Scoobert McDoobert
Roller Poster
In the amusement industry, it always seems that Six Flags is in the news, but never for the right reasons. From closing down or selling parks with potential to AI generated merchandise that might get them into legal trouble, it has always seemed like Six Flags has been up to no good, making hasty decisions that both affect the guest experience and their wallets, and never in the way they intend. But, that wasn't the case at one point in time.
Picture this; the year is 1998, and your small amusement park chain has just bought Six Flags from Warner Bros. This gives you access to some of the largest amusement parks in the country, and it even gives you exclusive theme park rights to some of the most iconic pop culture figures at the time, including Bugs Bunny and Batman. Of course, you're going to use this newfound success, and try to spread it to your own portfolio. The main question is, are you going to do it with time, care, and effort, or are you just going to piece it together to get by? Premier Parks chose the ladder, not dedicating enough effort to little things that can make or break a trip to your local amusement park, and they just put a coaster with Superman colors on the parking lot, and called it a day. They did this a lot, even building over 20 coasters a year at one point, but did they put their money anywhere else? No, they didn't, and when they tried to start over with things such as the Mr. Six ad campaign and large themed areas such as Great Adventure's "Golden Kingdom", they were already too far in the hole, and they were taken over by a man with little to no knowledge in the industry.
You can kind of say the "bad news" started here, but there was at least some optimism. Now, I wasn't able to see this huge expansion, but it seemed so dumb at a business standpoint but also so grand at the same time. It created the public's image of Six Flags as we know it, and we even got some of the best coasters out of it. Now, what if this was done right? What if they spent more on theming, coherence, and the guest? What if they tried a little harder? That's what this series is for. I will go through at least all of their US-based parks from 1998-2005, and list some general changes that could have added to the guest experience, as well as their reputation. I f this gets popular enough, I might do some of the international Six Flags parks. Now, this is NOT one of my "What If" series, as those are more literal, and really go into detail about things that wouldn't really matter to this series. A lot of this will also be based either upon old rumors taken from some old coaster forums from back in the day or old concept art.
Now, if you have any suggestions of where I should start, just comment them, and I'll be ready to go. This is going to certainly be a wild ride.
Picture this; the year is 1998, and your small amusement park chain has just bought Six Flags from Warner Bros. This gives you access to some of the largest amusement parks in the country, and it even gives you exclusive theme park rights to some of the most iconic pop culture figures at the time, including Bugs Bunny and Batman. Of course, you're going to use this newfound success, and try to spread it to your own portfolio. The main question is, are you going to do it with time, care, and effort, or are you just going to piece it together to get by? Premier Parks chose the ladder, not dedicating enough effort to little things that can make or break a trip to your local amusement park, and they just put a coaster with Superman colors on the parking lot, and called it a day. They did this a lot, even building over 20 coasters a year at one point, but did they put their money anywhere else? No, they didn't, and when they tried to start over with things such as the Mr. Six ad campaign and large themed areas such as Great Adventure's "Golden Kingdom", they were already too far in the hole, and they were taken over by a man with little to no knowledge in the industry.
You can kind of say the "bad news" started here, but there was at least some optimism. Now, I wasn't able to see this huge expansion, but it seemed so dumb at a business standpoint but also so grand at the same time. It created the public's image of Six Flags as we know it, and we even got some of the best coasters out of it. Now, what if this was done right? What if they spent more on theming, coherence, and the guest? What if they tried a little harder? That's what this series is for. I will go through at least all of their US-based parks from 1998-2005, and list some general changes that could have added to the guest experience, as well as their reputation. I f this gets popular enough, I might do some of the international Six Flags parks. Now, this is NOT one of my "What If" series, as those are more literal, and really go into detail about things that wouldn't really matter to this series. A lot of this will also be based either upon old rumors taken from some old coaster forums from back in the day or old concept art.
Now, if you have any suggestions of where I should start, just comment them, and I'll be ready to go. This is going to certainly be a wild ride.
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