FFS.
Okay, reasons why.
1. Difficulty due to the licensing deal with Universal (don't ask, it's just not as easy as simply gonig and buying one).
2. The Robocoaster track is manufactured by Vekoma. The track on the plans is clearly not Vekoma track (erm, I think that's what I read, but even if not, it looks identical to Vekoma track anyway)
3. The station building is not tall enough to manage a three level Robocoaster.
4. The entrance and exits to the station for the track are not big enough to accommodate a Robocoaster train.
5. There is no mechanism for getting the Robocoaster from one level to another.
6. There are no launched Robocoasters.
7. There are no Robocaster designs with Switch track.
8. The Robocoasters don't seem to be able to deal with airtime hills.
9. If they could, why put in an airtime hill on the track? The coaster can simulate airtime hills anyway, so you'd just have flat track rather than bumpy - save on track costs and support costs.
10. They're looking at a throughput of around 1,200 pph, the Robocoaster would need to have a huge number of arms going around to satisfy that.
Everything above just says NO! It's hurdle after hurdle after hurdle for Alton the jump over. Then when they do, none of it fits with the plans anyway, which are quite obviously a fairly standard coaster style layout.
Okay, reasons why.
1. Difficulty due to the licensing deal with Universal (don't ask, it's just not as easy as simply gonig and buying one).
2. The Robocoaster track is manufactured by Vekoma. The track on the plans is clearly not Vekoma track (erm, I think that's what I read, but even if not, it looks identical to Vekoma track anyway)
3. The station building is not tall enough to manage a three level Robocoaster.
4. The entrance and exits to the station for the track are not big enough to accommodate a Robocoaster train.
5. There is no mechanism for getting the Robocoaster from one level to another.
6. There are no launched Robocoasters.
7. There are no Robocaster designs with Switch track.
8. The Robocoasters don't seem to be able to deal with airtime hills.
9. If they could, why put in an airtime hill on the track? The coaster can simulate airtime hills anyway, so you'd just have flat track rather than bumpy - save on track costs and support costs.
10. They're looking at a throughput of around 1,200 pph, the Robocoaster would need to have a huge number of arms going around to satisfy that.
Everything above just says NO! It's hurdle after hurdle after hurdle for Alton the jump over. Then when they do, none of it fits with the plans anyway, which are quite obviously a fairly standard coaster style layout.