Damn, no wonder it was closed on Saturday :emoji_laughing:Lightning Rod is at Cedar Point?
Inspirational stuff.Right now, this is how various statistics correlate with ride rankings
Great stuff. For your findings, were you correlating ride stats with the respective roller coaster ranking? Definitely notice a higher correlation in my model vs. yours.Inspirational stuff.
Just made a slightly different attempt at my own here, though it was probably an overly complicated process.
I currently maintain a separate database for the below stats that doesn't include all my creds, in that it filters out rides of 'insignificance', clones or things with (unfortunately) unknown values.
It may have tightened the range slightly, but it should be just as valid for getting an idea of what I like best.
Higher number = a more significant factor.
Length: 0.297
Speed: 0.293
How new it is¹ - 0.291
Height: 0.288
Elements²: 0.267
Theming³: 0.257
Inversions: 0.255
How old it is¹: 0.139
¹Interestingly this method also manages to put two different spins on the value of 'opening year'. Which was yours?
²Something I'll call 'whether it has particular features like launches and stuff (and how many)'
³No facts here, just a personal rating for interest's sake
Hmm, I may just need to see your dataset (if you can share) to better understand. I guess, are you calculating percentages of each stat (such as awarding it 33% out of 100%), and then correlating to how you rank each ride?
For those following along here, to delve more into the correlation values I shared on the previous page: a Pearson Correlation (which is what we refer to as "Correlation" for general purposes) is built on the assumption that if a statistical quantity (height, speed, length, etc.) increases at the same rate as another statistical quantity (rank), they are directly correlated, and can be inferred as causing the reason for the increase. (remember the adage, "causation equals correlation"?)
So, for instance, the graph below shows an x and y value that are directly correlated, as one increases, so does the other. And as it decreases, so too is there a decrease in the other variable:
We recognize though that not everything has a direct 1-to-1 relation with other statistical quantities. For instance, every time it rains, it does not always flood. But, there is still often a relation, or, correlation. So calculating these correlations is all a function of calculating how closely related factors are. There for, maybe flooding shares a 60% relation with raining (which, going back to my figures, shows a more significant correlation and relationship than other factors). For the purpose of calculating these correlations, we need to define one factor as an independent factor (it will always be happening), and dependent factors (something we think may be caused by the independent factor). For roller coaster stat correlations, I am assuming coaster ranking to be the independent factor, and each ride statistic the dependent.
To go to your question @HeartlineCoaster on how year built plays in to this, you can use the year value as itself; my hypothesis is newer roller coasters will be more highly ranked due to often being taller, faster, etc. In which case, newer roller coasters also have higher valued years (2018>1988), so you needn't adjust for counting age of a roller coaster, etc.
It got worse, I edited in more charts and discussion of heteroskedasticity.I can see your visible orgasm as you typed this and copied in the data.
Ah, got it! An interesting approach, I like it, especially for the interesting outcome it yields.Hmmm. So it's purely 'how much of an impact does the year have on your ranking, if any, regardless of age'?
I might have to invent a fancy name for my method, it's more of a bodge of what I already had rather than epic maths. I'll try and explain it:
Take the full data set and sort it highest to lowest in the first stat.
Give each ride a numerical score for that stat based on how many others in the list it's higher than (all automated by formula of course).
Repeat for the remaining stats.
Sum the scores of each stat across the whole set.
Sort by rank and take the top % rides of your choice.
Per stat, sum the scores in that top %.
top % score/total score
So in my case, the top 20% of rides contribute 29.7% of the total length. There's more of it at the top end of the ranks.
And 29.1% of the 'youth' to back up your hypothesis.
Done.Truthfully, you can easily calculate for correlation in Google Sheets and Excel.
So after my Orlando trip I have a pretty much entirely new top 10! Got to say find it pretty hilarious how there's now no UK coasters in my top 10. Just goes to show how poor our line-up is over here compared to the rest of the world. Probably quite a few controversial opinions in here so please go ahead and read me for my choices.
1. Mine Blower - Damn this thing is relentlessly aggressive. This was my first GG woodie and I've got to say, it's really made me question why anyone would bother investing in a GCI. The ride was packed full of airtime, it seemed to want to throw me out at every opportunity it had. The zero-g was fantastic too and
2. Mako - My first B&M hyper and it didn't let me down one bit. Absolutely full of fantastic floater airtime, had some really neat turnarounds and the layout was of a reasonable length. The only downside are those damned trims and that MCBR which always seemed to bring my restraint down those few extra clicks.
3. ShieKra - Why did no-one warn me about how intense the drops on this thing are?! I went in expecting Oblivion level intensity and came off absolutely shocked! The drops on this ride are incredible, the intensity hits you from the second you release from the holding break. Absolutely adore this coaster! Shame it's stuck in a god-awful park.
4. The Incredible Hulk - Probably one of the most 'fun' coasters I have ever been on. It pretty much has everything you could want in a coaster. Great inversions, a fun launch and some fantastic onboard audio.
5. Montu - What do I need to say about Montu that hasn't been said before. It's intense, has a great long layout and has some tight snappy transitions that really whip you around (in a good way). Just saying, I can't understand how anyone could put this ride on the same pegging as Nemesis. There's no real comparison to be had. While nemesis has the better theming for sure, the ride itself is noway near as good as Montu.
