On a side note, why is it that everyone is expecting this to be incredibly intense, out of interest? I'll admit that the more I look at the layout, the more I'm not personally seeing it myself; don't get me wrong, I'm sure Exodus will be a great ride that'll be great fun and really well-received, I am excited for it, and I think it'll be a great addition, but I'm not sure that it'll be overly intense or an absolute airtime machine, personally.
I know it's both tall in height and fairly short in ride duration as far as hyper coasters go, but a lot of the elements seem very high and drawn-out (all the big inversions/elements pre-splashdown didn't seem too far from the lift height based on the images I saw), which leads me to believe that a fair bit of momentum could be burned off negotiating them, and at those elements' highest points, there won't be a ton of speed, or at least, not blisteringly fast pacing. I remember reading the comments of the most recent (and often considered to be most accurate) NL2 recreation of the plans, and the only part of the ride pre-splashdown that the creator described as having "strong ejector" was the first drop; they described there being strong ejector on the first drop, moderate airtime exiting the immelmann, floater on the outerbank and hangtime in the dive loop. Admittedly, they did describe the outerbank and final hill after the splashdown as having "STUPID ejector" (I believe this is where the alleged -1.8G came from), but this was without any kind of trim or equivalent speed removing device; my personal suspicion is that the splashdown could be akin to Diamondback's or SheiKra's, where the ride scoops the water out of the lake and shaves some speed off the train. I'm sure you'll still get decent airtime there, but I don't think it'll be quite as strong as some are expecting.
I'm not trying to rain on anyone's parade here; I'm as excited as anyone to see this take shape, I think it could ride very well, and given the brief, site and budget, I'm not sure they could really have done any better! However, I'm not sure that I'm quite subscribing to the belief that it'll be obscenely intense or an absolute airtime machine from start to finish, personally. Don't get me wrong, it seems like it'll have a fair bit of airtime in places (more than most, possibly all, current UK coasters), but perhaps controversially, I don't think it looks to be an absolute airtime machine myself; other sensations look to take centre stage, with the airtime more being sprinkled in as a side dish. Or at very least, it doesn't look like a coaster designed solely with the purpose of delivering airtime in the same vein of many other hyper coasters.
I'm not saying that's a bad thing by any means (it certainly makes the ride stand out compared to other hypers!), but that's just my personal take.