but it's designed to mix a real simulator feeling, but to make it accessible. You still need to be able to learn to drift the cars - you need to know how to balance your accelerator to hold a line without causing oversteer , or how best to get your nose pointing the right way out of a corner before laying on the acceleration.
It's frustrating at times when you get in the heat of a battle and floor it too much causing you to lose control (and the race). Yet you don't feel cheated because you KNOW it was your fault.
So, racing? It's tight, tense and enjoyable. This is increased 20 fold when playing with a decent force feedback wheel. All of the sudden the handling becomes incredible. The minute control you can get over the car using a wheel and pedals really makes the racing much more fun. Not particularly easier - come off a jump badly and the wheel will fight you into a hedge, but that's all part of it
Graphically, the the game is stunning. It uses an enhanced Grid engine, so it's everything Grid was, only better. There are some brilliant crashes due to the excellent physics engine, and the environmental graphics are stunning to the point of making you crash drooling over it. Then you crash into the church you're stunned by and it collapses under the weight of your truck! Brilliant.
So the presentation is brilliant, the graphics are brilliant, the physics are brilliant and the sound is brilliant. Is the game brilliant?
Yes and no. It's a stunning game, and very addictive. There's just enough variety to keep you entertained, and enough familiarity so you get to be very comfortable in the cars your driving. It's just about right on balance there - it is a steadily increasing challenge as you make your way through that the familiarity is required.
However, the replay factor is limited by this. You're not going to want to play through the game again (I don't think) as it's just "more of the same". It's also not quite sitting right between the McRae games and Dirt. It needs to be either completely accessible as Dirt was, or allow the "hardcore" their fun by giving you the settings for changing the car and planning a rally strategy. It's just too "rally" for casual players, and not deep enough for hardcore rally fans.
It's great for me, as I fall between the two
I havn't played online yet, so can't comment but it looks good. This is the one area Codemasters have once again compromised. Rallying is a solitary sport. You race against the clock and just let the elements, car and skill challenge you. In Dirt 2, even the pure rally stages have you catching up to other competitors. It's frustrating, as you can be running a perfect course, then catch up to somebody and they wont shift, so you lose the racing line and you momentum.
This is the same in a lot of the races. Rally more than any other sport depends on good racing lines - impossible when you have eight trucks heading into each corner - somebody will come a cropper.
So overall it's a mixed bag. It's sheer brilliance and "just not quite good enough". However, it's well worth buying just to experience a game that is so well made, and that will actually offer you a challenge. You'll not be completing this title over one weekend.
9/10!