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Pierre said:
^ Sounds like what Silent Hill was for me when that first came out.

I've played a lot of "suspense horror" games - including Silent Hill - and none come close to this.

There's a clever mix of things which make it work really well. The fact it's first person I think really makes a difference. You can't see what is sneaking up behind you, so you're constantly paranoid - particularly after the useful "You can peak behind you while you're running" screen hint pops up and adds another dimension of terror to that moment "WTF is it going to suddenly throw behind me and WHEN?"

However, it's the fact you're not armed that does it. There's no ability to confront anything, you're utterly helpless. At least with games like Silent Hill you have the knowledge that if you're attacked suddenly, you can hit them with a hammer. With Outlast, you can do nothing but run and hope to find a place to hide. The vulnerability increases the tension unbelievably.

It's not as twisted as Silent Hill mind and there's no fog. No fog, just pitch black rooms you know you're going to have to enter and work through towards the noises, night vision camera the only way to see... GULP!
 
Yea...going to give you a quick heads up, there is peen in the game, so Im not sure if you got to them yet or not....just giving you a heads up.

You can fight back, but its such a slim margin that it rarely will show up and even then its just the quickest of hits to knock you lose and begin running...again.
 
Intricks said:
Yea...going to give you a quick heads up, there is peen in the game, so Im not sure if you got to them yet or not....just giving you a heads up.

I have one of my own - I've learned not be shocked by the sight of them any more ;)

Intricks said:
You can fight back, but its such a slim margin that it rarely will show up and even then its just the quickest of hits to knock you lose and begin running...again.

I'm not there yet so haven't experienced it, but that's pretty much what I expected...
 
Switched to manual gears last night to see if it was better and my god what a difference. Where I had settled for silver or bronze I got gold easy. It's better as you can go faster in the corners without it changing up! That's the main benefit.

Got the red bull up the hill but was way to slow, there is just no need for that car lol.

Are you guys driving with abs off and stability off.
 
furie said:
The night driving race at the end of the second license series - OMG! I just couldn't get the bloody thing at all. I'd be perfect through the first turns, then always cut the bloody corner to deep and hit the cones.

Took me about half an hour to finally get gold. I was still behind Marc and you Smithy, but I was ahead of Neal so sacked it off :lol:

This upset me, so I booted up the game and downloaded the update. The game now sucks (comparatively) and is a completely different beast to the launch spec.

On said license test I was a tenth slower than furie's 30.883 (now I know I just do license tests once to get any medal as they bore me, but), first lap out after not playing it since before Christmas I set a 30.281 to go 0.6 faster than him. Convinced it could be done in a sub thirty second time, I just had another three goes now to get it to a 29.880 and over a second faster.

The discovery that the game is now turd was more upsetting than furie being slightly quicker. :(

And to Marc and Smithy, I don't know what you're driving, but that Red Bull car is fab for precision racing. <3

Maybe it's because I'm more used to F1 etc (but that shouldn't be a problem for Marc). Driving the normal road cars on GT and I'm useless LOL
 
The red bull is just point and squirt hated it in the last game as well so never bothered with it tbh. Am getting better with it now though. Just hate the way it takes the corners square lol
 
nealbie said:
This upset me, so I booted up the game and downloaded the update. The game now sucks (comparatively) and is a completely different beast to the launch spec.

What's the difference then?

I've been reading reviews and this one says exactly the same as I've been saying - and it's for the release version:
http://gamingtrend.com/reviews/technica ... turismo-6/

marc said:
Switched to manual gears last night to see if it was better and my god what a difference. Where I had settled for silver or bronze I got gold easy. It's better as you can go faster in the corners without it changing up! That's the main benefit.

I don't know if I want to make it easier really.

marc said:
Are you guys driving with abs off and stability off.

ABS on 1, the rest off. Well, that's if I remember to turn it off, as it seems to switch back to on randomly for some reason. Could be when I play two player against MMF
 
It's as if the game is giving you a nice gentle nudge around the corners. Unless you've disastrously cocked up a corner it's VERY hard to go off. Almost like there's invisible walls. :(

It was not there before and is something I would have slammed the game for having in December instead of singing its praises.
 
It's exactly the same as the demo that was released six months back as far as I can tell. The wall thing has always been like too and that review mentions it directly as being like that. I think you've slept too long between games Neal :lol:

Or do you mean where there isn't a wall? In which case I can tell you it's very easy to go off. Loud swearing trying to beat Smithy on Daytona attests to that (I didn't beat him in the end :( ).
 
Yes, I mean where there isn't a wall. Unless you skid off spectacularly it's as if something keeps you on the track.

Conversely, when you do go off, the same problem makes it very difficult for you to get back on.
 
I've not had that, but I've had plenty of times where I've put wheels just a bit wrong and the very realistic off-road traction physics pull the car about unexpectedly. Similarly when off-road, the physics are really spot on and GT realistic*.

So it's probably just that. I see it as realism, you're seeing it as something else?

*GT realism only seems to kick in at a certain speed or engine rev point (when you're wheel spinning). There's no realism at lower speeds, it always assumes you're driving the car on the limits, even if you aren't. Low speed physics are very poor.
 
See, that is fab, I agree. What I am saying is in order to get to that stage it requires a concerted effort on the part of the driver to cock up on purpose. :lol:
 
The game does get harder when you get further into it, but I just done a kart race and was 6 seconds behind on the last lap and won by a second. I went even slower and still won

The muscle cars are fun you actually need to adjust the engine settings.

