(along with some amusing "Letter of Representation" submissions from some overkeen goons )
That's an egregiously inaccurate POV from what the coaster will actually be though in terms of profiling - I'm not gonna acknowledge any of those forces. The most accurate POV made thus far is by Jambles on Discord, and his drop comes out at -1.8Gs iirc, which is believable given the shaping.I don’t know if this has been shared already, but an NL2 creation is now online that has the exact forces of particular elements given:
I said from the beginning that I thought the layout looked very good, and I think those NL2 creations show that! Yes, it might not be the out-and-out airtime machine that I was perhaps hoping for, but I still think it looks like a very strong ride in its own right with some really interesting elements, and it still looks to have a fair few pops of airtime!
Also, having recently ridden Silver Star, which is a similar sort of height (239.5ft vs the 236ft of Exodus), this will both look tall and feel tall when you’re on it. Silver Star really stands out on the skyline even as you’re approaching Europa Park from the autobahn, and it feels big when you’re on it. I’m sure Exodus will be the same, even if it might not look like it’s going to be huge in isolation.
Not sure if it’ll be 1.8 (seems a tad high) or even if it’ll be the strongest moment on the ride. It’s also worth remembering other moments may have more ‘jerk.’Do we think the drop is likely to be the most forceful moment of negative g on the ride by some margin? Or do we think other moments could compete with it?
-1.8G is very high, though; that’ll literally launch you into orbit! From having read the comments, though, that reading is in the back row, and is likely to be lower the further you get towards the front of the train.
So if you want maximum ejector, I’m sensing this will likely be a back row coaster!
EDIT: For some perspective, that reading of -1.8G is -0.5G more forceful than any current UK airtime moment that I’m aware of (Speed’s hill is -1.3G, and Icon’s top hat is -1.2G), and only -0.2G away from the European limit of -2G… that will be one wickedly forceful first drop!
Nah I think the twist happens after / during the strongest point of negative G, if I’m right it will add an insane lateral into the mix at the same time!I think the twist in the drop is gunna ruin any proper sustained feeling of airtime on it, which is a shame. I can see pops of it here and there, but it’ll be short and quick and over.
The strong negative g’s on drops profiled like that are never really what I’d call ‘sustained’ not in a b&m floaty sense of the word anyway. The closest we have to relate to in Europe are the likes of Hyperion, Zadra etc. They hit fast and hard, ejecting you from your seat as you crest the hill with much more force than say SS or Shambhala, but that sustained floating feeling isn’t really there. Or if it is, It seems to be nulled by the intensity of the initial Jerk (which I prefer.)For what it’s worth, building twisted drops on Planet Coaster does often seem to nullify sustained negative g’s whenever I do it (when I attempted to recreate Exodus, the negative g’s were very brief and turned to strong positives/laterals when I did the twist).
However, with the forces being mooted over the first drop, the rate of change of force from nothing to strong negatives will be very rapid, and that could be quite something in itself even if the airtime isn’t that sustained.
It doesn’t look to start twisting until after the hill is crested! Hence comparing the crest of the hill to a ‘straight’ drop! Kondaa is a much worse comparison as it’s not only not as steep, but it’s twisting right at the top!Hyperion and Zadra both have straight conventional drops? Hardly a good comparison. If anything this will be like Kondaa, but with more laterals. And I found the laterals on Kondaa’s drop took away from the airtime, rather than add.