Before dealing with Xpress...
Leighton that is a pretty cool thing to do, first water coaster I have seen anyway.
Jer, it's looking good, but I think that you might want to use I-beams instead of "normal" round supports for that lift-hill structure and the bottoms might be a bit spread out, bot I can't wait until I can go for a spin on it. I really like long, steep drops.
Then back to Xpress...
Xpress said:
Intamins do not have anything above 0.3 lats. I know, I've talked to an Intamin engineer on CS
. 1 lat is all of your body weight onto the side of the train. I don't know about you, but that's painful. On those twister rides you normally see at fairs only get up to 0.8 lats, left or right. That's painful, even though it's only 8/10th of your body weight!!! :shock:
First you seems to have no idea what you talk about (using guesses and info from some guy on CS who is claiming to work for Intamin), and secondly you pick me to have this argument with...
If you wish I can give you a list of Intamin made rides that pulls 1G lateral, and they can't do anything about it, and to prove it I will give you a challenge:
Either by hand or feel free to use your precious tools and do an inline-twist going at medium-low speed (like the ones found on Colossus, Kanonen, Storm Runner, etc.) and try to keep it under 0.3G lat as your source claims. I can guarantee you that you will fail.
All that I know is that most roller coasters have around 1G lateral as a normal limit and spikes up to 2G lateral. 1-2G Lateral is not bad at all, the worst I have experienced on any ride in lateral force is around 4G's on
Space 2000 about 4 weeks ago, and that was pretty painful.
But then again it's not the amount of force that "determine" how painful it is, it's how fast it comes. It's more painful to get slammed into the side with a force of 1G, then being pushed into the side with a gradually increasing force.
And on my coaster it's more of the latter, it gradually builds up to 1G instead of getting a 1G spike. And you should know that since you have been test riding the coaster.
Then how do I know all this (second reason)...
Last month I spent 3 weeks on the TPR Japan and Korea tour with an accelerometer strapped on me, in August my brother did the same on the TPR Midwest trip, last year we did the same on a bunch of coasters in Europe. At the moment we have collected measurements from well over 100 coasters and other rides. So we know pretty well what we are talking about.
All coaster I have constructed in NL (since we started these measurements) have been using these results as a template on what force limits I design into the rides.
To give you a hint on how the data looks like when we plot them here is
Kanonen.
Vertical:
Lateral:
Acceleration:
And all together: