Edward M
Strata Poster
I was thinking, what makes a coaster good? While airtime based coasters tend to be the favorite of most enthusiasts, some amazing coasters lack any element like that but are still favorites. Is the combination of elements or perhaps the pure thrill of it? Why is great airtime often considered better than great intensity or speed? This is all very subjective, so say your opinion in the comments.
I've always found roughness an off thing. For me, it adds some character to a ride. As a result, I end up enjoying rides generally hated like Ninja SFOG and Georgia Cyclone. Still, even people who hate these rides tend to love notoriously rough coasters like X2 or The Voyage. I guess my question is, when does a roller coaster get to the point of being so rough it becomes unenjoyable? Despite the fantastic airtime, at what point of roughness would The Voyage be just unpleasant? I guess roughness is just an odd thing that tends to destroy some people's opinions of coasters or not effect them at all.
Intensity is interesting to me. Some people rave about very intense rides like X2 but dislike something like Intimidator 305. At what point does intensity become a detractor to a ride? I personally don't like Batman: The Ride for how intense it is but love something like Afterburn for how intense it is. However, they seem to have similar amounts of intensity to me. What differentiates the two?
Another question is the importance of atmosphere. While Scream at SFMM is mostly disliked, Bizarro at SFGAdv is mostly liked. While I can't say which is smoother, I feel they must be similar in smoothness considering the recent refurbishment of Scream. I can't help but think the main difference is how awful Scream's location is awful. The same can be said for Beast at KI. It is a ride that really shouldn't be thought of as one of the best wooden coasters, yet it is by many, including myself. Despite having no airtime and lacking many forces, why does it get such praise? I can't help but feel that atmosphere is an underrated aspect of roller coasters; it is one of the main reasons that Kumba is in my top 10.
I guess, for me, it is some combination of at least two elements done amazingly. This can be like Kumba, with an amazing atmosphere and intensity, or Fury 325, with that sense of speed and intensity. Even Top Thrill Dragster, although very short, has the amazing launch and drop. I think my favorite coasters are when it has a combination of all my favorite elements. Lightning Rod, Outlaw Run, and Voyage are intense, airtime filled, very fast and contain amazing surroundings.
I've always found roughness an off thing. For me, it adds some character to a ride. As a result, I end up enjoying rides generally hated like Ninja SFOG and Georgia Cyclone. Still, even people who hate these rides tend to love notoriously rough coasters like X2 or The Voyage. I guess my question is, when does a roller coaster get to the point of being so rough it becomes unenjoyable? Despite the fantastic airtime, at what point of roughness would The Voyage be just unpleasant? I guess roughness is just an odd thing that tends to destroy some people's opinions of coasters or not effect them at all.
Intensity is interesting to me. Some people rave about very intense rides like X2 but dislike something like Intimidator 305. At what point does intensity become a detractor to a ride? I personally don't like Batman: The Ride for how intense it is but love something like Afterburn for how intense it is. However, they seem to have similar amounts of intensity to me. What differentiates the two?
Another question is the importance of atmosphere. While Scream at SFMM is mostly disliked, Bizarro at SFGAdv is mostly liked. While I can't say which is smoother, I feel they must be similar in smoothness considering the recent refurbishment of Scream. I can't help but think the main difference is how awful Scream's location is awful. The same can be said for Beast at KI. It is a ride that really shouldn't be thought of as one of the best wooden coasters, yet it is by many, including myself. Despite having no airtime and lacking many forces, why does it get such praise? I can't help but feel that atmosphere is an underrated aspect of roller coasters; it is one of the main reasons that Kumba is in my top 10.
I guess, for me, it is some combination of at least two elements done amazingly. This can be like Kumba, with an amazing atmosphere and intensity, or Fury 325, with that sense of speed and intensity. Even Top Thrill Dragster, although very short, has the amazing launch and drop. I think my favorite coasters are when it has a combination of all my favorite elements. Lightning Rod, Outlaw Run, and Voyage are intense, airtime filled, very fast and contain amazing surroundings.