Finally got the red bull up the hill, changed the view to the nose and it was a lot better.
 
Joey, I could never get into the Infamous games, but Minor_furie adored them. I tried all three (the two main games and vampire one) and just couldn't do it. I fail at 3D adventure/platformers :lol:

It's a shame, because Second Son looks stunning and could be the first game to really show of the PS4 a bit.

Anyway, here's my review of GT6 then ;)

furie said:
The game simply offers itself on a platter.

For most games, I'd agree, but [strike]GT5[/strike] GT6 at no point in the first 30 races (or whatever) offered any kind of challenge. You won, got money, got car, upgraded, won, got money, upgraded, won, got money,got car, upgraded, won, got money...

Over and over and over and over. Dull as sitting hitting the left mouse button until "Fireball levelled up" appears and then doing it again until eventually I can defeat the great wizard Ferrari and get hi F1 car of magical speed!

A decent game forces the player to be challenged as much as possible. Gran Turismo isn't a game though, it's a driving simulator that has a game like element to make it seem like a game.

At least the PSP version didn't **** around. It's just went "let's face it, you're just playing this to drive cars, so bollocks to it - no seasons or organised races. Just drive the cars, enjoy!"

That wouldn't bother me at all; at least it's honest.

I don't mind advancing relatively unchallenged through a game if the game is all about story, character or there's something really fun in the challenge while you're actually playing. I don't play shooters on anything other than easy because I'm poor at them, but I still like the challenge of trying to hit barn doors at 2 paces - even though I often die a lot in the process still. If the story is good, the gameplay element is good and the whole way the game is presented is good, then I enjoy it.

GT's driving is fantastic, but the racing simply doesn't exist and the challenge of unlocking cars and progressing doesn't exist and there's nothing interesting about doing it. It's like a load of the world's prettiest four piece jigsaw puzzles. "I made another one Mum! And another! I'm really great at this game Mum, look another already!!!" You end up with a whole bunch of pretty wall hangings and braggings about how many you've finished and how fast, and then finally have three 10,000 piece puzzles at the bottom to complete. Rubbish; absolute crap. That's the grind, you're not actually making any difference anywhere, except to unlock new things which offer no real difference over the old things.

"Oh great, another 20 laps of Laguna Seca, only this time I'll only lap them 10 times instead of 15, because 'they're harder'."

[strike]I'll still be getting GT6 mind[/strike] :p I still got GT6 mind, because the driving is good, and there ARE challenges here and there (the seasonal challenges and stuff); but mostly, the game element is just crap. So it's a £15er to get my 10-20 hours of fun and then get rid.

[strike]Though I will[/strike] I can't wait wait until the GPS thing comes out, as I want to see how realistic it is driving my car on the route to work :)

See, I do actually like the game - kind of - it's just that the "career" mode is tosh. No challenge, no fun, no racing - unless you enforce it upon yourself, and that's a whole new game in itself :)

Furie, writing reviews in advance since 1973 :p
 
Marc: is it unlocked with a higher licence like the other extra bits?

Pierre: I agree in principle with whey the guy is saying - but he has his own "pay me more and I'll unlock content on my page" system in place on that site; which is pretty much the same thing. There are probably magazine and newspapers writing articles saying the same thing about how those kind of subscription models are dining the media industry.

What they always seem to miss though is that gaming is still a huge industry and these things aren't ruining it. The industry is very healthy selling traditional model games and traditional games buy a little more wisely. Capcom have a pay to play version of Soul Calibre it this year. It'll fail to make the money a traditional version did, they get burnt and don't do it again. They learn and move on.

All that is happening is that a new market of "ungamers" had risen with the mobile boom. These people never bought traditional games anyway, so the effect isn't actually relevant.

Sent from my Nexus 4 using Tapatalk
 
I picked up Injustice yesterday for the PS4 as there was a cheap copy going in Game. It's alright, I find it impossible to do some of the things in the later stages of the training but I'm putting that down to my lack of quick finger bashing skills (or at the very least, in the correct order). There's some nice touches like the bits of set you can throw around but there's just something about it that isn't really engaging me, maybe it's because all the characters feel lame or have silly powers given to them because if they were exactly like their comic book counterpart they would be dreadful? (never been a DC comic fan, more of a Marvel guy).

Wondering if I made a bad decision in getting it now. Will play some more before fully judging.
 
That's always the problem I find with fighting games. They've always evolved over the years and each new version is for hardcore fighting fans who have grown up with the series.

It's essentially Mortal Kombat and I'm exactly the same, I just can't do the more advanced stuff at all. Then again, I can't play games like that without a proper joystick, and most experts use a fight stick - but I don't enjoy the games enough to justify the expense.

It's frustrating because when MK came out, I used to play it on the Amiga/ST and was really good at it. I could do all the moves and finishing stuff. Today, I can barely walk from one side of the screen to the other. I think that memorising lists of commands and applying them requires either extreme youth or extreme OCD. I no longer have either :lol:

I picked it up with my PS4 for £25 and traded it in two weeks later for £25, so I guess I got it as a free trial :lol:

I enjoy them in short stints and I may pick it up again if it's really cheap (like £10 or something), but nah, it wasn't really for me.
 
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