mouse said:There's a straight section of track before the first inversion, which could be there to disable spinning upon entry into the inversion?
I'm with you on this one, that MCBR will more than likely enable the spinning - in my eyes anyway.CoasterMac305 said:^i have a weird feeling it might ENABLE the spinning there. Like how Corbra's Curse has a forwards & spinning section, maybe the first block of LG will be locked, and after the MCBR it will behin spinning?
Have you got concrete proof of this? I think a lot of judgement is coming from the 'small' transfer track, but we've not seen a really clear angle of this so can't say for definite. I'm thinking it may be a 2 car train in a configuration like the cars attached to Blue Fire, or we'll see a variant of CasterLab's 6 seater car with 2 cars.CoasterMac305 said:What "12 riders per train"? Its a single car.
CoasterMac305 said:What "12 riders per train"? Its a single car.
Its a long shot, and I have little engineering or physics knowledge... but could that turn be slightly banked in order to reduce the amount of spinning before the MCBR or whatever it is?Sneaky said:(slightly) outside banked turn before the mcbr: