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The Games we play...

Ollie said:
Finally got round to purchasing a PS Vita.

Play.com did a good deal today where you got the 3G+Wifi version of the console, a 16GB memory card and 10 games for £139. :)

Means I can finally play all those free games I downloaded on PS+ ready for when I got it. :p

Yeah, like half of them will fit on to a 16Gb card :p

Sanchezmran said:
Hmmm...
I've never played any of the Dynasty Warrior games (and I'm not too familiar with them either), but this looks pretty cool!

I remember playing the first PS2 game. It was like "WOW! This game is so fast and has so many characters and BASHBAMHITHURTYOUCHBASHFUN". Then I realised it's really shallow and repetitive. Then I found some hidden depth in later games, which I then discovered to be a poor band aid over the piss poor gameplay.

They still fun though I guess? Maybe?

As it's Christmas, have a present of a link to the best ever Theme Park game in the world!
http://www.worldofspectrum.org/infoseek ... .zip&emu=3
 
I got CoD Ghosts the other day. The campaign was very short though :/ I completed it in about 5 hours and it didn't really get hard (I played on hardened which I usually find a challenge. I plan on starting on veteran after messing around a bit with multiplayer). Don't get me wrong, the campaign is great, I love the story, you get to fly in space and shoot underwater, it puts you in situations no CoD has ever done before, looking forward to the next in this series...hopefully there'll be a little more content though.
 
ATTACKHAMMER said:
Been playing Gran Turismo 6 I really like it.

It's still not cheap enough for me, but it's getting there :)

I also have too much to play and not enough time ;)

ATTACKHAMMER said:
However some of the cars seem to handle like bricks but it's still awesome!

Part of "the fun" of Gran Turismo is getting the cars to actually behave in a way that makes sense to you. I prefer a loose back end, and you can get even the FWD cars to behave like that. Though you need to then be careful to balance RWD cars. That makes often makes the cars less brick like.

Then there are the brakes. I always find them (in pretty much all realistic driving games) completely unrealistic. You can't judge the pressure as you can with a real car. I've never learnt to brake with a controller, I think it's beyond me :( It's a case of being very gentle, or use anti-lock brakes and STILL being gentle. It stops a lot of the carrying on when you want to turn thing - also remember to brake before a corner and to balance the accelerator through and then hammer out when you can drive straight.

Brake in - maintain speed through - accelerate out.

As long as you've dropped enough speed braking in, you'll flow nicely around the corner.

Finally, get a decent force feedback wheel. The difference is massive. You can use the brakes much more effectively with better travel on the pedals, the wheel give the feedback you need to know where the edge of traction is and the wheel can do a lot of work helping to regain control.

The biggest issue is that the games tend to be geared towards controllers. So it's much easier to initially fling yourself around the track with a controller (and if you've learned to play with one to a massive degree, then you'll also benefit). However, with the wheel, you'll find yourself immersed and while some things do take a bit longer with a wheel (you have more travel and you need to coordinate things a bit more heftily with legs and arms rather than thumbs), you'll find hitting sweet spots becomes much easier and the game flows more.

And the biggest selling point of the wheel? Every car feels alive and nothing like a brick at all :)
 
I much prefer a lose back end on cars on then, I find a 1995 evo handles amazing. I like being able to slide and make those little corrections coming in or out of corners. The new challenge things on the game are a welcome addition and are a nice difference inbetween races.
 
marc said:
I have never found a problem with the brakes but tbh I slow down using gears at same time that I brake.

You're one of those wonderful weirdos though who has learnt to play racing games using manual gears though :p

I do if I'm using the wheel, but on the controller I find that it involves too many fingers and my fine motor skills can't handle it. So I almost invariably end up locking up on the controller. Forza is the worst for it with no anti-lock brakes though, Gran Turismo not quite so bad (though up until 5, most of the time it was like driving on ice anyway - the GT6 demo was much, much better).

ATTACKHAMMER said:
I much prefer a lose back end on cars on then, I find a 1995 evo handles amazing. I like being able to slide and make those little corrections coming in or out of corners. The new challenge things on the game are a welcome addition and are a nice difference inbetween races.

Play with the assists (traction control particularly) and with your setups. There are loads of techniques for making a loose back end...
 
Turn off stability control and you will be so much faster and you get a lose rear end. The stability control on gt games is stupid it's forever trying to keep the car straight.

In gt5 on the nascar rounds it cost me over 3 seconds a lap, turn it off it's not needed at all and watch how much faster you go.
 
OMG! The rally sections on GT5... Took me ages to work out that the traction control was causing me major problems. The car is meant to be unstable, it's how rally works. It was constantly putting the brakes on to stop the wheels spinning - like they are meant to [/n00bmistake :oops: ]

I always found some cars need it with the pad (I've found anyway), others don't. With a wheel, it's useless as the feedback lets you know exactly what's going on with the car.
 
The driving help things in gt games affect cars in different ways.

NASCAR is not possible with stability control, rally as you say with tc.

I just turned the lot off in the end and just practised. I had to turn on tc for the red bull car as I could not move it without spinning.
 
Ahh the innuendo created from loose back ends.

Anyway, CoD Ghosts: I have gotten over 800G from it now and I got it on Monday XD The achievements are generally so easy even the 'Piece of Cake' achievement worth 100G where you have to storm a room and take no damage on veteran. Easy :p

As for racing/driving games for me it HAS to be Forza Horizon, I'd go so far as to say it is my favourite xbox game I have played. It's not a game, it's a party, I love it!
 
marc said:
The driving help things in gt games affect cars in different ways.

NASCAR is not possible with stability control, rally as you say with tc.

I just turned the lot off in the end and just practised. I had to turn on tc for the red bull car as I could not move it without spinning.

Absolutely. It's just one of those things where you take the cars out, try them and see what they're like- work out why they run like snails and go back. Forza tends to be a little more consistent across the cars. It doesn't punish you as much for taking assists off (Forza with no assists is like Grid with them - if you drive properly ;) - with assists it's like a Scalextric).

It's one of those really odd things actually. In a game like Grid, you wouldn't dream of taking the assists off as it just makes the game ridiculously tough, with no benefit in terms of increased lap times and the like.

In GT and Forza, it doesn't actually make the games that much harder (there are the exceptions of course), but benefits you massively in overall control and in reducing lap times.

Jordanovichy said:
Ahh the innuendo created from loose back ends.

You wish we'd stoop to your level :p

Jordanovichy said:
Anyway, CoD Ghosts: I have gotten over 800G from it now and I got it on Monday XD The achievements are generally so easy even the 'Piece of Cake' achievement worth 100G where you have to storm a room and take no damage on veteran. Easy :p

Somethingsomethingsomethingnoideawhatyou'retalknigaboutsomething

Jordanovichy said:
As for racing/driving games for me it HAS to be Forza Horizon, I'd go so far as to say it is my favourite xbox game I have played. It's not a game, it's a party, I love it!

It was so dull and so easy. Well, dull is harsh, but it was never really a challenge beyond the Burnout school of "we'll stick traffic in the way so no matter how perfect you race, you'll always find yourself impeded by some Sunday driver". I think I did the game 100% in a week. I did play it for several hours a day, and often found myself there just playing away and not noticing two hours had passed mind - so it's not an awful, hideous game. It's very pretty and has lots to distract you with and then... Meh... The driving is not quite arcade enough and not quite realistic enough. Or maybe it's because it's arcade races with realistic handling? I don't know what it was, but it wasn't very satisfying. I preferred it to the most recent NFS games though :)
 
Yeah it was easy. I finished it in 3 days when I was off college 'ill' a year ago. I spent about 14 hours a day just solidly playing it. I went white and my eyes turned square.
 
marc said:
Turn off stability control and you will be so much faster and you get a lose rear end. The stability control on gt games is stupid it's forever trying to keep the car straight.

In gt5 on the nascar rounds it cost me over 3 seconds a lap, turn it off it's not needed at all and watch how much faster you go.

I'm going to do that, cheers! :--D
 
Got Assassin's Creed IV and NFS: Rivals with the PS4 for Christmas.

Never played any of the previous Assassin's Creeds before this one but I'm really getting into it. I didn't really read up on it or anything before getting it so I'm enjoying working through the story mode. I do think the piratey theme is one that works really well.

I'm glad to see the decal customisation is back on NFS along with all my favourite features from Hot Pursuit. The fact that the game is constantly online is both cool and annoying at the same time (bit of a pain when you're doing a race and someone else is being chased in the opposite direction!) but it's a nice feature. I like how there seems to be a lot more of a story in this one rather than just racing for the sake of it.

Onto the PS4 as a whole, it's a really nice console. I doubt I've really got any use from the new features yet as all that I've done is play games. Things I do like though are the 'Recent Activity' section and how it tells you the rarity of each trophy.
 
Rivals is a "when I see it for £25" kind of game :)

I think the PS4 feature list away from gaming is pretty poor to be honest. It doesn't really do a great deal, but in future that will slowly expand as people demand more and the system beds in.
 
furie said:
marc said:
I have never found a problem with the brakes but tbh I slow down using gears at same time that I brake.

You're one of those wonderful weirdos though who has learnt to play racing games using manual gears though :p

That's not weird? That's normal behaviour...
 
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