6. Star Wars Hyperspace Mountain (Paris) - Controversial I know, but with the new restraints this one is actually really enjoyable! The layout is just great fun, I found the inclined launch to be quite powerful and the theming/effects really ascend this ride to another level. Probably the only person to rank this coaster this highly, but yeah I find it super enjoyable.
7. Revenge of the Mummy - Just wow. Definitely one of the best indoors coasters out there. I absolutely love the theming, effects and storyline behind the coaster. It also has a surprisingly good layout too! The launches pack a decent enough punch and there's some really good airtime in there too! Definitely one I look forward to riding on my return.
8. Space Mountain (Alpha) - Probably my biggest surprise of the Orlando trip. Going in looking at the stats from RCDB I wasn't expecting much. Needless to say my first ride was pretty much a mixture of shock and pure fear. Neve before has a ride felt so sketchy yet so enjoyable at the same time. I just love the abruptness of the drops, it really makes it a unique experience.
9. Rock 'n' Rollercoaster (Orlando) - Wow what a difference fully working audio and some cardboard cutouts make. Having been super disappointed with the lacklustre Paris version I went into this one thinking it wouldn't be much better. Boy was I wrong. The layout is actually pretty good fun, but the music is what really sets it apart. It's such a fun experience, nothing mind-blowing but definitely very re-ridable.
10. Kumba - Despite the ops being absolutely godawful I loved Kumba. The layout is pretty intense and packs a lot of variety in. I just wish it ran a little bit smoother and had some more theming. That said the rides interaction with itself, the station and the terrain is fab!
Busch GARDENS TAMPA IS NOT A GOD AWFUL PARK! MUCH BETTER THAN MAGIC KINGDOM!So after my Orlando trip I have a pretty much entirely new top 10! Got to say find it pretty hilarious how there's now no UK coasters in my top 10. Just goes to show how poor our line-up is over here compared to the rest of the world. Probably quite a few controversial opinions in here so please go ahead and read me for my choices.
1. Mine Blower - Damn this thing is relentlessly aggressive. This was my first GG woodie and I've got to say, it's really made me question why anyone would bother investing in a GCI. The ride was packed full of airtime, it seemed to want to throw me out at every opportunity it had. The zero-g was fantastic too and
2. Mako - My first B&M hyper and it didn't let me down one bit. Absolutely full of fantastic floater airtime, had some really neat turnarounds and the layout was of a reasonable length. The only downside are those damned trims and that MCBR which always seemed to bring my restraint down those few extra clicks.
3. ShieKra - Why did no-one warn me about how intense the drops on this thing are?! I went in expecting Oblivion level intensity and came off absolutely shocked! The drops on this ride are incredible, the intensity hits you from the second you release from the holding break. Absolutely adore this coaster! Shame it's stuck in a god-awful park.
4. The Incredible Hulk - Probably one of the most 'fun' coasters I have ever been on. It pretty much has everything you could want in a coaster. Great inversions, a fun launch and some fantastic onboard audio.
5. Montu - What do I need to say about Montu that hasn't been said before. It's intense, has a great long layout and has some tight snappy transitions that really whip you around (in a good way). Just saying, I can't understand how anyone could put this ride on the same pegging as Nemesis. There's no real comparison to be had. While nemesis has the better theming for sure, the ride itself is noway near as good as Montu.
6. Star Wars Hyperspace Mountain (Paris) - Controversial I know, but with the new restraints this one is actually really enjoyable! The layout is just great fun, I found the inclined launch to be quite powerful and the theming/effects really ascend this ride to another level. Probably the only person to rank this coaster this highly, but yeah I find it super enjoyable.
7. Revenge of the Mummy - Just wow. Definitely one of the best indoors coasters out there. I absolutely love the theming, effects and storyline behind the coaster. It also has a surprisingly good layout too! The launches pack a decent enough punch and there's some really good airtime in there too! Definitely one I look forward to riding on my return.
8. Space Mountain (Alpha) - Probably my biggest surprise of the Orlando trip. Going in looking at the stats from RCDB I wasn't expecting much. Needless to say my first ride was pretty much a mixture of shock and pure fear. Neve before has a ride felt so sketchy yet so enjoyable at the same time. I just love the abruptness of the drops, it really makes it a unique experience.
9. Rock 'n' Rollercoaster (Orlando) - Wow what a difference fully working audio and some cardboard cutouts make. Having been super disappointed with the lacklustre Paris version I went into this one thinking it wouldn't be much better. Boy was I wrong. The layout is actually pretty good fun, but the music is what really sets it apart. It's such a fun experience, nothing mind-blowing but definitely very re-ridable.
10. Kumba - Despite the ops being absolutely godawful I loved Kumba. The layout is pretty intense and packs a lot of variety in. I just wish it ran a little bit smoother and had some more theming. That said the rides interaction with itself, the station and the terrain is fab!
It means I can do a top 10 for my most well rounded rides:Against the 'scored' data
How new it is: 0.460
Length: 0.400
Speed: 0.383
Height: 0.317
Theming: 0.305
Elements: 0.158
Inversions: -0.015 (who needs 'em)