JoshC.
Strata Poster
So having had time to digest the layout more (and be able to see it for more than 30 seconds), I think the idea of the ride is very different to many hypers (and the types people were expecting). Potentially something fast-paced, snappy and hard-hitting, leaving you stunned, breathless and begging for more at the end.
Take Nemesis for example, it's not the longest layout in the world, and could be made longer. But one of the reasons it is so well received is because of how it ends. It wouldn't be as good if it meandered for a bit longer.
Maybe this is a similar logic. Why stick in a couple of helices and air time hills near the end if it just gives you a chance to recover, and leave the ride ending on a meh note?
I'm not saying I necessarily agree with that logic, but I think that's the type of ride this is going to be. It will be over quickly, but it will leave you shocked and give you a 'WOW' feeling leaving the ride.
Take Nemesis for example, it's not the longest layout in the world, and could be made longer. But one of the reasons it is so well received is because of how it ends. It wouldn't be as good if it meandered for a bit longer.
Maybe this is a similar logic. Why stick in a couple of helices and air time hills near the end if it just gives you a chance to recover, and leave the ride ending on a meh note?
I'm not saying I necessarily agree with that logic, but I think that's the type of ride this is going to be. It will be over quickly, but it will leave you shocked and give you a 'WOW' feeling leaving the ride.