SnooSnoo said:
I'm still blowing my load on NCAA Football 2011.. which about 3 people here would enjoy. I'll buy a new game.. in 4 months.. lol
I know it's "bigger league", but have you tried Backbreaker Snoo? It does for American Football games what Skate did for Skateboard games. It makes them challenging and fun. If you've not tried it, I recommend the demo.
RCF said:
Lain said:
Yeah, but the next Guitar Hero game has Rush's '2112' in its entirety, so yeah.
It wins. And Kim, there really is no difference but IMO Guitar Hero is and always will be better.
Okay... Are we ready...
Let's start with the fact that Rock Band was actually Guitar Hero III.
Harmonix (essentially the people who invented the "play notes in time to real tunes" genre) approached Activision and said "we don't want to just do another Guitar Hero, we're not into just doing repeat ad infinitum sequels, we want to expand on things, and we want more time to do it."
Activision told them to bugger off and make a sequel, so they just buggered off and took their new ideas (Rock Band as it was being known) to MTV games.
Activision own the rights to the name Guitar Hero, and the engine. So they just farmed it out to another development team to produce another sequel.
Harmonix were given the room to breath and do something new - Rock Band.
If you're a dedicated "Guitar Hero man, always have been, always will be" - then you've missed the fact that Guitar Hero now has nothing to do with the original two (excellent) Guitar Hero games.
Okay, so the differences, and it IS subjective and it IS subtle.
On the face of it, both are the same. Rock Band has coloured rectangles coming down the screen to hit at a certain time, Guitar Hero has coloured circles. That's the only actual core difference when you're playing the actual game... If you can play one, then you can play the other.
The differences are in the way the game and songs, etc are presented. It's the package.
When you load up
Guitar Hero, it's over the top, in your face
RAWK It's an ironic nod to heavy metal and its fans. You build your band and have heavy customisation of your band members. The flexibility is superb. Everything is based around this very over the top idea though. It's all very loud and brash. As I say, it's ironic and tongue in cheek.
Then you start playing the game and you have a series of concerts. Complete a set of concerts and it opens up more. You can't play the songs until you've unlocked them on a higher tier.
That's pretty much it. There are editors for creating your own songs and things, there's a lot to the game.
Rock Band starts with a silly into movie, trying to show how "Rock" it is, but it always feels a bit silly and cheap. It's difficult to describe, but it's just not over the top enough to get away with being deliberately amusing. It's not a great start.
The main screen loads up though, and it's pretty quiet... It's got all the right noises here and there and everything, but it really is very simple. Band creation is likewise very simple. Very little in the way of character customisation here. Most of your band just end up looking like store dummies with bad wigs.
The game again is like Guitar Hero, with concerts to perform, and they unlock.
So again, it all sounds pretty similar, not much to pick between them.
It's all down to the finer details.
Guitar Hero isn't ironic. It actually takes itself too seriously and it grates with me. It's the way Activision sell it, with the same "if you don't love this, it's because YOU'RE NOT METAL ENOUGH!!!" attitude.
Suddenly, the peace and quiet, the subtleness of Rock Band is very appealing.
To add to this, Activision then bundle in "Rock legends" into Guitar Hero. They sell it on getting real rock stars in so you can perform as them, or against them in a "duel".
Like all the other "add-ons", what Activision is actually doing is making lists. We have this, Rock Band don't. We have this, Rock Band don't.
It's like they're making up for the fact that Harmonix not only dared to leave and go their own way, but then beat them to the punch and did it better, making them play catch up. Activision are still producing year on year editions and each time, they add more functions and less value.
See, they're so busy trying to have the longest list of features, they're forgetting about making the game playable. I'll admit, I've not played Guitar Hero 5, so can't comment there. However.
Rock Band 2 is pretty much the same as the original. What they've done is taken every single niggle from the original and fixed it. Every minor complaint has been fixed (or is on the list to be fixed for Rock Band 3).
Everything that was annoying about Guitar Hero III was still there in Guitar Hero World Tour. I don't want to have to complete a set list to open up the next set list and more songs. I certainly don't want to be forced to play through the entire album (or so it seemed) of a band I've never heard before to unlock more than five tracks.
GHWT was a chore to play. Okay, if you love Tool, but if not - you have to go through three of their tracks within half an hour of starting the game to try and unlock anything else. Just the idea of no more tracks until you've been forced to complete others sucks, big time.
With Rock Band, you unlock "gigs" as you complete gigs. So one song can unlock a couple more gigs to play. So the game is much more open to options. If you dislike a song at one gig, then you can generally avoid it for quite a while (if not forever). It means that opening up the game is down to your choice, not the developers.
The biggest difference for me though was the way the actual game played. In Guitar Hero III and GHWT, it just felt dull. It was all... Brash and dull. I know it's going to sound wrong, but it was all about trying to press buttons on a plastic thing at the correct time as a blob of colour passed down the screen.
I KNOW that's what the game is, but this is where I think Guitar Hero gets it wrong. It's something Harmonix understand that Activition and its farmed out developers don't get.
I don't want to press buttons in time to blobs on the screen. That's sad, I want to pretend I'm in a real band (that's not at all sad
).
Rock Band immerses you into the gig much better. The reaction of the crowd when you're doing well, the way it handles vocals... It's really difficult to spot, but Guitar Hero feels sterile. It's quiet in the actual game like Rock Band is in the menus. Yet it's the actual game that's the time you want it to be loud. Rock Band has the crowd singing the chorus back at you, it's more like "you're there". You're not just bashing buttons on a plastic instrument.
I think maybe this is what it comes down to. Guitar Hero is for "pure game" if you like. The music is pure. The mechanics for hitting the buttons is pure. It's designed to make people think they're the rock gods they're representing and I hate it.
I owned GHWT for a week and neither Minor_Furie or myself could play it any more. We tried and tried, but we both just hated it. It was so, so boring. It forced us to do things and constrained us. Vocals were really just a poor add on. It was just such a dull, dry experience.
As for the "editor"? Well, you could make your own tracks in GHWT if you wanted and it was great. Rock Band started the "Rock Band Network", were any up and coming band could submit their work to be added to Rock Band. So you could have synthesised home created work in Guitar Hero, or real live bands in Rock Band.
That's the difference in ethos between the two.
For Activision, it's a commercial product. It's designed by people in suits in a board room and given to a team who produce it, then people in suits decide if it meets their quality or not and if it's being done quickly enough to meet this year's deadline.
For Harmonix, it's a labour of love. It's a small(ish) team producing a gaming experience for their fans and the fans of the music. They're not distracted by gizmos and silly add-ons. They're making a core gaming experience which they want to make. They're not rushed and only make changes which improve the way the game is played.
Yes, I'm biased, but one is pure corporate sellout - surely Guitar Hero goes completely against everything that rock and roll actually stands for?
If you've never played either, go for the one which has the most tracks you know to be honest. Also have a look at both websites and look at what additional DLC is available. For me, the Rock Band DLC suits me much better. It's a much broader selection.