The stall loop is hangtime not airtime, knew it wasn't gonna be that number
Hangtime and airtime are ultimately the same thing. You’d be feeling the same thing on a slow stall at -0.8g and a fast airtime hill at -0.8g, for example.The stall loop is hangtime not airtime, knew it wasn't gonna be that number
I have to admit that my inner monologue has been arguing about hangtime recently.
Yeah, the theming on this ride definitely seems to be lacking.The station reminds me of a Costa coffee in a supermarket car park. I know it doesn't have or really need a specific theme, but it sure would be nice to have more than a gold box
It looks like a box a particularly pretentious startup would deliver a new watch in.Its the tiny pathetic wings for me on the side Its nice they tried but It doesn’t give anything
I’ll admit I haven’t been on many coasters at all. So I’m not quite sure what hangtime feels like. But during the inversion om Cheetah Hunt, my body basically fell upside down and was stopped by the restraints. It wasn’t a very pleasant feeling. When I hear about hangtime that’s what I imagine it being.
Ah, that makes sense. But also strangely enough I remember Cheetah Hunt’s inversion being quite slow. But also I rode the first train of the day so maybe it wasn’t warmed up yet?Really? Because from what I remember Cheetah Hunt's only inversion was so quick that it barely felt like an inversion to me at all, but I only rode it once...after a couple beers lol
Hangtime, IMO, is more like where literally the only thing keeping you there is the restraint, like a sustained inverted track that we're seeing become a lot more common since RMC started doing it.
Good examples are Goliath @ SFGAmerica and Zadra @ Energylandia.
But a ride like Full Throttle @ SFMM actually has it too, because it almost feels like the train is going to come to a halt once you're upside down in that first loop, lol, but that is not quite as common.