ATTACKHAMMER said:
Been playing Gran Turismo 6 I really like it.
It's still not cheap enough for me, but it's getting there
I also have too much to play and not enough time
ATTACKHAMMER said:
However some of the cars seem to handle like bricks but it's still awesome!
Part of "the fun" of Gran Turismo is getting the cars to actually behave in a way that makes sense to you. I prefer a loose back end, and you can get even the FWD cars to behave like that. Though you need to then be careful to balance RWD cars. That makes often makes the cars less brick like.
Then there are the brakes. I always find them (in pretty much all realistic driving games) completely unrealistic. You can't judge the pressure as you can with a real car. I've never learnt to brake with a controller, I think it's beyond me
It's a case of being very gentle, or use anti-lock brakes and STILL being gentle. It stops a lot of the carrying on when you want to turn thing - also remember to brake before a corner and to balance the accelerator through and then hammer out when you can drive straight.
Brake in - maintain speed through - accelerate out.
As long as you've dropped enough speed braking in, you'll flow nicely around the corner.
Finally, get a decent force feedback wheel. The difference is massive. You can use the brakes much more effectively with better travel on the pedals, the wheel give the feedback you need to know where the edge of traction is and the wheel can do a lot of work helping to regain control.
The biggest issue is that the games tend to be geared towards controllers. So it's much easier to initially fling yourself around the track with a controller (and if you've learned to play with one to a massive degree, then you'll also benefit). However, with the wheel, you'll find yourself immersed and while some things do take a bit longer with a wheel (you have more travel and you need to coordinate things a bit more heftily with legs and arms rather than thumbs), you'll find hitting sweet spots becomes much easier and the game flows more.
And the biggest selling point of the wheel? Every car feels alive and nothing like a brick at all