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Crazycoaster said:
Xpress said:
That is a sickly awesome ammout of 3Ds there.

Buut you always say you dont like coasters with heavy 3ds?! You make no sense whatsoever.
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A technique people use is to over due it on 3Ds to cover up their mistakes in the tracks. You seem to apply this technique quite often.

If a coaster has heavy 3Ds, and the track is very ace and smooth as silk, then I'm ok with over the top, uber extreme 3Ds.
 
Xpress said:
Crazycoaster said:
Xpress said:
That is a sickly awesome ammout of 3Ds there.

Buut you always say you dont like coasters with heavy 3ds?! You make no sense whatsoever.

A technique people use is to over due it on 3Ds to cover up their mistakes in the tracks. You seem to apply this technique quite often.

If a coaster has heavy 3Ds, and the track is very ace and smooth as silk, then I'm ok with over the top, uber extreme 3Ds.

3Ds make a ride more realistic in my opinion. There are barely any coasters that are just plonked on some grass with a couple of hills. These guys have great skill with the 3Ds.

I'm still yet to see a perfect track from you, which is suprising considering you know what's wrong with everyone else.
 
A quick teaser of my next project, Gizmo.
Gizmo01.jpg

Always wondered if this may work...
This ride is merely a supporting excersise, as I'm planning to heavily oversupport it.
I will steadily (but slowly) continue with the Speed Monster Recreation too, but I need to get better on banking and corkscrews first.
 
^Looks nice! I could definitely see this happening.

All you'd need is some good ol' S&S lapbars and you'd be good to go! :p
 
Insane: That looks amazing, the colours are really nice aswell and the layout looks good!

Error: Looks good, I'd like to see a better view though to layout as I can;t really tell at the mo.

Pokemaniac: I dunno whether that'd be possible, but If your working on your supporting skills, than you can just call it a fantasy track, lol.
 
A teeney-weeney update on my X-Car. I haven't worked on it much lately, but I am now.

New and improved bleachers:
xcarbleachersnz2.png


I also did a little bit of supporting on the first turn:
xcarupdate1rb7.png
 
^well it loosk better than mine

I finished the layout and now all I need are supports and a lot of smoothing.

flux080331170745003kf8.png


I am utterly confused about how the lift supports should be done if anyone has diagrams, or good pcitures of G-forces supports that would be appreciated.
 
Insane, your track looks a bit too drawn out, and looks like it's a bit sloppy, if you ask me. Some of your supports don't look like Intamin either, just to let ya know ;)

That turn looks a bit underbakned there, uncle arly.^

And Hixee, 3Ds do add some realism, but with CrazyCoasters recent project, they really don't look like it's a real ride.

Most rides have a simple station, and some trees and bushes around the station, and a fair queue, usually enough to hold many passengers for a while, say 2-3 hours. Then, most coasters also have a simple cartexture, with just the name of the ride, and possibly the park logo.

You can see the station on Scream! here: http://www.rcdb.com/ig2169.htm?picture=19

Nothing much there. Just a queue line, some lockers hidden under the trees, a set of stairs into the station, and the usual station theming. Exit line is just the same, except runs under the loop, and leads to a photo booth, where you can get your ORPs.

Theming doesn't have to be over the top when you go with 3Ds. A simple line, with a station, and an exit path usually does the trick, and makes it look very realistic. And a coaster on grass is totally realistic. The concrete footers are normally burried deep in the ground.
 
^That's looking pretty cool. The seating looks good,a nd is well made considering it's all supports.

I'm also liking the supports on the turn. they look good.
 
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